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author | treeston <treeston.mmoc@gmail.com> | 2016-09-09 18:08:43 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-26 15:33:46 +0100 |
commit | 9710c808d718f8e89a5487160c55b46e9a006998 (patch) | |
tree | de046be0d25a6403c0088e0fc3736035b61c98ab /src | |
parent | 31a3f2297b421d2d15b5db630e419c3baa9ce2a3 (diff) |
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
Also tighten const-ness on CanSpawn method of CreatureScript.
(cherry picked from commit 3c32086b81ea85ddbb5920c11d9f30fbd0953ef6)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Maps/Map.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 913128f818d..3ab00c42486 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -775,7 +775,9 @@ class TC_GAME_API InstanceMap : public Map bool Reset(uint8 method); uint32 GetScriptId() const { return i_script_id; } InstanceScript* GetInstanceScript() { return i_data; } + InstanceScript const* GetInstanceScript() const { return i_data; } InstanceScenario* GetInstanceScenario() { return i_scenario; } + InstanceScenario const* GetInstanceScenario() const { return i_scenario; } void SetInstanceScenario(InstanceScenario* scenario) { i_scenario = scenario; } void PermBindAllPlayers(Player* source); void UnloadAll() override; |