diff options
author | Krudor <erikstrandberg93@hotmail.com> | 2017-03-18 20:15:38 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2017-03-18 20:15:38 +0100 |
commit | 940c80e3e85aa4508f296c69cc8daf77c1b6e229 (patch) | |
tree | 9690b81873105514d9f1325f6ff83d79de08d49e /src | |
parent | 51207376b7efd06f5a6238ab22663dc9b3cced39 (diff) |
Core/Creatures: Use `broadcast_text` sound entry (#19321)
Currently if you use broadcast text, there is no sound because it
doesn't check the broadcast_text entry for it's sound id, it always uses
the creature_text sound entry.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Texts/CreatureTextMgr.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 3122088f006..8a5c052a093 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -244,7 +244,11 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject ChatMsg finalType = (msgType == CHAT_MSG_ADDON) ? iter->type : msgType; Language finalLang = (language == LANG_ADDON) ? iter->lang : language; - uint32 finalSound = sound ? sound : iter->sound; + uint32 finalSound = iter->sound; + if (sound) + finalSound = sound; + else if (BroadcastTextEntry const* bct = sBroadcastTextStore.LookupEntry(iter->BroadcastTextId)) + finalSound = bct->SoundID[source->getGender() == GENDER_FEMALE ? 1 : 0]; if (range == TEXT_RANGE_NORMAL) range = iter->TextRange; |