diff options
| author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2019-10-12 22:51:31 +0400 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 22:47:37 +0100 |
| commit | 915d13020a723b2aaf9bf382974849fb906ed464 (patch) | |
| tree | 72c58d8939f749eaa33b5a8fc6afc1540b39bddd /src | |
| parent | 7d78ddcbd5f68ba7b8d3a7cce527d53d4f37ae0a (diff) | |
Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (#23844)
* Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
* Remove codestyle changes
* Remove codestyle changes
(cherry picked from commit f4be5446293e9896fe8e1cd9db8dc739af848cae)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/KillRewarder.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 |
2 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/KillRewarder.cpp b/src/server/game/Entities/Player/KillRewarder.cpp index 959eec55961..cc6d813b50d 100644 --- a/src/server/game/Entities/Player/KillRewarder.cpp +++ b/src/server/game/Entities/Player/KillRewarder.cpp @@ -244,7 +244,6 @@ void KillRewarder::_RewardGroup() if (_killer == member || member->IsAtGroupRewardDistance(_victim)) { _RewardPlayer(member, isDungeon); - member->UpdateCriteria(CriteriaType::KillPlayer, 1, 0, 0, _victim); } } } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 23f919da9c0..a1cb2059172 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6628,6 +6628,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto UpdateCriteria(CriteriaType::DeliverKillingBlowToRace, victim->GetRace()); UpdateCriteria(CriteriaType::PVPKillInArea, GetAreaId()); UpdateCriteria(CriteriaType::EarnHonorableKill, 1, 0, 0, victim); + UpdateCriteria(CriteriaType::KillPlayer, 1, 0, 0, victim); } else { |
