diff options
author | Trista <aconstantgoal@abv.bg> | 2013-03-09 05:23:50 +0200 |
---|---|---|
committer | Trista <aconstantgoal@abv.bg> | 2013-03-09 05:32:02 +0200 |
commit | 8e44b2d4a6bfe957df98cfb22ecff818138c32c7 (patch) | |
tree | 98d11fc3150e89604ead9c9bf6c841ffbf39084d /src | |
parent | ed378ad63c6cb0bcb0bd8cbf3548f468e6ea1d1c (diff) |
Scripts/Eye of Eternity: Remove some uneeded check and last to do that is uneeded after last GO changes
* also repair some broken GO data for 3.3.5a.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp | 5 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp | 3 |
2 files changed, 1 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 6f50dbc427a..bafd9a4510b 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -19,11 +19,6 @@ SDName: Boss Malygos Script Data End */ -/* Main problem needing most attention: - Add support for using Exit Portal while on drake which means to - find seat flag that allows casting on passenger or something that - will prevent valid target filtering. */ - #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellScript.h" diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp index a4b688394fb..806152f3826 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp @@ -162,8 +162,7 @@ public: // This fix not being able to press release button. // Variation of this with some check needs to be implemented somewhere within core code. // It'll stay here until someone find where and why the leak happens. - if (Player* dyingPlayer = unit->ToPlayer()) - dyingPlayer->StopMoving(); + dyingPlayer->StopMoving(); } void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) |