diff options
author | Shocker <none@none> | 2010-09-08 04:15:41 +0300 |
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committer | Shocker <none@none> | 2010-09-08 04:15:41 +0300 |
commit | 948c1f0fd666b2fdf6bcf98051d0e9a65f358d43 (patch) | |
tree | 52e57e78209bddfd29b5f1577b4facce014cf901 /src | |
parent | 5f3ec4366d10582b2e35777725308432515994b8 (diff) |
Core/Spells: Add server-side check for not allowing non-instant spells with movement interrupt flag to be casted while moving
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 309ecfdd853..f412e594e33 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5732,6 +5732,13 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_needComboPoints && m_caster->ToPlayer() && !m_caster->ToPlayer()->GetComboPoints()) return SPELL_FAILED_NO_COMBO_POINTS; + // don't allow channeled spells / spells with cast time to be casted while moving + // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) + if ((IsChanneledSpell(m_spellInfo) || GetSpellCastTime(m_spellInfo, this)) + && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isMoving() + && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) + return SPELL_FAILED_MOVING; + // all ok return SPELL_CAST_OK; } |