diff options
author | Machiavelli <none@none> | 2010-12-24 23:56:59 +0100 |
---|---|---|
committer | Machiavelli <none@none> | 2010-12-24 23:56:59 +0100 |
commit | 95eb430dc0e5b12b60dbfa1f7d127266776d3b7d (patch) | |
tree | 30f62a5046e859b69c9a658789d0846a01e26f44 /src | |
parent | ac920e763cd9e68416ed9093b9c849ca3f01b5b4 (diff) |
Core: It would help if we would actually load gameobject data before checking respawn links if we want to validate linked_respawn data properly
--HG--
branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/World/World.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 91796de0a44..9e799513955 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1348,9 +1348,6 @@ void World::SetInitialWorldSettings() sLog->outString("Loading Creature Data..."); sObjectMgr->LoadCreatures(); - sLog->outString("Loading Creature Linked Respawn..."); - sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures() - sLog->outString("Loading pet levelup spells..."); sSpellMgr->LoadPetLevelupSpellMap(); @@ -1372,6 +1369,9 @@ void World::SetInitialWorldSettings() sLog->outString("Loading Gameobject Respawn Data..."); // must be after PackInstances() sObjectMgr->LoadGameobjectRespawnTimes(); + sLog->outString("Loading Creature Linked Respawn..."); + sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects() + sLog->outString("Loading Objects Pooling Data..."); // TODOLEAK: scope sPoolMgr->LoadFromDB(); |