diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-07-09 18:29:05 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-05 00:57:19 +0100 |
| commit | 977cccab92dc85e896882c0dd8c5de77636e3210 (patch) | |
| tree | 1c48d23894d39bf93e7ec02136e62c4d76661477 /src | |
| parent | 64059516fe9a4200022240fc0eaa55d0d1371353 (diff) | |
Core/Quest: don't save queststatus for autocomplete quests (#17487)
(cherry picked from commit bf9b89dd2e10f7f083a9fdcf51ef76236836aa9b)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8f69fb99de6..205e84cad4e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15829,10 +15829,12 @@ bool Player::CanShareQuest(uint32 quest_id) const void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/) { - if (sObjectMgr->GetQuestTemplate(questId)) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { m_QuestStatus[questId].Status = status; - m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; + + if (!quest->IsAutoComplete()) + m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; } if (update) |
