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authorDDuarte <dnpd.dd@gmail.com>2016-03-28 02:02:29 +0100
committerDDuarte <dnpd.dd@gmail.com>2016-03-28 02:02:29 +0100
commit980f28d2ce099f524abdb6faed3fe59ce4c0963a (patch)
tree7353c04f6773901452c6e604cbf899d8f791627e /src
parent6487e2f2d6a1ddbeff77362219658376b8a3f9f0 (diff)
Core/Network: Change SocketMgr.StartNetwork to take the thread count by arg instead of config
AuthSocketMgr doesn't need "Network.Threads" config Fixes "Missing name Network.Threads in config file authserver.conf" Ref #16859
Diffstat (limited to 'src')
-rw-r--r--src/server/authserver/Server/AuthSocketMgr.h4
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp4
-rw-r--r--src/server/game/Server/WorldSocketMgr.h2
-rw-r--r--src/server/shared/Networking/SocketMgr.h12
-rw-r--r--src/server/worldserver/Main.cpp10
5 files changed, 17 insertions, 15 deletions
diff --git a/src/server/authserver/Server/AuthSocketMgr.h b/src/server/authserver/Server/AuthSocketMgr.h
index a16b7d405b9..9923f2b2f11 100644
--- a/src/server/authserver/Server/AuthSocketMgr.h
+++ b/src/server/authserver/Server/AuthSocketMgr.h
@@ -32,9 +32,9 @@ public:
return instance;
}
- bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override
+ bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port, int threadCount = 1) override
{
- if (!BaseSocketMgr::StartNetwork(service, bindIp, port))
+ if (!BaseSocketMgr::StartNetwork(service, bindIp, port, threadCount))
return false;
_acceptor->AsyncAcceptWithCallback<&AuthSocketMgr::OnSocketAccept>();
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index cbdb6a4a70b..2faf0704d4f 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -53,7 +53,7 @@ WorldSocketMgr& WorldSocketMgr::Instance()
return instance;
}
-bool WorldSocketMgr::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
+bool WorldSocketMgr::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port, int threadCount)
{
_tcpNoDelay = sConfigMgr->GetBoolDefault("Network.TcpNodelay", true);
@@ -71,7 +71,7 @@ bool WorldSocketMgr::StartNetwork(boost::asio::io_service& service, std::string
return false;
}
- BaseSocketMgr::StartNetwork(service, bindIp, port);
+ BaseSocketMgr::StartNetwork(service, bindIp, port, threadCount);
_acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h
index 0dcc30e8f70..a5aee344bf7 100644
--- a/src/server/game/Server/WorldSocketMgr.h
+++ b/src/server/game/Server/WorldSocketMgr.h
@@ -38,7 +38,7 @@ public:
static WorldSocketMgr& Instance();
/// Start network, listen at address:port .
- bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override;
+ bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port, int networkThreads) override;
/// Stops all network threads, It will wait for all running threads .
void StopNetwork() override;
diff --git a/src/server/shared/Networking/SocketMgr.h b/src/server/shared/Networking/SocketMgr.h
index b14aac4ca47..e479cd2450d 100644
--- a/src/server/shared/Networking/SocketMgr.h
+++ b/src/server/shared/Networking/SocketMgr.h
@@ -19,7 +19,6 @@
#define SocketMgr_h__
#include "AsyncAcceptor.h"
-#include "Config.h"
#include "Errors.h"
#include "NetworkThread.h"
#include <boost/asio/ip/tcp.hpp>
@@ -36,15 +35,9 @@ public:
ASSERT(!_threads && !_acceptor && !_threadCount, "StopNetwork must be called prior to SocketMgr destruction");
}
- virtual bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
+ virtual bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port, int threadCount)
{
- _threadCount = sConfigMgr->GetIntDefault("Network.Threads", 1);
-
- if (_threadCount <= 0)
- {
- TC_LOG_ERROR("misc", "Network.Threads is wrong in your config file");
- return false;
- }
+ ASSERT(threadCount > 0);
try
{
@@ -56,6 +49,7 @@ public:
return false;
}
+ _threadCount = threadCount;
_threads = CreateThreads();
ASSERT(_threads);
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 229375c4e51..a81401bf7b8 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -222,7 +222,15 @@ extern int main(int argc, char** argv)
uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
- sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort);
+ int networkThreads = sConfigMgr->GetIntDefault("Network.Threads", 1);
+
+ if (networkThreads <= 0)
+ {
+ TC_LOG_ERROR("server.worldserver", "Network.Threads cannot be less than 0");
+ return false;
+ }
+
+ sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort, networkThreads);
// Set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_OFFLINE, realm.Id.Realm);