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authorQAston <none@none>2009-07-30 11:59:37 +0200
committerQAston <none@none>2009-07-30 11:59:37 +0200
commit98a80ff5185be4bdc2d3a336ebd7756b1f264f1d (patch)
tree13b90daef08b9ffbeca83edb28c63c4cc31f16cc /src
parent8c6b85ccb1e7374a36e1d0afd6e3977dc9dc1887 (diff)
parentbc4e279cbd5d0decb5817c686eef7e582650e6f4 (diff)
*Backout some mangos stuff which is solved using better way in trinity.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Object.cpp30
-rw-r--r--src/game/SharedDefines.h2
-rw-r--r--src/game/Unit.cpp54
3 files changed, 13 insertions, 73 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 11d9350ad78..abf4de09275 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -465,7 +465,6 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
return;
bool IsActivateToQuest = false;
- bool IsPerCasterAuraState = false;
if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2)
{
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
@@ -478,14 +477,6 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if (((GameObject*)this)->GetGoArtKit())
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
- else if (isType(TYPEMASK_UNIT))
- {
- if( ((Unit*)this)->HasAuraState(AURA_STATE_CONFLAGRATE))
- {
- IsPerCasterAuraState = true;
- updateMask->SetBit(UNIT_FIELD_AURASTATE);
- }
- }
}
else // case UPDATETYPE_VALUES
{
@@ -498,14 +489,6 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
- else if (isType(TYPEMASK_UNIT))
- {
- if( ((Unit*)this)->HasAuraState(AURA_STATE_CONFLAGRATE))
- {
- IsPerCasterAuraState = true;
- updateMask->SetBit(UNIT_FIELD_AURASTATE);
- }
- }
}
WPAssert(updateMask && updateMask->GetCount() == m_valuesCount);
@@ -530,19 +513,6 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
*data << uint32(appendValue);
}
- else if (index == UNIT_FIELD_AURASTATE)
- {
- if(IsPerCasterAuraState)
- {
- // IsPerCasterAuraState set if related pet caster aura state set already
- if (((Unit*)this)->HasAuraState(AURA_STATE_CONFLAGRATE, NULL, target))
- *data << m_uint32Values[ index ];
- else
- *data << (m_uint32Values[ index ] & ~(1 << (AURA_STATE_CONFLAGRATE-1)));
- }
- else
- *data << m_uint32Values[ index ];
- }
// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
{
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 5435f6f759a..535664462a5 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -908,7 +908,7 @@ enum AuraState
//AURA_STATE_UNKNOWN11 = 11, // t|
AURA_STATE_FAERIE_FIRE = 12, // c t|
AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
- AURA_STATE_CONFLAGRATE = 14, // T | per-caster
+ AURA_STATE_CONFLAGRATE = 14, // T |
AURA_STATE_SWIFTMEND = 15, // T |
AURA_STATE_DEADLY_POISON = 16, // T |
AURA_STATE_ENRAGE = 17, // C |
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b0b3968d07c..3656e5096f3 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8536,48 +8536,6 @@ void Unit::RemoveAllAttackers()
}
}
-bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const
-{
- if (Caster && spellProto)
- {
- AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
- if((*j)->isAffectedOnSpell(spellProto))
- return true;
- }
- return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
-}
-
-/*
-bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
-{
- if(!HasAuraState(flag))
- return false;
-
- // single per-caster aura state
- if(flag == AURA_STATE_CONFLAGRATE)
- {
- Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
- {
- if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
- (*i)->GetCasterGUID() == caster &&
- // Immolate
- (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
- // Shadowflame
- ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
- {
- return true;
- }
- }
-
- return false;
- }
-
- return true;
-}
-*/
-
void Unit::ModifyAuraState(AuraState flag, bool apply)
{
if (apply)
@@ -8623,6 +8581,18 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
}
}
+bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const
+{
+ if (Caster && spellProto)
+ {
+ AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
+ if((*j)->isAffectedOnSpell(spellProto))
+ return true;
+ }
+ return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
+}
+
Unit *Unit::GetOwner() const
{
if(uint64 ownerid = GetOwnerGUID())