diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-11-24 21:00:42 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-11-24 21:00:42 +0100 |
commit | 909941e1b44250b0fa646d363af817f40ca48355 (patch) | |
tree | 779eab478fa1063e044baa7c8f4983a907e2b7b6 /src | |
parent | 94f186ee8342824da57eb0fb24378dacc67cbd64 (diff) |
Core/GameObjects: Skip LoS checks for traps (#23936)
* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObjectData.h | 1 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 14 |
3 files changed, 16 insertions, 7 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c21ab893fdc..20651695cac 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1291,6 +1291,14 @@ uint8 GameObject::GetLevelForTarget(WorldObject const* target) const if (Unit* owner = GetOwner()) return owner->GetLevelForTarget(target); + if (GetGoType() == GAMEOBJECT_TYPE_TRAP) + { + if (GetGOInfo()->trap.level != 0) + return GetGOInfo()->trap.level; + if (const Unit* targetUnit = target->ToUnit()) + return targetUnit->GetLevel(); + } + return 1; } diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h index eb92b7605ea..c9ba759b543 100644 --- a/src/server/game/Entities/GameObject/GameObjectData.h +++ b/src/server/game/Entities/GameObject/GameObjectData.h @@ -454,6 +454,7 @@ struct GameObjectTemplate case GAMEOBJECT_TYPE_CHEST: return chest.losOK == 0; case GAMEOBJECT_TYPE_GOOBER: return goober.losOK == 0; case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.losOK == 0; + case GAMEOBJECT_TYPE_TRAP: return true; default: return false; } } diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index d376669ee7f..3b45a48c64d 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -2872,19 +2872,19 @@ class spell_gen_restoration : public AuraScript { PreventDefaultAction(); - Unit* caster = GetCaster(); - if (!caster) + Unit* target = GetTarget(); + if (!target) return; - int32 heal = caster->CountPctFromMaxHealth(10); - HealInfo healInfo(caster, GetTarget(), heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask()); - caster->HealBySpell(healInfo); + int32 heal = target->CountPctFromMaxHealth(10); + HealInfo healInfo(target, target, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask()); + target->HealBySpell(healInfo); /// @todo: should proc other auras? - if (int32 mana = caster->GetMaxPower(POWER_MANA)) + if (int32 mana = target->GetMaxPower(POWER_MANA)) { mana /= 10; - caster->EnergizeBySpell(caster, GetId(), mana, POWER_MANA); + target->EnergizeBySpell(target, GetId(), mana, POWER_MANA); } } |