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authorjoschiwald <joschiwald@online.de>2012-03-05 23:25:32 +0100
committerjoschiwald <joschiwald@online.de>2012-03-05 23:25:32 +0100
commit96a05600c4eec194d274857547396e3f39c814d7 (patch)
treea56b4050466c669396aa3c2928bddd354c2812bc /src
parent7683297423e28af82e08170ec9e228c2a1be9d10 (diff)
Core/Commands: add command to reload locales_creature_text
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 361d329ac6b..b6e15ca25ea 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -106,6 +106,7 @@ public:
{ "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &HandleReloadLfgRewardsCommand, "", NULL },
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureCommand, "", NULL },
+ { "locales_creature_text", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureTextCommand, "", NULL },
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGameobjectCommand, "", NULL },
{ "locales_gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
{ "locales_item", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemCommand, "", NULL },
@@ -319,6 +320,7 @@ public:
{
HandleReloadLocalesAchievementRewardCommand(handler, "a");
HandleReloadLocalesCreatureCommand(handler, "a");
+ HandleReloadLocalesCreatureTextCommand(handler, "a");
HandleReloadLocalesGameobjectCommand(handler, "a");
HandleReloadLocalesGossipMenuOptionCommand(handler, "a");
HandleReloadLocalesItemCommand(handler, "a");
@@ -1171,6 +1173,14 @@ public:
return true;
}
+ static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/)
+ {
+ sLog->outString("Re-Loading Locales Creature Texts...");
+ sCreatureTextMgr->LoadCreatureTextLocales();
+ handler->SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded.");
+ return true;
+ }
+
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Re-Loading Locales Gameobject ... ");