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authorccrs <ccrs@users.noreply.github.com>2019-01-14 07:07:06 +0100
committerccrs <ccrs@users.noreply.github.com>2019-01-14 07:07:06 +0100
commit954fd2639a5745c8f5165f329f64a143c6ffc5f7 (patch)
treeafa57af3ed78ef45e99ce03d288a25401d439739 /src
parent8f9654d8176646c3076482477fc4b91011fb83cc (diff)
Core/Unit: rename & cleanup GetCreatePowers
it hurted my eyes too much
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp25
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp6
6 files changed, 27 insertions, 20 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index ff0d6a263c9..7ffcd0d04f3 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -227,7 +227,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
// this enables popup window (pet abandon, cancel)
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
+ SetMaxPower(POWER_HAPPINESS, GetCreatePowerValue(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
break;
default:
@@ -770,7 +770,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas
if (!Create(guid, map, phaseMask, cinfo->Entry, petId))
return false;
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
+ SetMaxPower(POWER_HAPPINESS, GetCreatePowerValue(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS, 166500);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 51f897e9b05..16584677921 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2828,7 +2828,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
// save new stats
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
- SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
+ SetMaxPower(Powers(i), uint32(GetCreatePowerValue(Powers(i))));
SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 60789706124..c93dc1b42a3 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -319,9 +319,9 @@ void Player::UpdateMaxPower(Powers power)
{
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
- float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
+ float bonusPower = (power == POWER_MANA && GetCreatePowerValue(power) > 0) ? GetManaBonusFromIntellect() : 0;
- float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
+ float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT);
value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
value *= GetPctModifierValue(unitMod, TOTAL_PCT);
@@ -1032,7 +1032,7 @@ void Creature::UpdateMaxPower(Powers power)
{
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
- float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
+ float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT);
value += GetFlatModifierValue(unitMod, TOTAL_VALUE);
value *= GetPctModifierValue(unitMod, TOTAL_PCT);
@@ -1334,7 +1334,7 @@ void Guardian::UpdateMaxPower(Powers power)
default: multiplicator = 15.0f; break;
}
- float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
+ float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT);
value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + addValue * multiplicator;
value *= GetPctModifierValue(unitMod, TOTAL_PCT);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 366b330d507..b479eb7d25d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9381,19 +9381,26 @@ void Unit::SetMaxPower(Powers power, uint32 val)
SetPower(power, val);
}
-uint32 Unit::GetCreatePowers(Powers power) const
+uint32 Unit::GetCreatePowerValue(Powers power) const
{
// Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
switch (power)
{
- case POWER_MANA: return GetCreateMana();
- case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
- case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
- case POWER_RUNIC_POWER: return 1000;
- case POWER_RUNE: return 0;
- case POWER_HEALTH: return 0;
+ case POWER_MANA:
+ return GetCreateMana();
+ case POWER_RAGE:
+ return 1000;
+ case POWER_FOCUS:
+ return (GetTypeId() != TYPEID_UNIT || !ToCreature()->IsPet() || ToPet()->getPetType() != HUNTER_PET) ? 0 : 100;
+ case POWER_ENERGY:
+ return 100;
+ case POWER_HAPPINESS:
+ return (GetTypeId() != TYPEID_UNIT || !ToCreature()->IsPet() || ToPet()->getPetType() != HUNTER_PET) ? 0 : 1050000;
+ case POWER_RUNIC_POWER:
+ return 1000;
+ case POWER_RUNE:
+ case POWER_HEALTH:
+ return 0;
default:
break;
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 0a787f04de5..acef91c46d6 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1345,7 +1345,7 @@ class TC_GAME_API Unit : public WorldObject
uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); }
uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); }
- uint32 GetCreatePowers(Powers power) const;
+ uint32 GetCreatePowerValue(Powers power) const;
float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); }
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 4705aad3b16..e0f5c076bea 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -598,7 +598,7 @@ class spell_dru_glyph_of_innervate : public SpellScriptLoader
Unit* caster = eventInfo.GetActor();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_DRUID_GLYPH_OF_INNERVATE_REGEN);
- int32 amount = CalculatePct(static_cast<int32>(caster->GetCreatePowers(POWER_MANA)), aurEff->GetAmount());
+ int32 amount = CalculatePct(static_cast<int32>(caster->GetCreatePowerValue(POWER_MANA)), aurEff->GetAmount());
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
@@ -904,7 +904,7 @@ class spell_dru_innervate : public SpellScriptLoader
}
if (Unit* caster = GetCaster())
- amount = int32(CalculatePct(caster->GetCreatePowers(POWER_MANA), amount) / aurEff->GetTotalTicks());
+ amount = int32(CalculatePct(caster->GetCreatePowerValue(POWER_MANA), amount) / aurEff->GetTotalTicks());
else
amount = 0;
}
@@ -1258,7 +1258,7 @@ class spell_dru_owlkin_frenzy : public SpellScriptLoader
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
- amount = CalculatePct(GetUnitOwner()->GetCreatePowers(POWER_MANA), amount);
+ amount = CalculatePct(GetUnitOwner()->GetCreatePowerValue(POWER_MANA), amount);
}
void Register() override