aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authormegamage <none@none>2009-02-08 21:58:49 -0600
committermegamage <none@none>2009-02-08 21:58:49 -0600
commit94dd949c23be2992e7e763aacbfda3239cd9ec10 (patch)
treebafd17901df5bdcc2881f9479145320877bbfafb /src
parent709f3c4130f675b29055fa51a75abb7b1d6763a1 (diff)
parent0058e7c20a48e24ed11ece1c7fd2a94289d9aea5 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/CMakeLists.txt1
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp2
-rw-r--r--src/bindings/scripts/VC71/71ScriptDev2.vcproj4
-rw-r--r--src/bindings/scripts/VC80/80ScriptDev2.vcproj4
-rw-r--r--src/bindings/scripts/VC90/90ScriptDev2.vcproj4
-rw-r--r--src/bindings/scripts/scripts/npc/npc_escortAI.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp164
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp11
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp76
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp191
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp21
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp7
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp27
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp13
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp98
-rw-r--r--src/game/SpellEffects.cpp8
-rw-r--r--src/game/SpellMgr.cpp9
17 files changed, 448 insertions, 194 deletions
diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt
index 1d600dbceea..519ed0973b8 100644
--- a/src/bindings/scripts/CMakeLists.txt
+++ b/src/bindings/scripts/CMakeLists.txt
@@ -140,6 +140,7 @@ SET(trinityscript_LIB_SRCS
scripts/zone/coilfang_resevoir/steam_vault/def_steam_vault.h
scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp
+ scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
scripts/zone/darkshore/darkshore.cpp
scripts/zone/deadmines/def_deadmines.h
scripts/zone/deadmines/deadmines.cpp
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index a5ac7075e31..5ae8442eb4e 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -257,6 +257,7 @@ extern void AddSC_instance_steam_vault();
//--Underbog
extern void AddSC_boss_hungarfen();
+extern void AddSC_boss_the_black_stalker();
//Darkshore
//Darnassus
@@ -1466,6 +1467,7 @@ void ScriptsInit()
//--Underbog
AddSC_boss_hungarfen();
+ AddSC_boss_the_black_stalker();
//Darkshore
//Darnassus
diff --git a/src/bindings/scripts/VC71/71ScriptDev2.vcproj b/src/bindings/scripts/VC71/71ScriptDev2.vcproj
index b172d13137c..e495a0a3656 100644
--- a/src/bindings/scripts/VC71/71ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC71/71ScriptDev2.vcproj
@@ -1843,6 +1843,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
>
</File>
+ <File
+ RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
+ >
+ </File>
</Filter>
</Filter>
<Filter
diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
index 7c908f4fa4a..5dc59e0274d 100644
--- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
@@ -2109,6 +2109,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
>
</File>
+ <File
+ RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
+ >
+ </File>
</Filter>
</Filter>
<Filter
diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
index f4aededb72c..3060ebc2ed6 100644
--- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
@@ -2129,6 +2129,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
>
</File>
+ <File
+ RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
+ >
+ </File>
</Filter>
</Filter>
<Filter
diff --git a/src/bindings/scripts/scripts/npc/npc_escortAI.cpp b/src/bindings/scripts/scripts/npc/npc_escortAI.cpp
index bfe4138c8a5..3d9bafb330a 100644
--- a/src/bindings/scripts/scripts/npc/npc_escortAI.cpp
+++ b/src/bindings/scripts/scripts/npc/npc_escortAI.cpp
@@ -75,6 +75,7 @@ void npc_escortAI::JustRespawned()
//Re-Enable gossip
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
Reset();
}
@@ -299,4 +300,5 @@ void npc_escortAI::Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID)
//Disable gossip
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
index 8061785c16a..d2dfce16577 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
@@ -1,4 +1,4 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Murmur
-SD%Complete: 75
-SDComment: Database should have `RegenHealth`=0 to prevent regen. Also, his shockwave triggered after magnetic pull may be incorrect. Murmur's Touch does not work properly.
+SD%Complete: 90
+SDComment: Timers may be incorrect
SDCategory: Auchindoun, Shadow Labyrinth
EndScriptData */
@@ -25,118 +25,148 @@ EndScriptData */
#define EMOTE_SONIC_BOOM -1555036
-#define SPELL_MAGNETIC_PULL 33689
-#define SPELL_SONIC_BOOM_PRE 33923
-#define SPELL_SONIC_BOOM_CAST 38795
-#define SPELL_MURMURS_TOUCH 33711
+#define SPELL_SONIC_BOOM_CAST (HeroicMode?38796:33923)
+#define SPELL_SONIC_BOOM_EFFECT (HeroicMode?38795:33666)
#define SPELL_RESONANCE 33657
-#define SPELL_SHOCKWAVE 33686
+#define SPELL_MURMURS_TOUCH (HeroicMode?38794:33711)
+#define SPELL_MAGNETIC_PULL 33689
+#define SPELL_SONIC_SHOCK 38797
+#define SPELL_THUNDERING_STORM 39365
struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
{
- boss_murmurAI(Creature *c) : Scripted_NoMovementAI(c) {Reset();}
+ boss_murmurAI(Creature *c) : Scripted_NoMovementAI(c)
+ {
+ HeroicMode = m_creature->GetMap()->IsHeroic();
+ Reset();
+ }
uint32 SonicBoom_Timer;
uint32 MurmursTouch_Timer;
uint32 Resonance_Timer;
uint32 MagneticPull_Timer;
- bool CanSonicBoom;
- bool CanShockWave;
- uint64 pTarget;
+ uint32 SonicShock_Timer;
+ uint32 ThunderingStorm_Timer;
+ bool HeroicMode;
+ bool SonicBoom;
void Reset()
{
SonicBoom_Timer = 30000;
MurmursTouch_Timer = 20000;
Resonance_Timer = 10000;
- MagneticPull_Timer = 45000;
- CanSonicBoom = false;
- CanShockWave = false;
- pTarget = 0;
+ MagneticPull_Timer = 20000;
+ ThunderingStorm_Timer = 15000;
+ SonicShock_Timer = 10000;
+ SonicBoom = false;
//database should have `RegenHealth`=0 to prevent regen
uint32 hp = (m_creature->GetMaxHealth()*40)/100;
- if (hp)
- m_creature->SetHealth(hp);
+ if (hp) m_creature->SetHealth(hp);
}
void Aggro(Unit *who) { }
+ // Sonic Boom instant damage (needs core fix instead of this)
+ void SpellHitTarget(Unit *target, const SpellEntry *spell)
+ {
+ if(target && target->isAlive() && spell && spell->Id == SPELL_SONIC_BOOM_EFFECT)
+ m_creature->DealDamage(target,(target->GetHealth()*90)/100,NULL,SPELL_DIRECT_DAMAGE,SPELL_SCHOOL_MASK_NATURE,spell);
+ }
+
void UpdateAI(const uint32 diff)
{
- //Return since we have no target
- if (!UpdateVictim() )
+ //Return since we have no target or casting
+ if (!UpdateVictim() || m_creature->IsNonMeleeSpellCasted(false))
return;
- //SonicBoom_Timer
+ // Sonic Boom
+ if(SonicBoom)
+ {
+ DoCast(m_creature, SPELL_SONIC_BOOM_EFFECT, true);
+ SonicBoom = false;
+ Resonance_Timer = 1500;
+ }
if (SonicBoom_Timer < diff)
{
- if (CanSonicBoom)
- {
- DoCast(m_creature, SPELL_SONIC_BOOM_CAST,true);
- CanSonicBoom = false;
- SonicBoom_Timer = 30000;
- }
- else
- {
- DoScriptText(EMOTE_SONIC_BOOM, m_creature);
- DoCast(m_creature,SPELL_SONIC_BOOM_PRE);
- CanSonicBoom = true;
- SonicBoom_Timer = 5000;
- }
+ DoScriptText(EMOTE_SONIC_BOOM, m_creature);
+ DoCast(m_creature, SPELL_SONIC_BOOM_CAST);
+ SonicBoom_Timer = 30000;
+ SonicBoom = true;
+ return;
}else SonicBoom_Timer -= diff;
- //MurmursTouch_Timer
+ // Murmur's Touch
if (MurmursTouch_Timer < diff)
{
- /*Unit* target = NULL;
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
- if(target)
- DoCast(target, SPELL_MURMURS_TOUCH);*/
- DoCast(m_creature, SPELL_MURMURS_TOUCH);
+ if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,80,true))
+ DoCast(target, SPELL_MURMURS_TOUCH);
MurmursTouch_Timer = 30000;
}else MurmursTouch_Timer -= diff;
- //Resonance_Timer
+ // Resonance
if (Resonance_Timer < diff)
{
- if (!m_creature->IsWithinMeleeRange(m_creature->getVictim()))
- DoCast(m_creature->getVictim(), SPELL_RESONANCE);
+ if (!m_creature->IsWithinMeleeRange(SelectUnit(SELECT_TARGET_NEAREST,0,20,true)))
+ DoCast(m_creature, SPELL_RESONANCE);
Resonance_Timer = 5000;
}else Resonance_Timer -= diff;
- //MagneticPull_Timer
+ // Magnetic Pull
if (MagneticPull_Timer < diff)
{
- if (!CanShockWave)
- {
- if (Unit* temp = SelectUnit(SELECT_TARGET_RANDOM,0))
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
+ if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
- if (temp->GetTypeId() == TYPEID_PLAYER)
- {
- DoCast(temp, SPELL_MAGNETIC_PULL);
- pTarget = temp->GetGUID();
- CanShockWave = true;
- }
- MagneticPull_Timer = 2500;
+ DoCast(target, SPELL_MAGNETIC_PULL);
+ MagneticPull_Timer = 20000+rand()%15000;
+ return;
}
- }
- else
- {
- if (Unit* target = Unit::GetUnit(*m_creature,pTarget))
- target->CastSpell(target,SPELL_SHOCKWAVE,true);
-
- MagneticPull_Timer = 35000;
- CanShockWave = false;
- pTarget = 0;
- }
+ MagneticPull_Timer = 500;
}else MagneticPull_Timer -= diff;
- //no meele if preparing for sonic boom
- if (!CanSonicBoom)
- DoMeleeAttackIfReady();
+ if(HeroicMode)
+ {
+ // Thundering Storm
+ if(ThunderingStorm_Timer < diff)
+ {
+ std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
+ for(std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
+ if(Unit* target = Unit::GetUnit((*m_creature),(*i)->getUnitGuid()))
+ if(target->isAlive() && m_creature->GetDistance2d(target) > 35)
+ DoCast(target, SPELL_THUNDERING_STORM, true);
+ ThunderingStorm_Timer = 15000;
+ }else ThunderingStorm_Timer -= diff;
+
+ // Sonic Shock
+ if(SonicShock_Timer < diff)
+ {
+ if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,20,false))
+ if(target->isAlive())
+ DoCast(target, SPELL_SONIC_SHOCK);
+ SonicShock_Timer = 10000+rand()%10000;
+ }else SonicShock_Timer -= diff;
+ }
+
+ // Select nearest most aggro target if top aggro too far
+ if(!m_creature->isAttackReady())
+ return;
+ if(!m_creature->IsWithinMeleeRange(m_creature->getVictim()))
+ {
+ std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
+ for(std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
+ if(Unit* target = Unit::GetUnit((*m_creature),(*i)->getUnitGuid()))
+ if(target->isAlive() && m_creature->IsWithinMeleeRange(target))
+ {
+ m_creature->TauntApply(target);
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
}
};
+
CreatureAI* GetAI_boss_murmur(Creature *_Creature)
{
return new boss_murmurAI (_Creature);
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
index c1b2d786ac5..1ef843807ee 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
@@ -993,6 +993,15 @@ bool ItemUse_item_tainted_core(Player *player, Item* _Item, SpellCastTargets con
//remove this item
player->DestroyItemCount(31088, 1, true);
+ return true;
+ }
+ else if( targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT )
+ return false;
+ else if(targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
+ {
+ player->DestroyItemCount(31088, 1, true);
+ player->CastSpell(targets.getUnitTarget(), 38134, true);
+ return true;
}
}
return true;
@@ -1066,5 +1075,3 @@ void AddSC_boss_lady_vashj()
newscript->pItemUse = &ItemUse_item_tainted_core;
newscript->RegisterSelf();
}
-
-
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
index 0baec82ac0c..83a8554c754 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
@@ -74,7 +74,7 @@ enum RotationType
struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
- boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c)
+ boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Reset();
@@ -88,14 +88,17 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
}
ScriptedInstance* pInstance;
+ SummonList Summons;
bool Spawned;
- uint32 RotTimer;
- uint8 RotType;
- double SpoutAngle;
- uint32 SpoutAnimTimer;
- bool Submerged;
+ bool Submerged;
+ double SpoutAngle;
+
+ uint8 RotType;
+
+ uint32 RotTimer;
+ uint32 SpoutAnimTimer;
uint32 WaterboltTimer;
uint32 SpoutTimer;
uint32 WhirlTimer;//after avery spout
@@ -107,19 +110,23 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING + MOVEMENTFLAG_LEVITATING);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetCorpseDelay(1000*60*60);
- SpoutAngle = 0;
- RotType = NOROTATE;
- SpoutAnimTimer = 1000;
- RotTimer = 20000;
- Submerged = false;
- Spawned = false;
+ RotType = NOROTATE;
+
+ SpoutAngle = 0;
+ SpoutAnimTimer = 1000;
+ RotTimer = 20000;
WaterboltTimer = 3000;
SpoutTimer = 15000;
WhirlTimer = 18000;//after avery spout
PhaseTimer = 120000;
GeyserTimer = rand()%5000 + 15000;
+ Submerged = false;
+ Spawned = false;
+
+ Summons.DespawnAll();
+
if(pInstance)
pInstance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED);
@@ -131,7 +138,6 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetReactState(REACT_AGGRESSIVE);
}*/
-
}
void MoveInLineOfSight(Unit *who)
@@ -167,6 +173,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
if(pInstance)
pInstance->SetData(DATA_THELURKERBELOWEVENT, DONE);
+
+ Summons.DespawnAll();
}
void Rotate(const uint32 diff)
@@ -231,18 +239,15 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
switch (rand()%2)
{
- case 0:
- RotType = CLOCKWISE;
- break;
- case 1:
- RotType = COUNTERCLOCKWISE;
- break;
+ case 0: RotType = CLOCKWISE; break;
+ case 1: RotType = COUNTERCLOCKWISE; break;
}
- RotTimer=20000;
+ RotTimer=20000;
- if(victim)
+ if(victim)
SpoutAngle = m_creature->GetAngle(victim);
- m_creature->MonsterTextEmote(EMOTE_SPOUT,0,true);
+
+ m_creature->MonsterTextEmote(EMOTE_SPOUT,0,true);
//DoCast(m_creature,SPELL_SPOUT_BREATH);//take breath anim
}
@@ -360,20 +365,19 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
m_creature->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//spawn adds
- m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[0][0],AddPos[0][1],AddPos[0][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[1][0],AddPos[1][1],AddPos[1][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[2][0],AddPos[2][1],AddPos[2][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[3][0],AddPos[3][1],AddPos[3][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[4][0],AddPos[4][1],AddPos[4][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[5][0],AddPos[5][1],AddPos[5][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[6][0],AddPos[6][1],AddPos[6][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[7][0],AddPos[7][1],AddPos[7][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[8][0],AddPos[8][1],AddPos[8][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- Spawned = true;
- }
- }
-
- }
+ for (uint8 i = 0; i < 9; ++i)
+ {
+ Creature* Summoned;
+ if(i < 7)
+ Summoned = m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
+ else Summoned = m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
+
+ Summons.Summon(Summoned);
+ Spawned = true;
+ }
+ }
+ }
+ }
};
CreatureAI* GetAI_mob_coilfang_guardian(Creature *_Creature)
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
new file mode 100644
index 00000000000..0f773ac9754
--- /dev/null
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
@@ -0,0 +1,191 @@
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Boss_the_black_stalker
+SD%Complete: 95
+SDComment: Timers may be incorrect
+SDCategory: Coilfang Resevoir, Underbog
+EndScriptData */
+
+#include "precompiled.h"
+
+#define SPELL_LEVITATE 31704
+#define SPELL_SUSPENSION 31719
+#define SPELL_LEVITATION_PULSE 31701
+#define SPELL_MAGNETIC_PULL 31705
+#define SPELL_CHAIN_LIGHTNING 31717
+#define SPELL_STATIC_CHARGE 31715
+#define SPELL_SUMMON_SPORE_STRIDER 38755
+
+#define ENTRY_SPORE_STRIDER 22299
+
+struct TRINITY_DLL_DECL boss_the_black_stalkerAI : public ScriptedAI
+{
+ boss_the_black_stalkerAI(Creature *c) : ScriptedAI(c)
+ {
+ HeroicMode = m_creature->GetMap()->IsHeroic();
+ Reset();
+ }
+
+ bool HeroicMode;
+ uint32 SporeStriders_Timer;
+ uint32 Levitate_Timer;
+ uint32 ChainLightning_Timer;
+ uint32 StaticCharge_Timer;
+ uint64 LevitatedTarget;
+ uint32 LevitatedTarget_Timer;
+ bool InAir;
+ uint32 check_Timer;
+ std::list<uint64> Striders;
+
+ void Reset()
+ {
+ Levitate_Timer = 12000;
+ ChainLightning_Timer = 6000;
+ StaticCharge_Timer = 10000;
+ SporeStriders_Timer = 10000+rand()%5000;
+ check_Timer = 5000;
+ LevitatedTarget = 0;
+ LevitatedTarget_Timer = 0;
+ Striders.clear();
+ }
+
+ void Aggro(Unit *who) {}
+
+ void JustSummoned(Creature *summon)
+ {
+ if(summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
+ {
+ Striders.push_back(summon->GetGUID());
+ if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,1))
+ summon->AI()->AttackStart(target);
+ else
+ if(m_creature->getVictim())
+ summon->AI()->AttackStart(m_creature->getVictim());
+ }
+ }
+
+ void JustDied(Unit *who)
+ {
+ for(std::list<uint64>::iterator i = Striders.begin(); i != Striders.end(); ++i)
+ if(Creature *strider = (Creature*)Unit::GetUnit(*m_creature, *i))
+ {
+ strider->SetLootRecipient(NULL);
+ strider->DealDamage(strider,strider->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ strider->RemoveCorpse();
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ // Evade if too far
+ if(check_Timer < diff)
+ {
+ float x,y,z,o;
+ m_creature->GetHomePosition(x,y,z,o);
+ if(m_creature->GetDistance(x,y,z) > 60)
+ {
+ EnterEvadeMode();
+ return;
+ }
+ check_Timer = 1000;
+ }else check_Timer -= diff;
+
+ // Spore Striders
+ if(HeroicMode && SporeStriders_Timer < diff)
+ {
+ DoCast(m_creature,SPELL_SUMMON_SPORE_STRIDER);
+ SporeStriders_Timer = 10000+rand()%5000;
+ }else SporeStriders_Timer -= diff;
+
+ // Levitate
+ if(LevitatedTarget)
+ {
+ if(LevitatedTarget_Timer < diff)
+ {
+ if(Unit* target = (Unit*)Unit::GetUnit(*m_creature, LevitatedTarget))
+ {
+ if(!target->HasAura(SPELL_LEVITATE,0))
+ {
+ LevitatedTarget = 0;
+ return;
+ }
+ if(InAir)
+ {
+ target->AddAura(SPELL_SUSPENSION, target);
+ LevitatedTarget = 0;
+ }
+ else
+ {
+ target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
+ InAir = true;
+ LevitatedTarget_Timer = 1500;
+ }
+ }
+ else
+ LevitatedTarget = 0;
+ }else LevitatedTarget_Timer -= diff;
+ }
+ if(Levitate_Timer < diff)
+ {
+ if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,1))
+ {
+ DoCast(target, SPELL_LEVITATE);
+ LevitatedTarget = target->GetGUID();
+ LevitatedTarget_Timer = 2000;
+ InAir = false;
+ }
+ Levitate_Timer = 12000+rand()%3000;
+ }else Levitate_Timer -= diff;
+
+ // Chain Lightning
+ if(ChainLightning_Timer < diff)
+ {
+ if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
+ ChainLightning_Timer = 7000;
+ }else ChainLightning_Timer -= diff;
+
+ // Static Charge
+ if(StaticCharge_Timer < diff)
+ {
+ if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,true))
+ DoCast(target, SPELL_STATIC_CHARGE);
+ StaticCharge_Timer = 10000;
+ }else StaticCharge_Timer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+CreatureAI* GetAI_boss_the_black_stalker(Creature *_Creature)
+{
+ return new boss_the_black_stalkerAI (_Creature);
+}
+
+void AddSC_boss_the_black_stalker()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name="boss_the_black_stalker";
+ newscript->GetAI = &GetAI_boss_the_black_stalker;
+ newscript->RegisterSelf();
+}
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index f9bcfef86e8..2b94b4b9fe3 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -56,15 +56,6 @@ float IntroWay[8][3] =
{-11163 , -1903 ,91.473}
};
-//float IntroWay[5][3] =
-//{
-// {-11000.00, -1765.75, 140.40},
-// {-11000.00, -1765.75, 171.00},
-// {-11173.67, -1832.26, 117.76},
-// {-11142.75, -1916.78, 119.769},
-// {-11161.91, -1911.148, 91.473}
-//};
-
struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
boss_nightbaneAI(Creature* c) : ScriptedAI(c)
@@ -123,10 +114,12 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
- if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE)
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- else
- pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
+ pInstance->SetData(DATA_NIGHTBANE_EVENT, 6);
+ if(pInstance->GetData(DATA_NIGHTBANE_EVENT) > 1)
+ {
+ m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ m_creature->RemoveCorpse();
+ }else pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
HandleTerraceDoors(true);
@@ -425,4 +418,4 @@ void AddSC_boss_nightbane()
newscript->Name="boss_nightbane";
newscript->GetAI = &GetAI_boss_nightbane;
newscript->RegisterSelf();
-} \ No newline at end of file
+}
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp
index 555ebafcb9e..5ffc122f233 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
if(pInstance)
{
- // Not in progress
+ // Not in progress
pInstance->SetData(DATA_SHADEOFARAN_EVENT, NOT_STARTED);
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
@@ -164,6 +164,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
if(pInstance)
{
pInstance->SetData(DATA_SHADEOFARAN_EVENT, DONE);
+
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
Door->SetGoState(0);
}
@@ -179,7 +180,11 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
}
if(pInstance)
+ {
pInstance->SetData(DATA_SHADEOFARAN_EVENT, IN_PROGRESS);
+ if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
+ Door->SetGoState(1);
+ }
}
void FlameWreathEffect()
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index b0a6f5d130b..96938daaa82 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -40,6 +40,7 @@ EndScriptData */
10 - Prince Malchezzar
11 - Nightbane
*/
+
struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
{
instance_karazhan(Map* map) : ScriptedInstance(map) {Initialize();}
@@ -63,7 +64,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
- bool NightbaneSummoned;
+ uint8 Nightbane;
+ bool CheckNightbane;
void Initialize()
{
@@ -90,7 +92,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
- NightbaneSummoned = false;
+ Nightbane = 0;
+
+ CheckNightbane = false;
}
bool IsEncounterInProgress() const
@@ -117,7 +121,12 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NETHERSPITE_EVENT: return Encounters[8];
case DATA_CHESS_EVENT: return Encounters[9];
case DATA_MALCHEZZAR_EVENT: return Encounters[10];
- case DATA_NIGHTBANE_EVENT: return Encounters[11];
+ case DATA_NIGHTBANE_EVENT:
+ if(CheckNightbane)
+ {
+ CheckNightbane = false;
+ return Nightbane;
+ }else return Encounters[11];
case DATA_OPERA_PERFORMANCE: return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
@@ -133,9 +142,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case 17229: KilrekGUID = creature->GetGUID(); break;
case 15688: TerestianGUID = creature->GetGUID(); break;
case 15687: MoroesGUID = creature->GetGUID(); break;
- case 17225: if(NightbaneSummoned)creature->RemoveFromWorld();
- else NightbaneSummoned = true;
- break;
}
}
@@ -180,8 +186,13 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NETHERSPITE_EVENT: Encounters[8] = data; break;
case DATA_CHESS_EVENT: Encounters[9] = data; break;
case DATA_MALCHEZZAR_EVENT: Encounters[10] = data; break;
- case DATA_NIGHTBANE_EVENT: Encounters[11] = data; break;
-
+ case DATA_NIGHTBANE_EVENT:
+ if(data == 6)
+ {
+ Nightbane;
+ CheckNightbane = true;
+ }else Encounters[11] = data;
+ break;
case DATA_OPERA_OZ_DEATHCOUNT: ++OzDeathCount; break;
}
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
index f93bd4da668..bb418e29389 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
@@ -111,6 +111,19 @@ struct TRINITY_DLL_DECL boss_harbinger_skyrissAI : public ScriptedAI
pInstance->SetData(TYPE_HARBINGERSKYRISS,DONE);
}
+ void JustSummoned(Creature *summon)
+ {
+ if(!summon)
+ return;
+ if(IsImage66)
+ summon->SetHealth((summon->GetMaxHealth()*33)/100);
+ else
+ summon->SetHealth((summon->GetMaxHealth()*66)/100);
+ if(m_creature->getVictim())
+ if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ summon->AI()->AttackStart(target);
+ }
+
void KilledUnit(Unit* victim)
{
//won't yell killing pet/other unit
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp
index 735c54ba61e..3fdadb2903c 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Boss_Warp_Splinter
SD%Complete: 80
-SDComment: Includes Sapling (need some better control with these). Spells for boss possibly need some rework.
+SDComment: Includes Sapling (need some better control with these).
SDCategory: Tempest Keep, The Botanica
EndScriptData */
@@ -27,6 +27,8 @@ EndScriptData */
# mob_treant (Sapling)
#####*/
+#define SPELL_HEAL_FATHER 6262
+
struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
{
mob_treantAI (Creature *c) : ScriptedAI(c)
@@ -36,26 +38,38 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
}
uint64 WarpGuid;
+ uint32 check_Timer;
void Reset()
{
- m_creature->SetSpeed( MOVE_RUN, 0.5f, true);
- m_creature->SetUnitMovementFlags(0);
+ check_Timer = 0;
}
- void Aggro(Unit *who)
- {
- return;
- }
+ void Aggro(Unit *who) {}
- void MoveInLineOfSight(Unit *who)
- {
- }
+ void MoveInLineOfSight(Unit*) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim() )
+ {
+ if(WarpGuid && check_Timer < diff)
+ {
+ if(Unit *Warp = (Unit*)Unit::GetUnit(*m_creature, WarpGuid))
+ {
+ if(m_creature->IsWithinMeleeRange(Warp,2.5f))
+ {
+ int32 CurrentHP_Treant = (int32)m_creature->GetHealth();
+ Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
+ m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ return;
+ }
+ m_creature->GetMotionMaster()->MoveFollow(Warp,0,0);
+ }
+ check_Timer = 1000;
+ }else check_Timer -= diff;
return;
+ }
if (m_creature->getVictim()->GetGUID() != WarpGuid)
DoMeleeAttackIfReady();
@@ -75,14 +89,13 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
#define WAR_STOMP 34716
#define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon)
-#define ARCANE_VOLLEY 36705 //37078, 34785 //must additional script them (because Splinter eats them after 20 sec ^)
-#define SPELL_HEAL_FATHER 6262
+#define ARCANE_VOLLEY (HeroicMode?39133:36705)
#define CREATURE_TREANT 19949
#define TREANT_SPAWN_DIST 50 //50 yards from Warp Splinter's spawn point
-float treant_pos[6][3] =
+float treant_pos[6][3] =
{
{24.301233, 427.221100, -27.060635},
{16.795492, 359.678802, -27.355425},
@@ -96,6 +109,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
{
boss_warp_splinterAI(Creature *c) : ScriptedAI(c)
{
+ HeroicMode = c->GetMap()->IsHeroic();
Treant_Spawn_Pos_X = c->GetPositionX();
Treant_Spawn_Pos_Y = c->GetPositionY();
Reset();
@@ -104,9 +118,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
uint32 War_Stomp_Timer;
uint32 Summon_Treants_Timer;
uint32 Arcane_Volley_Timer;
- uint32 CheckTreantLOS_Timer;
- uint32 TreantLife_Timer;
- uint64 Treant_GUIDs[6];
+ bool HeroicMode;
float Treant_Spawn_Pos_X;
float Treant_Spawn_Pos_Y;
@@ -116,11 +128,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
War_Stomp_Timer = 25000 + rand()%15000;
Summon_Treants_Timer = 45000;
Arcane_Volley_Timer = 8000 + rand()%12000;
- CheckTreantLOS_Timer = 1000;
- TreantLife_Timer = 999999;
-
- for(int i = 0; i < 6; ++i)
- Treant_GUIDs[i] = 0;
m_creature->SetSpeed( MOVE_RUN, 0.7f, true);
}
@@ -147,53 +154,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
void SummonTreants()
{
for(int i = 0; i < 6; ++i)
- {
+ {
float angle = (M_PI / 3) * i;
float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle);
float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle);
- //float Z = m_creature->GetMap()->GetHeight(X,Y, m_creature->GetPositionZ());
- //float Z = m_creature->GetPositionZ();
float O = - m_creature->GetAngle(X,Y);
- Creature* pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,40000);
- if(pTreant)
- {
- //pTreant->GetMotionMaster()->Mutate(new TargetedMovementGenerator<Creature>(*m_creature));
- pTreant->AddThreat(m_creature, 0.1f);
- Treant_GUIDs[i] = pTreant->GetGUID();
+ if(Creature *pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000))
((mob_treantAI*)pTreant->AI())->WarpGuid = m_creature->GetGUID();
- }
}
switch(rand()%2)
- {
+ {
case 0: DoScriptText(SAY_SUMMON_1, m_creature); break;
case 1: DoScriptText(SAY_SUMMON_2, m_creature); break;
}
}
- // Warp Splinter eat treants if they are near him
- void EatTreant()
- {
- for( int i=0; i<6; ++i )
- {
- Unit *pTreant = Unit::GetUnit(*m_creature, Treant_GUIDs[i]);
-
- if( pTreant )
- {
- if( m_creature->IsWithinDistInMap(pTreant, 5))
- {
- // 2) Heal Warp Splinter
- int32 CurrentHP_Treant = (int32)pTreant->GetHealth();
- m_creature->CastCustomSpell(m_creature,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
-
- // 3) Kill Treant
- pTreant->DealDamage(pTreant, pTreant->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- }
- }
- }
- }
-
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim() )
@@ -203,30 +180,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
if(War_Stomp_Timer < diff)
{
DoCast(m_creature->getVictim(),WAR_STOMP);
- War_Stomp_Timer = 25000 + rand()%15000;
+ War_Stomp_Timer = 25000 + rand()%15000;
}else War_Stomp_Timer -= diff;
//Check for Arcane Volley
if(Arcane_Volley_Timer < diff)
{
DoCast(m_creature->getVictim(),ARCANE_VOLLEY);
- Arcane_Volley_Timer = 20000 + rand()%15000;
+ Arcane_Volley_Timer = 20000 + rand()%15000;
}else Arcane_Volley_Timer -= diff;
//Check for Summon Treants
if(Summon_Treants_Timer < diff)
{
SummonTreants();
- Summon_Treants_Timer = 45000;
+ Summon_Treants_Timer = 45000;
}else Summon_Treants_Timer -= diff;
- // I check if there is a Treant in Warp Splinter's LOS, so he can eat them
- if( CheckTreantLOS_Timer < diff)
- {
- EatTreant();
- CheckTreantLOS_Timer = 1000;
- }else CheckTreantLOS_Timer -= diff;
-
DoMeleeAttackIfReady();
}
};
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 11af74f7f86..74edc89f854 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -338,6 +338,14 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
switch(m_spellInfo->Id) // better way to check unknown
{
+ case 35354://hand of death
+ {
+ if(unitTarget && unitTarget->HasAura(38528,0))//protection of elune
+ {
+ damage = 0;
+ }
+ break;
+ }
// percent from health with min
case 25599: // Thundercrash
{
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index eaa63ef417f..e03d544c7e4 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -499,7 +499,8 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
case 37675: // Chaos Blast
case 41519: // Mark of Stormrage
case 34877: // Custodian of Time
- case 34700:
+ case 34700: // Allergic Reaction
+ case 31719: // Suspension
return false;
}
@@ -2268,7 +2269,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
- case 45976: // Muru Portal Channel
+ case 45976: // Muru Portal Channel
spellInfo->MaxAffectedTargets = 1;
break;
case 41376: // Spite
@@ -2300,6 +2301,10 @@ void SpellMgr::LoadSpellCustomAttr()
case 12494: // Frostbite
spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
break;
+ case 38794: case 33711: //Murmur's Touch
+ spellInfo->MaxAffectedTargets = 1;
+ spellInfo->EffectTriggerSpell[0] = 33760;
+ break;
default:
break;
}