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authorp0wer <none@none>2009-12-19 22:17:19 -0600
committerp0wer <none@none>2009-12-19 22:17:19 -0600
commit9218ebce9d97b2b27397aa98d28fac9e43584949 (patch)
tree4cffa4df7462aeaa8a14bf537a03581697142714 /src
parent9e2b42661a3a83e350fc7adc974e7979fe71f333 (diff)
Fix Tenacity to increase heal %. Patch by corfen. Closes #825.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 4f3e90bf507..ae694ffbdbf 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10270,6 +10270,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
}
+ // Tenacity increase healing % taken
+ if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
+ TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
+
+
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if (minval)