diff options
author | Warpten <vertozor@gmail.com> | 2013-05-02 04:08:35 +0300 |
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committer | Warpten <vertozor@gmail.com> | 2013-05-02 04:08:35 +0300 |
commit | 8dea73fc83ed00764e03c6ee3bb7c1ffa28527eb (patch) | |
tree | 686d5f090299ccbb3013b880f8d6fedc9d00f503 /src | |
parent | b1e8c422593f4f6429d82d7a9e5cb50bf7350be7 (diff) |
Core/Spells: Fixed a silly typo in SpellInfo::_IsPositiveEffect.
Fixes some auras being displayed as debuffs while they should not. (Just see Invisibility #66)
Ref. #7912
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index e5ad78b00a3..c46b1d08641 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2476,7 +2476,7 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const continue; // if non-positive trigger cast targeted to positive target this main cast is non-positive // this will place this spell auras as debuffs - if (_IsPositiveTarget(spellTriggeredProto->Effects[i].TargetA.GetTarget(), spellTriggeredProto->Effects[i].TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(i, true)) + if (!_IsPositiveTarget(spellTriggeredProto->Effects[i].TargetA.GetTarget(), spellTriggeredProto->Effects[i].TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(i, true)) return false; } } |