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authorShauren <shauren.trinity@gmail.com>2018-04-15 22:14:54 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-15 22:14:54 +0200
commit979d7b4f359cba82acaec55818fe9b23bb200291 (patch)
treedea38185390fe2a93680a4f6844bc0bae1811b06 /src
parentc1d865f09bacc06cb78ed3404e8a2d20f9d907b5 (diff)
Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of water in fatigue area
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/PathGenerator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index cbc5785829b..86151360e90 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -653,6 +653,7 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
if (liquidStatus == LIQUID_MAP_NO_WATER)
return NAV_GROUND;
+ data.type_flags &= ~MAP_LIQUID_TYPE_DARK_WATER;
switch (data.type_flags)
{
case MAP_LIQUID_TYPE_WATER: