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authorSubv <s.v.h21@hotmail.com>2012-12-28 13:53:44 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-28 13:53:44 -0500
commit8f589dcdd07da0f9eac20402756494ee67b5ecdc (patch)
tree81166275edeca34e7e015bc17fdaedf9fa1d1e5e /src
parent4065b17c94859a7e7e312c0db621d9990095201e (diff)
Core/Entities: Add a delta to the ground level difference for removing the flying movementflags when landing.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 5c0435f77b5..a9376dca351 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -17381,7 +17381,7 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
float ground = z;
GetMap()->GetWaterOrGroundLevel(x, y, z, &ground);
- bool isInAir = G3D::fuzzyGt(z, ground);
+ bool isInAir = G3D::fuzzyGt(z, ground + 0.05f);
CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)