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authorkaelima <kaelima@live.se>2011-10-15 18:38:27 +0200
committerkaelima <kaelima@live.se>2011-10-15 18:38:27 +0200
commit97e5140a1d442608902524e64828ac3a355b062a (patch)
treea4fab6498fe095ccedb76dc5ea50bfb2fe65ccff /src
parent83a3da2630a1f51fafef3fa6c9bdb609ccb55649 (diff)
Core/WaypointMgr: Allow to set orientation to waypoints.
- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp8
-rwxr-xr-xsrc/server/game/Movement/Waypoints/WaypointManager.cpp24
-rwxr-xr-xsrc/server/game/Movement/Waypoints/WaypointManager.h2
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp10
4 files changed, 27 insertions, 17 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 99deef200a6..808d8318ea9 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -206,7 +206,13 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 diff)
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);
unit.ClearUnitState(UNIT_STAT_ROAMING);
- unit.Relocate(node->x, node->y, node->z);
+ if (node->orientation)
+ {
+ unit.Relocate(node->x, node->y, node->z, node->orientation);
+ unit.SetFacing(node->orientation, NULL);
+ }
+ else
+ unit.Relocate(node->x, node->y, node->z);
}
}
else
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index 0ce2a097422..2859fb9227b 100755
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -43,7 +43,7 @@ void WaypointMgr::Load()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT id, point, position_x, position_y, position_z, move_flag, delay, action, action_chance FROM waypoint_data ORDER BY id, point");
+ QueryResult result = WorldDatabase.Query("SELECT id, point, position_x, position_y, position_z, orientation, move_flag, delay, action, action_chance FROM waypoint_data ORDER BY id, point");
if (!result)
{
@@ -65,6 +65,7 @@ void WaypointMgr::Load()
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
+ float o = fields[5].GetFloat();
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
@@ -73,10 +74,11 @@ void WaypointMgr::Load()
wp->x = x;
wp->y = y;
wp->z = z;
- wp->run = fields[5].GetBool();
- wp->delay = fields[6].GetUInt32();
- wp->event_id = fields[7].GetUInt32();
- wp->event_chance = fields[8].GetUInt8();
+ wp->orientation = o;
+ wp->run = fields[6].GetBool();
+ wp->delay = fields[7].GetUInt32();
+ wp->event_id = fields[8].GetUInt32();
+ wp->event_chance = fields[9].GetUInt8();
path.push_back(wp);
++count;
@@ -98,7 +100,7 @@ void WaypointMgr::ReloadPath(uint32 id)
_waypointStore.erase(itr);
}
- QueryResult result = WorldDatabase.PQuery("SELECT point, position_x, position_y, position_z, move_flag, delay, action, action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
+ QueryResult result = WorldDatabase.PQuery("SELECT point, position_x, position_y, position_z, orientation, move_flag, delay, action, action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
if (!result)
return;
@@ -112,6 +114,7 @@ void WaypointMgr::ReloadPath(uint32 id)
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
+ float o = fields[4].GetFloat();
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
@@ -120,10 +123,11 @@ void WaypointMgr::ReloadPath(uint32 id)
wp->x = x;
wp->y = y;
wp->z = z;
- wp->run = fields[4].GetBool();
- wp->delay = fields[5].GetUInt32();
- wp->event_id = fields[6].GetUInt32();
- wp->event_chance = fields[7].GetUInt8();
+ wp->orientation = o;
+ wp->run = fields[5].GetBool();
+ wp->delay = fields[6].GetUInt32();
+ wp->event_id = fields[7].GetUInt32();
+ wp->event_chance = fields[8].GetUInt8();
path.push_back(wp);
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.h b/src/server/game/Movement/Waypoints/WaypointManager.h
index 4b374984232..be4a0c8f9bf 100755
--- a/src/server/game/Movement/Waypoints/WaypointManager.h
+++ b/src/server/game/Movement/Waypoints/WaypointManager.h
@@ -26,7 +26,7 @@
struct WaypointData
{
uint32 id;
- float x, y, z;
+ float x, y, z, orientation;
bool run;
uint32 delay;
uint32 event_id;
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 75904764f23..c3bfe1a05b9 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -858,7 +858,7 @@ public:
else
Maxpoint = 0;
- result = WorldDatabase.PQuery("SELECT position_x, position_y, position_z FROM waypoint_data WHERE point ='%u' AND id = '%u'", Maxpoint, pathid);
+ result = WorldDatabase.PQuery("SELECT position_x, position_y, position_z, orientation FROM waypoint_data WHERE point ='%u' AND id = '%u'", Maxpoint, pathid);
if (!result)
{
handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, pathid);
@@ -866,13 +866,13 @@ public:
return false;
}
Field* fields = result->Fetch();
- float x = fields[0].GetFloat();
- float y = fields[1].GetFloat();
- float z = fields[2].GetFloat();
+ float x = fields[0].GetFloat();
+ float y = fields[1].GetFloat();
+ float z = fields[2].GetFloat();
+ float o = fields[3].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player* chr = handler->GetSession()->GetPlayer();
- float o = chr->GetOrientation();
Map* map = chr->GetMap();
Creature* creature = new Creature;