diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-29 13:55:57 +0100 |
---|---|---|
committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-29 13:57:16 +0100 |
commit | 8e8ff7c66037753ffb2a707f5bfde153405e5f35 (patch) | |
tree | b9603c5d845016c0edb92f1b52219cb0bf6ad313 /src | |
parent | eb1a2a36729a1fcc91d3610eb37bc81ff4625bcc (diff) |
Core/Conditions: Remove some useless checks in Condition::Meets against a value that's _supposed to be_ const 0 in database.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 7d21f94f372..0f1895bf1ed 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -114,7 +114,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) case CONDITION_QUESTREWARDED: { if (Player* player = object->ToPlayer()) - condMeets = (player->GetQuestRewardStatus(ConditionValue1) == !ConditionValue2); + condMeets = player->GetQuestRewardStatus(ConditionValue1); break; } case CONDITION_QUESTTAKEN: @@ -122,7 +122,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); - condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !ConditionValue2); + condMeets = (status == QUEST_STATUS_INCOMPLETE); } break; } @@ -131,7 +131,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); - condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1)) == !ConditionValue2); + condMeets = (status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1)); } break; } @@ -140,7 +140,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); - condMeets = ((status == QUEST_STATUS_NONE) == !ConditionValue2); + condMeets = (status == QUEST_STATUS_NONE); } break; } |