diff options
author | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
---|---|---|
committer | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
commit | 9696d6ba7b02b722b4a03e253ffa653e16940af1 (patch) | |
tree | 409e18b34eff3bfa442d81601824bc9527ce8f5c /src | |
parent | ec3880a1d062c6b933feaf26de6a92c3cb5d98e2 (diff) |
Core/Mechanics:
- Add basic support for focus used by players (hunters)
- Drop all support for pet happieness (as it has been completely removed)
- Add new fields to characters db to store new power values
(Should now be able to create characters again)
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Pet/Pet.cpp | 74 | ||||
-rwxr-xr-x | src/server/game/Entities/Pet/Pet.h | 12 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 55 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/StatSystem.cpp | 21 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 54 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 9 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/PetHandler.cpp | 8 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 1 | ||||
-rwxr-xr-x | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 2 |
10 files changed, 82 insertions, 155 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 990e5f8c958..3a4e516dccf 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -35,7 +35,7 @@ Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner), m_usedTalentCount(0), m_removed(false), m_owner(owner), -m_happinessTimer(7500), m_petType(type), m_duration(0), +m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL) { m_unitTypeMask |= UNIT_MASK_PET; @@ -102,25 +102,25 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c QueryResult result; if (petnumber) - // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType " + // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND id = '%u'", ownerid, petnumber); else if (current) - // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType " + // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND slot = '%u'", ownerid, PET_SAVE_AS_CURRENT); else if (petentry) // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) - // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType " + // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid, petentry, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT); else // any current or other non-stabled pet (for hunter "call pet") - // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType " + // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT); @@ -137,7 +137,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c if (!petentry) return false; - uint32 summon_spell_id = fields[15].GetUInt32(); + uint32 summon_spell_id = fields[14].GetUInt32(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0; @@ -146,7 +146,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c if (current && is_temporary_summoned) return false; - PetType pet_type = PetType(fields[16].GetUInt8()); + PetType pet_type = PetType(fields[15].GetUInt8()); if (pet_type == HUNTER_PET) { CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry); @@ -213,8 +213,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS, fields[12].GetUInt32()); setPowerType(POWER_FOCUS); break; default: @@ -283,13 +281,13 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c InitTalentForLevel(); // set original talents points before spell loading - uint32 timediff = uint32(time(NULL) - fields[14].GetUInt32()); + uint32 timediff = uint32(time(NULL) - fields[13].GetUInt32()); _LoadAuras(timediff); // load action bar, if data broken will fill later by default spells. if (!is_temporary_summoned) { - m_charmInfo->LoadPetActionBar(fields[13].GetString()); + m_charmInfo->LoadPetActionBar(fields[12].GetString()); _LoadSpells(); InitTalentForLevel(); // re-init to check talent count @@ -400,7 +398,7 @@ void Pet::SavePetToDB(PetSaveMode mode) ownerLowGUID, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT); // save pet std::ostringstream ss; - ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType) " + ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType) " << "VALUES (" << m_charmInfo->GetPetNumber() << ',' << GetEntry() << ',' @@ -413,8 +411,7 @@ void Pet::SavePetToDB(PetSaveMode mode) << name.c_str() << "', " << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ',' << curhealth << ',' - << curmana << ',' - << GetPower(POWER_HAPPINESS) << ", '"; + << curmana << ", '"; for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i) { @@ -459,12 +456,6 @@ void Pet::setDeathState(DeathState s) // overwrite virtual // pet corpse non lootable and non skinnable SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); - - //lose happiness when died and not in BG/Arena - MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); - if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) - ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); - //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } @@ -552,18 +543,6 @@ void Pet::Update(uint32 diff) } } } - - if (getPetType() != HUNTER_PET) - break; - - if (m_happinessTimer <= diff) - { - LoseHappiness(); - m_happinessTimer = 7500; - } - else - m_happinessTimer -= diff; - break; } default: @@ -611,27 +590,6 @@ void Creature::Regenerate(Powers power) ModifyPower(power, int32(addvalue)); } -void Pet::LoseHappiness() -{ - uint32 curValue = GetPower(POWER_HAPPINESS); - if (curValue <= 0) - return; - int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) - if (isInCombat()) //we know in combat happiness fades faster, multiplier guess - addvalue = int32(addvalue * 1.5f); - ModifyPower(POWER_HAPPINESS, -addvalue); -} - -HappinessState Pet::GetHappinessState() -{ - if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) - return UNHAPPY; - else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) - return HAPPY; - else - return CONTENT; -} - void Pet::Remove(PetSaveMode mode, bool returnreagent) { m_owner->RemovePet(this, mode, returnreagent); @@ -744,8 +702,6 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number)) return false; - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS, 166500); setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 973e5e99bee..96ff2835604 100755 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -42,13 +42,6 @@ enum PetSaveMode PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100 }; -enum HappinessState -{ - UNHAPPY = 1, - CONTENT = 2, - HAPPY = 3 -}; - enum PetSpellState { PETSPELL_UNCHANGED = 0, @@ -108,8 +101,6 @@ enum PetNameInvalidReason typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap; typedef std::vector<uint32> AutoSpellList; -#define HAPPINESS_LEVEL_SIZE 333000 - #define ACTIVE_SPELLS_MAX 4 #define PET_FOLLOW_DIST 1.0f @@ -156,8 +147,6 @@ class Pet : public Guardian return m_autospells[pos]; } - void LoseHappiness(); - HappinessState GetHappinessState(); void GivePetXP(uint32 xp); void GivePetLevel(uint8 level); void SynchronizeLevelWithOwner(); @@ -226,7 +215,6 @@ class Pet : public Guardian Player* GetOwner() { return m_owner; } protected: Player* m_owner; - uint32 m_happinessTimer; PetType m_petType; int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) uint64 m_auraRaidUpdateMask; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 18620a9fcc9..f3dc392f569 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2490,7 +2490,7 @@ void Player::RegenerateAll() m_regenTimerCount += m_regenTimer; Regenerate(POWER_ENERGY); - + Regenerate(POWER_FOCUS); Regenerate(POWER_MANA); // Runes act as cooldowns, and they don't need to send any data @@ -2547,7 +2547,8 @@ void Player::Regenerate(Powers power) addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; else addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; - } break; + } + break; case POWER_RAGE: // Regenerate rage { if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) @@ -2555,7 +2556,8 @@ void Player::Regenerate(Powers power) float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS); addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec) } - } break; + } + break; case POWER_ENERGY: // Regenerate energy (rogue) addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY); break; @@ -2566,10 +2568,12 @@ void Player::Regenerate(Powers power) float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS); addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick } - } break; - case POWER_RUNE: + } + break; case POWER_FOCUS: - case POWER_HAPPINESS: + addvalue += 4.0f * m_modAttackSpeedPct[RANGED_ATTACK] * sWorld->getRate(RATE_POWER_FOCUS); + break; + case POWER_RUNE: case POWER_HEALTH: break; default: @@ -3058,7 +3062,7 @@ void Player::GiveLevel(uint8 level) WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4)); data << uint32(level); data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth())); - // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6) + // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-10) data << uint32(int32(classInfo.basemana) - int32(GetCreateMana())); data << uint32(0); data << uint32(0); @@ -3066,6 +3070,10 @@ void Player::GiveLevel(uint8 level) data << uint32(0); data << uint32(0); data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); // end for for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i))); @@ -3106,7 +3114,6 @@ void Player::GiveLevel(uint8 level) if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); SetPower(POWER_FOCUS, 0); - SetPower(POWER_HAPPINESS, 0); _ApplyAllLevelScaleItemMods(true); @@ -3292,7 +3299,7 @@ void Player::InitStatsForLevel(bool reapplyMods) // save new stats for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i)))); + SetMaxPower(Powers(i), GetCreatePowers(Powers(i))); SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later @@ -3329,8 +3336,7 @@ void Player::InitStatsForLevel(bool reapplyMods) SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); - SetPower(POWER_FOCUS, 0); - SetPower(POWER_HAPPINESS, 0); + SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS)); SetPower(POWER_RUNIC_POWER, 0); // update level to hunter/summon pet @@ -5137,6 +5143,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent)); SetPower(POWER_RAGE, 0); SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent)); + SetPower(POWER_FOCUS, uint32(GetMaxPower(POWER_FOCUS)*restore_percent)); } // trigger update zone for alive state zone updates @@ -16638,8 +16645,10 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " // 39 40 41 42 43 44 45 46 47 48 49 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 - //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid); + // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 + //"health, power1, power2, power3, power4, power5, power6, power7, power8, power9, power10, power11, instance_id, speccount, activespec, exploredZones, equipmentCache, " + // 67 68 69 70 + //"ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid); PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADFROM); if (!result) @@ -16698,8 +16707,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); SetUInt32Value(PLAYER_XP, fields[7].GetUInt32()); - _LoadIntoDataField(fields[61].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); - _LoadIntoDataField(fields[64].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); + _LoadIntoDataField(fields[65].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); + _LoadIntoDataField(fields[68].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); @@ -16721,10 +16730,10 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64()); - SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32()); + SetUInt32Value(PLAYER_AMMO_ID, fields[67].GetUInt32()); // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8()); + SetByteValue(PLAYER_FIELD_BYTES, 2, fields[69].GetUInt8()); InitDisplayIds(); @@ -16755,7 +16764,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) uint32 transGUID = uint32(fields[30].GetUInt64()); // field type is uint64 but lowguid is saved Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat()); uint32 mapId = fields[15].GetUInt16(); - uint32 instanceId = fields[58].GetUInt8(); + uint32 instanceId = fields[62].GetUInt8(); uint32 dungeonDiff = fields[38].GetUInt32() & 0x0F; if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY) @@ -17117,8 +17126,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) //mails are loaded only when needed ;-) - when player in game click on mailbox. //_LoadMail(); - m_specsCount = fields[59].GetUInt8(); - m_activeSpec = fields[60].GetUInt8(); + m_specsCount = fields[63].GetUInt8(); + m_activeSpec = fields[64].GetUInt8(); // sanity check if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS) @@ -17248,7 +17257,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) } // RaF stuff. - m_grantableLevels = fields[66].GetUInt32(); + m_grantableLevels = fields[70].GetUInt32(); if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); @@ -19133,7 +19142,7 @@ void Player::_SaveStats(SQLTransaction& trans) trans->PAppend("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow()); std::ostringstream ss; - ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, " + ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, maxpower8, maxpower9, maxpower10, maxpower11, " "strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, " "blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower, resilience) VALUES (" << GetGUIDLow() << ',' @@ -22670,8 +22679,8 @@ void Player::ResurectUsingRequestData() SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); SetPower(POWER_RAGE, 0); - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS)); SpawnCorpseBones(); } diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 3ab2f786086..459379ac11a 100755 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -1384,27 +1384,6 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; - // Pet's base damage changes depending on happiness - if (isHunterPet() && attType == BASE_ATTACK) - { - switch (ToPet()->GetHappinessState()) - { - case HAPPY: - // 125% of normal damage - mindamage = mindamage * 1.25f; - maxdamage = maxdamage * 1.25f; - break; - case CONTENT: - // 100% of normal damage, nothing to modify - break; - case UNHAPPY: - // 75% of normal damage - mindamage = mindamage * 0.75f; - maxdamage = maxdamage * 0.75f; - break; - } - } - Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACKSPEED); for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) { diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 05ed2313bb9..00471c420ce 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9193,10 +9193,6 @@ void Unit::setPowerType(Powers new_powertype) case POWER_ENERGY: SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY)); break; - case POWER_HAPPINESS: - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - break; } } @@ -13398,7 +13394,6 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f case UNIT_MOD_RAGE: case UNIT_MOD_FOCUS: case UNIT_MOD_ENERGY: - case UNIT_MOD_HAPPINESS: case UNIT_MOD_RUNE: case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; @@ -13518,7 +13513,6 @@ Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const case UNIT_MOD_RAGE: return POWER_RAGE; case UNIT_MOD_FOCUS: return POWER_FOCUS; case UNIT_MOD_ENERGY: return POWER_ENERGY; - case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; case UNIT_MOD_RUNE: return POWER_RUNE; case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER; default: @@ -13621,12 +13615,12 @@ void Unit::SetMaxHealth(uint32 val) SetHealth(val); } -void Unit::SetPower(Powers power, uint32 val) +void Unit::SetPower(Powers power, int32 val) { if (GetPower(power) == val) return; - uint32 maxPower = GetMaxPower(power); + int32 maxPower = (int32)GetMaxPower(power); if (maxPower < val) val = maxPower; @@ -13634,8 +13628,9 @@ void Unit::SetPower(Powers power, uint32 val) WorldPacket data(SMSG_POWER_UPDATE); data.append(GetPackGUID()); + data << int32(1); // Unk data << uint8(power); - data << uint32(val); + data << int32(val); SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); // group update @@ -13652,16 +13647,12 @@ void Unit::SetPower(Powers power, uint32 val) if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); } - - // Update the pet's character sheet with happiness damage bonus - if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) - pet->UpdateDamagePhysical(BASE_ATTACK); } } -void Unit::SetMaxPower(Powers power, uint32 val) +void Unit::SetMaxPower(Powers power, int32 val) { - uint32 cur_power = GetPower(power); + int32 cur_power = GetPower(power); SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); // group update @@ -13684,19 +13675,32 @@ void Unit::SetMaxPower(Powers power, uint32 val) SetPower(power, val); } -uint32 Unit::GetCreatePowers(Powers power) const +int32 Unit::GetCreatePowers(Powers power) const { - // POWER_FOCUS and POWER_HAPPINESS only have hunter pet switch (power) { - case POWER_MANA: return GetCreateMana(); - case POWER_RAGE: return 1000; - case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100); - case POWER_ENERGY: return 100; - case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000); - case POWER_RUNIC_POWER: return 1000; - case POWER_RUNE: return 0; - case POWER_HEALTH: return 0; + case POWER_MANA: + return GetCreateMana(); + case POWER_RAGE: + return 1000; + case POWER_FOCUS: + if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_HUNTER) + return 100; + return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100); + case POWER_ENERGY: + return 100; + case POWER_RUNIC_POWER: + return 1000; + case POWER_RUNE: + return 0; + case POWER_SOULSHARD: + return 3; + case POWER_ECLIPSE: + return 0; + case POWER_HOLY_POWER: + return 0; + case POWER_HEALTH: + return 0; default: break; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index ff2a4e0ccd1..a86361e8d21 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -417,7 +417,6 @@ enum UnitMods UNIT_MOD_RAGE, UNIT_MOD_FOCUS, UNIT_MOD_ENERGY, - UNIT_MOD_HAPPINESS, UNIT_MOD_RUNE, UNIT_MOD_RUNIC_POWER, UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum. @@ -1370,10 +1369,10 @@ class Unit : public WorldObject Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); } void setPowerType(Powers power); - uint32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); } + int32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1+power); } uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); } - void SetPower(Powers power, uint32 val); - void SetMaxPower(Powers power, uint32 val); + void SetPower(Powers power, int32 val); + void SetMaxPower(Powers power, int32 val); // returns the change in power int32 ModifyPower(Powers power, int32 val); int32 ModifyPowerPct(Powers power, float pct, bool apply = true); @@ -1870,7 +1869,7 @@ class Unit : public WorldObject uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); } void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); } uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); } - uint32 GetCreatePowers(Powers power) const; + int32 GetCreatePowers(Powers power) const; float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); } float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); } float GetCreateStat(Stats stat) const { return m_createStats[stat]; } diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index 5a8781d3925..2a94f15ff2e 100755 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -673,15 +673,7 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data) if (pet) { if (pet->isPet()) - { - if (pet->GetGUID() == _player->GetPetGUID()) - { - uint32 feelty = pet->GetPower(POWER_HAPPINESS); - pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0); - } - _player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); - } else if (pet->GetGUID() == _player->GetCharmGUID()) _player->StopCastingCharm(); } diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a4cf8e6a469..8cb001ed0ac 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -6195,6 +6195,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex) player->SetPower(POWER_MANA, mana); player->SetPower(POWER_RAGE, 0); player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY)); + player->SetPower(POWER_FOCUS, 0); player->SpawnCorpseBones(); } diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 78de015f200..3edf682f5bb 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2170,7 +2170,6 @@ uint32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) case POWER_RAGE: case POWER_FOCUS: case POWER_ENERGY: - case POWER_HAPPINESS: powerCost += int32(CalculatePctU(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage)); break; case POWER_RUNE: diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index e127e4a5298..94b4ca16d7f 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -42,7 +42,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = ?", CONNECTION_ASYNC) + "health, power1, power2, power3, power4, power5, power6, power7, power8, power9, power10, power11, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_LOAD_PLAYER_GROUP, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_LOAD_PLAYER_BOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_LOAD_PLAYER_AURAS, "SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, " |