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author | ariel- <ariel-@users.noreply.github.com> | 2018-02-14 23:10:41 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-02-14 23:10:41 -0300 |
commit | 93cbe815cb6dfc1cd7535db2cabf81d42bf60da7 (patch) | |
tree | 8272a3d364273b418509d505bbfaaa077b07c9b6 /src | |
parent | 1edd81f9d503db566b4836ddffe369a788e271ad (diff) |
Core/Spells: fixed server being too overzealous with autoshot
- Interrupting it when casting another spell and switching targets
Ref #21390
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index dcf0bc5b1dc..3f938336a0f 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2921,7 +2921,7 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1)); //Prevent casting at cast another spell (ServerSide check) - if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->IsNonMeleeSpellCast(false, true, true) && m_cast_count) + if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->IsNonMeleeSpellCast(false, true, true, m_spellInfo->Id == 75) && m_cast_count) { SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); finish(false); |