diff options
author | Snapper <snapperryen@gmail.com> | 2016-06-01 13:41:58 +0200 |
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committer | Snapper <snapperryen@gmail.com> | 2016-06-01 13:41:58 +0200 |
commit | 9803e58392eea0828aac96cd79a794a77323d9d0 (patch) | |
tree | 2e5c16651b89402999acb4ad0a9a2accdeb0b643 /src | |
parent | 291a26401360abbee575224fd47f01f8b217028c (diff) |
Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.
Gameobjects do not need to use SmartAI in order to be targeted by other entities' scripts.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a18f0a6574b..7c258e09b09 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1037,10 +1037,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->DespawnOrUnsummon(e.action.forceDespawn.delay); } else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); - } + goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); } delete targets; |