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authorDDuarte <dnpd.dd@gmail.com>2016-04-16 17:20:57 +0100
committerDDuarte <dnpd.dd@gmail.com>2016-04-16 17:20:57 +0100
commit98a8f539b46c8b61471cc098ae3b84814fc3566f (patch)
tree0eeb5847efd72127b07abb9e5c1daa731d05433c /src
parentbf85d8d07f150830ca746e9126fbaad4aff45141 (diff)
Merge remote-tracking branch 'sirikfoll/bossAhune' into 3.3.5 (PR #14884)
(cherry picked from commit 37067ad3905059753f38254e72dae62cd2db2ce6)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp1051
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/instance_the_slave_pens.cpp120
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h38
-rw-r--r--src/server/scripts/Outland/outland_script_loader.cpp2
4 files changed, 1205 insertions, 6 deletions
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
new file mode 100644
index 00000000000..9b53b62cdee
--- /dev/null
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
@@ -0,0 +1,1051 @@
+/*
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "CreatureTextMgr.h"
+#include "LFGMgr.h"
+#include "ScriptedGossip.h"
+#include "ScriptedCreature.h"
+#include "ScriptMgr.h"
+#include "SpellAuraEffects.h"
+#include "SpellScript.h"
+#include "the_slave_pens.h"
+
+enum Spells
+{
+ // Ahune
+ SPELL_SYNCH_HEALTH = 46430,
+ SPELL_AHUNES_SHIELD = 45954,
+ SPELL_STAY_SUBMERGED = 46981,
+ SPELL_AHUNE_SELF_STUN = 46416,
+ SPELL_AHUNE_ACHIEVEMENT = 62043,
+ SPELL_AHUNE_SPANKY_HANDS = 46146,
+ SPELL_COLD_SLAP = 46145,
+ SPELL_RESURFACE = 46402,
+ SPELL_SUBMERGED = 37751,
+ SPELL_STAND = 37752,
+
+ //Earther Ring Flamecaller
+ SPELL_FIND_OPENING_VISUAL = 45964,
+ SPELL_FIND_OPENING_BEAM_END = 46333,
+ SPELL_FIND_OPENING_TRIGGER = 46341,
+ SPELL_FIND_OPENING_CHANNEL = 46345,
+ SPELL_BONFIRE_VISUAL = 46339,
+ SPELL_FOUND_OPENING = 46421,
+
+ //Ahune Bunny
+ SPELL_SUMMON_COLDWEAVE = 46143,
+ SPELL_SUMMON_FROSTWIND = 46382,
+ SPELL_SUMMON_HAILSTONE = 46176,
+ SPELL_SUMMONING_VISUAL_1 = 45937,
+ SPELL_SUMMONING_RHYME_AURA = 45926,
+ SPELL_SUMMONING_RHYME_BONFIRE = 45930,
+ SPELL_FORCE_WHISP_FLIGHT = 46603,
+ SPELL_SHAMANS_LOOK_FOR_OPENING = 46422,
+ SPELL_CLOSE_OPENING_VISUAL = 46236,
+ SPELL_ICE_BOMBARD = 46397,
+ SPELL_ICE_BOMBARDMENT_DEST_PICKER = 46398,
+ SPELL_ICE_BOMBARDMENT = 46396,
+
+ // Ice Spear
+ SPELL_SUMMON_ICE_SPEAR_BUNNY = 46359,
+ SPELL_ICE_SPEAR_KNOCKBACK = 46360,
+ SPELL_SUMMON_ICE_SPEAR_GO = 46369,
+ SPELL_ICE_SPEAR_AURA = 46371,
+ SPELL_ICE_SPEAR_TARGET_PICKER = 46372,
+ SPELL_ICE_SPEAR_DELAY = 46878,
+ SPELL_ICE_SPEAR_VISUAL = 75498,
+
+ // Slippery Floor
+ SPELL_SLIPPERY_FLOOR_AMBIENT = 46314,
+ SPELL_SLIPPERY_FLOOR_PERIODIC = 46320,
+ SPELL_SLIPPERY_FLOOR_SLIP = 45947,
+
+ // Frozen Core
+ SPELL_SUICIDE = 45254,
+ SPELL_SUMMON_LOOT_MISSILE = 45941,
+ SPELL_FROZEN_CORE_GETS_HIT = 46810,
+ SPELL_MINION_DESPAWNER = 46843,
+ SPELL_GHOST_DISGUISE = 46786
+};
+
+enum Emotes
+{
+ EMOTE_EARTHEN_ASSAULT = 0,
+ EMOTE_RETREAT = 0,
+ EMOTE_RESURFACE = 1
+};
+
+enum Says
+{
+ SAY_PLAYER_TEXT_1 = 0,
+ SAY_PLAYER_TEXT_2 = 1,
+ SAY_PLAYER_TEXT_3 = 2
+};
+
+enum Events
+{
+ EVENT_EMERGE = 1,
+ EVENT_INITIAL_EMERGE = 2,
+ EVENT_SYNCH_HEALTH = 3,
+ EVENT_FOUND_OPENING = 4,
+ EVENT_LOOKFOROPENING_0 = 5,
+ EVENT_LOOKFOROPENING_1 = 6,
+ EVENT_LOOKFOROPENING_2 = 7,
+ EVENT_SUMMON_HAILSTONE = 8,
+ EVENT_SUMMON_COLDWEAVE = 9,
+ EVENT_SUMMON_FROSTWIND = 10,
+ EVENT_SUMMON_AHUNE = 11,
+ EVENT_CLOSE_OPENING = 12,
+ EVENT_AHUNE_PHASE_ONE = 13,
+ EVENT_AHUNE_PHASE_TWO = 14,
+ EVENT_START_LOOKING_FOR_OPENING = 15,
+ EVENT_STOP_LOOKING_FOR_OPENING = 16
+};
+
+enum Actions
+{
+ ACTION_START_EVENT = -2574500,
+ ACTION_AHUNE_RETREAT = -2586500,
+ ACTION_AHUNE_RESURFACE = -2586501,
+ ACTION_EMOTE_RESURFACE = -2575400
+};
+
+enum Phases
+{
+ PHASE_ONE = 0,
+ PHASE_TWO = 1
+};
+
+enum Points
+{
+ POINT_FLAMECALLER_000,
+ POINT_FLAMECALLER_001,
+ POINT_FLAMECALLER_002
+};
+
+enum Misc
+{
+ MAX_FLAMECALLERS = 3
+};
+
+Position const SummonPositions[] =
+{
+ { -99.1021f, -233.7526f, -1.22307f, 1.588250f }, // Ahune
+ { -98.0151f, -230.4555f, -1.21089f, 1.797689f }, // Frozen Core
+ { -143.172f, -147.6801f, -3.16113f, 4.852015f }, // Bonfire Bunny 000
+ { -134.304f, -145.7803f, -1.70332f, 4.677482f }, // Bonfire Bunny 001
+ { -125.036f, -144.2065f, -1.91660f, 4.991642f }, // Bonfire Bunny 002
+ { -69.8121f, -162.4954f, -2.30451f, 1.710423f }, // Wisp Source Bunny
+ { -98.1029f, -230.7864f, -10.8085f, 1.448623f } // Wisp Dest Bunny
+};
+
+Position const FlameCallerSpots[] =
+{
+ { -145.2233f, -137.5543f, -1.59056f, 5.427049f },
+ { -137.4383f, -136.4050f, -1.72384f, 5.336747f },
+ { -129.0413f, -132.1494f, -2.09285f, 5.460842f }
+};
+
+class boss_ahune : public CreatureScript
+{
+public:
+ boss_ahune() : CreatureScript("boss_ahune") { }
+
+ struct boss_ahuneAI : public BossAI
+ {
+ boss_ahuneAI(Creature* creature) : BossAI(creature, DATA_AHUNE)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _EnterCombat();
+ events.ScheduleEvent(EVENT_INITIAL_EMERGE, 4);
+ events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3000);
+ }
+
+ void EnterEvadeMode(EvadeReason /*why*/) override
+ {
+ if (Creature* ahuneBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AHUNE_BUNNY)))
+ ahuneBunny->AI()->EnterEvadeMode();
+ summons.DespawnAll();
+ me->DespawnOrUnsummon();
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ _JustDied();
+ instance->DoCastSpellOnPlayers(SPELL_AHUNE_ACHIEVEMENT);
+
+ if (Creature* ahuneBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AHUNE_BUNNY)))
+ me->Kill(ahuneBunny);
+ if (Creature* frozenCore = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FROZEN_CORE)))
+ me->Kill(frozenCore);
+
+ Map::PlayerList const& players = me->GetMap()->GetPlayers();
+ if (!players.isEmpty())
+ {
+ if (Group* group = players.begin()->GetSource()->GetGroup())
+ if (group->isLFGGroup())
+ sLFGMgr->FinishDungeon(group->GetGUID(), 286);
+ }
+ }
+
+ void JustSummoned(Creature* summon) override
+ {
+ BossAI::JustSummoned(summon);
+ }
+
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_AHUNE_RETREAT)
+ {
+ Submerge();
+ events.ScheduleEvent(EVENT_EMERGE, 35000);
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_INITIAL_EMERGE:
+ DoCast(me, SPELL_STAND);
+ DoCast(me, SPELL_AHUNE_SPANKY_HANDS);
+ DoCast(me, SPELL_AHUNES_SHIELD);
+ break;
+ case EVENT_EMERGE:
+ Emerge();
+ break;
+ case EVENT_SYNCH_HEALTH:
+ if (Creature* frozenCore = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FROZEN_CORE)))
+ DoCast(frozenCore, SPELL_SYNCH_HEALTH);
+ else
+ DoCast(me, SPELL_SUICIDE);
+ events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3000);
+ break;
+ default:
+ break;
+ }
+ }
+ DoMeleeAttackIfReady();
+ }
+
+ void Emerge()
+ {
+ if (Creature* frozenCore = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FROZEN_CORE)))
+ frozenCore->AI()->DoAction(ACTION_AHUNE_RESURFACE);
+
+ DoCast(me, SPELL_AHUNES_SHIELD);
+ me->RemoveAurasDueToSpell(SPELL_AHUNE_SELF_STUN);
+ me->RemoveAurasDueToSpell(SPELL_STAY_SUBMERGED);
+ DoCast(me, SPELL_STAND);
+ DoCast(me, SPELL_RESURFACE, true);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3000);
+ }
+
+ void Submerge()
+ {
+ if (Creature* frozenCore = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FROZEN_CORE)))
+ frozenCore->AI()->DoAction(ACTION_AHUNE_RETREAT);
+ me->RemoveAurasDueToSpell(SPELL_AHUNES_SHIELD);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_SUBMERGED, true);
+ DoCast(me, SPELL_AHUNE_SELF_STUN, true);
+ DoCast(me, SPELL_STAY_SUBMERGED, true);
+ me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
+ events.Reset();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_ahuneAI>(creature);
+ }
+};
+
+class npc_frozen_core : public CreatureScript
+{
+public:
+ npc_frozen_core() : CreatureScript("npc_frozen_core") { }
+
+ struct npc_frozen_coreAI : public ScriptedAI
+ {
+ npc_frozen_coreAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = me->GetInstanceScript();
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ me->SetReactState(REACT_PASSIVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
+ DoCast(me, SPELL_FROZEN_CORE_GETS_HIT);
+ DoCast(me, SPELL_ICE_SPEAR_AURA);
+ }
+
+ void EnterEvadeMode(EvadeReason /*why*/) override
+ {
+ DoCast(SPELL_MINION_DESPAWNER);
+ if (Creature* ahune = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_AHUNE)))
+ ahune->AI()->EnterEvadeMode();
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ if (Creature* ahune = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_AHUNE)))
+ me->Kill(ahune);
+
+ DoCast(SPELL_SUMMON_LOOT_MISSILE);
+ DoCast(SPELL_MINION_DESPAWNER);
+ }
+
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_AHUNE_RETREAT)
+ {
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
+ me->RemoveAurasDueToSpell(SPELL_ICE_SPEAR_AURA);
+ _events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3000, 0, PHASE_TWO);
+ }
+ else if (action == ACTION_AHUNE_RESURFACE)
+ {
+ _events.Reset();
+ DoCast(me, SPELL_ICE_SPEAR_AURA);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SYNCH_HEALTH:
+ if (Creature* ahune = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_AHUNE)))
+ DoCast(ahune, SPELL_SYNCH_HEALTH);
+ else
+ DoCast(me, SPELL_SUICIDE);
+ _events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3000);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ private:
+ InstanceScript* _instance;
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_frozen_coreAI>(creature);
+ }
+};
+
+class npc_ahune_bunny : public CreatureScript
+{
+public:
+ npc_ahune_bunny() : CreatureScript("npc_ahune_bunny") { }
+
+ struct npc_ahune_bunnyAI : public ScriptedAI
+ {
+ npc_ahune_bunnyAI(Creature* creature) : ScriptedAI(creature), _summons(me)
+ {
+ _instance = me->GetInstanceScript();
+ _submerged = false;
+ }
+
+ void JustSummoned(Creature* summon) override
+ {
+ if (summon->GetEntry() == NPC_AHUNE)
+ return;
+
+ summon->SetInCombatWithZone();
+ _summons.Summon(summon);
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ _summons.DespawnAll();
+ ResetFlameCallers();
+ }
+
+ void EnterEvadeMode(EvadeReason /*why*/) override
+ {
+ _EnterEvadeMode();
+ _summons.DespawnAll();
+ ResetFlameCallers();
+
+ me->SummonGameObject(GO_ICE_STONE, -69.90455f, -162.2449f, -2.366563f, 2.426008f, 0.0f, 0.0f, 0.9366722f, 0.3502074f, 0);
+ }
+
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_START_EVENT)
+ {
+ DoCast(me, SPELL_SUMMONING_VISUAL_1);
+ me->SummonCreature(NPC_WHISP_SOURCE_BUNNY, SummonPositions[5], TEMPSUMMON_MANUAL_DESPAWN);
+ me->SummonCreature(NPC_WHISP_DEST_BUNNY, SummonPositions[6], TEMPSUMMON_MANUAL_DESPAWN);
+ me->SummonCreature(NPC_SHAMAN_BONFIRE_BUNNY_000, SummonPositions[2], TEMPSUMMON_MANUAL_DESPAWN);
+ me->SummonCreature(NPC_SHAMAN_BONFIRE_BUNNY_001, SummonPositions[3], TEMPSUMMON_MANUAL_DESPAWN);
+ me->SummonCreature(NPC_SHAMAN_BONFIRE_BUNNY_002, SummonPositions[4], TEMPSUMMON_MANUAL_DESPAWN);
+
+ for (uint8 counter = 0; counter < MAX_FLAMECALLERS; ++counter)
+ if (Creature* flameCaller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FLAMECALLER_000 + counter)))
+ flameCaller->GetMotionMaster()->MovePoint(counter, FlameCallerSpots[counter].GetPosition());
+
+ _submerged = false;
+ _events.Reset();
+ _events.SetPhase(PHASE_ONE);
+ _events.ScheduleEvent(EVENT_SUMMON_AHUNE, 10000);
+ _events.ScheduleEvent(EVENT_START_LOOKING_FOR_OPENING, 14000, 0, PHASE_ONE);
+ _events.ScheduleEvent(EVENT_SUMMON_COLDWEAVE, 22000, 0, PHASE_ONE);
+ _events.ScheduleEvent(EVENT_SUMMON_HAILSTONE, 14000, 0, PHASE_ONE);
+ _events.ScheduleEvent(EVENT_AHUNE_PHASE_TWO, 108000, 0, PHASE_ONE);
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_START_LOOKING_FOR_OPENING:
+ Talk(EMOTE_EARTHEN_ASSAULT);
+ for (uint8 counter = 0; counter < MAX_FLAMECALLERS; ++counter)
+ if (Creature* flamecaller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FLAMECALLER_000 + counter)))
+ DoCast(flamecaller, SPELL_SHAMANS_LOOK_FOR_OPENING, true);
+ break;
+ case EVENT_SUMMON_HAILSTONE:
+ DoCast(SPELL_SUMMON_HAILSTONE);
+ break;
+ case EVENT_SUMMON_COLDWEAVE:
+ DoCast(SPELL_SUMMON_COLDWEAVE);
+ DoCast(SPELL_SUMMON_COLDWEAVE);
+ _events.ScheduleEvent(EVENT_SUMMON_COLDWEAVE, 8000, 0, PHASE_ONE);
+ if (_submerged)
+ _events.ScheduleEvent(EVENT_SUMMON_FROSTWIND, 4000, 0, PHASE_ONE);
+ break;
+ case EVENT_SUMMON_FROSTWIND:
+ DoCast(SPELL_SUMMON_FROSTWIND);
+ break;
+ case EVENT_SUMMON_AHUNE:
+ if (TempSummon* ahune = me->SummonCreature(NPC_AHUNE, SummonPositions[0], TEMPSUMMON_DEAD_DESPAWN))
+ {
+ ahune->SummonCreature(NPC_FROZEN_CORE, SummonPositions[1], TEMPSUMMON_CORPSE_DESPAWN);
+ ahune->SetInCombatWithZone();
+ DoCast(ahune, SPELL_RESURFACE);
+ }
+ break;
+ case EVENT_CLOSE_OPENING:
+ if (Creature* flamecaller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FLAMECALLER_000)))
+ flamecaller->AI()->DoAction(ACTION_EMOTE_RESURFACE);
+ DoCast(SPELL_CLOSE_OPENING_VISUAL);
+ DoCast(me, SPELL_ICE_BOMBARD);
+ break;
+ case EVENT_AHUNE_PHASE_TWO:
+ if (Creature* flamecaller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FLAMECALLER_000)))
+ DoCast(flamecaller, SPELL_FOUND_OPENING);
+ if (Creature* ahune = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_AHUNE)))
+ ahune->AI()->DoAction(ACTION_AHUNE_RETREAT);
+ _events.Reset();
+ _events.SetPhase(PHASE_TWO);
+ _events.ScheduleEvent(EVENT_CLOSE_OPENING, 25000, 0, PHASE_TWO);
+ _events.ScheduleEvent(EVENT_AHUNE_PHASE_ONE, 35000, 0, PHASE_TWO);
+ break;
+ case EVENT_AHUNE_PHASE_ONE:
+ _submerged = true;
+ _events.Reset();
+ _events.SetPhase(PHASE_ONE);
+ _events.ScheduleEvent(EVENT_SUMMON_COLDWEAVE, 8000, 0, PHASE_ONE);
+ _events.ScheduleEvent(EVENT_SUMMON_HAILSTONE, 5000, 0, PHASE_ONE);
+ _events.ScheduleEvent(EVENT_START_LOOKING_FOR_OPENING, 5000, 0, PHASE_ONE);
+ _events.ScheduleEvent(EVENT_AHUNE_PHASE_TWO, 100000, 0, PHASE_ONE);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ void ResetFlameCallers()
+ {
+ for (uint8 counter = 0; counter < MAX_FLAMECALLERS; ++counter)
+ if (Creature* flamecaller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FLAMECALLER_000 + counter)))
+ flamecaller->AI()->EnterEvadeMode();
+ }
+
+ private:
+ InstanceScript* _instance;
+ EventMap _events;
+ SummonList _summons;
+ bool _submerged;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_ahune_bunnyAI>(creature);
+ }
+};
+
+class npc_earthen_ring_flamecaller : public CreatureScript
+{
+public:
+ npc_earthen_ring_flamecaller() : CreatureScript("npc_earthen_ring_flamecaller") { }
+
+ struct npc_earthen_ring_flamecallerAI : public ScriptedAI
+ {
+ npc_earthen_ring_flamecallerAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = me->GetInstanceScript();
+ }
+
+ void Reset() override
+ {
+ _events.Reset();
+ }
+
+ void MovementInform(uint32 motionType, uint32 pointId) override
+ {
+ if (motionType != POINT_MOTION_TYPE)
+ return;
+
+ switch (pointId)
+ {
+ case POINT_FLAMECALLER_000:
+ _mySpot = POINT_FLAMECALLER_000;
+ me->SetOrientation(FlameCallerSpots[_mySpot].GetOrientation());
+ break;
+ case POINT_FLAMECALLER_001:
+ _mySpot = POINT_FLAMECALLER_001;
+ me->SetOrientation(FlameCallerSpots[_mySpot].GetOrientation());
+ break;
+ case POINT_FLAMECALLER_002:
+ _mySpot = POINT_FLAMECALLER_002;
+ me->SetOrientation(FlameCallerSpots[_mySpot].GetOrientation());
+ break;
+ default:
+ break;
+ }
+
+ DoCast(me, SPELL_FIND_OPENING_CHANNEL);
+ }
+
+ void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
+ {
+ switch (spellInfo->Id)
+ {
+ case SPELL_SHAMANS_LOOK_FOR_OPENING:
+ _events.ScheduleEvent(EVENT_LOOKFOROPENING_0, 17000);
+ break;
+ case SPELL_FOUND_OPENING:
+ _events.ScheduleEvent(EVENT_FOUND_OPENING, 0);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void DoAction(int action) override
+ {
+ if (action == ACTION_EMOTE_RESURFACE)
+ Talk(EMOTE_RESURFACE);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_LOOKFOROPENING_0:
+ LookOpening(true, 0);
+ _events.ScheduleEvent(EVENT_LOOKFOROPENING_1, 26000);
+ break;
+ case EVENT_LOOKFOROPENING_1:
+ LookOpening(true, 1);
+ _events.ScheduleEvent(EVENT_LOOKFOROPENING_2, 25000);
+ break;
+ case EVENT_LOOKFOROPENING_2:
+ LookOpening(true, 2);
+ _events.ScheduleEvent(EVENT_STOP_LOOKING_FOR_OPENING, 27000);
+ break;
+ case EVENT_STOP_LOOKING_FOR_OPENING:
+ LookOpening(false, _mySpot);
+ break;
+ case EVENT_FOUND_OPENING:
+ Talk(EMOTE_RETREAT);
+ default:
+ break;
+ }
+ }
+ }
+
+ void LookOpening(bool activate, uint8 spot)
+ {
+ if (_mySpot != spot)
+ return;
+
+ if (Creature* bonfireBunny = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_BONFIRE_BUNNY_000 + spot)))
+ if (Creature* beamBunny = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_BEAM_BUNNY_000 + spot)))
+ {
+ if (activate)
+ {
+ DoCast(bonfireBunny, SPELL_FIND_OPENING_TRIGGER);
+ bonfireBunny->CastSpell(beamBunny, SPELL_FIND_OPENING_VISUAL, true);
+ }
+ else
+ {
+ DoCast(me, SPELL_FIND_OPENING_CHANNEL);
+ bonfireBunny->CastStop();
+ beamBunny->RemoveAurasDueToSpell(SPELL_FIND_OPENING_BEAM_END);
+ }
+ }
+ }
+
+ private:
+ EventMap _events;
+ InstanceScript* _instance;
+ uint8 _mySpot;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_earthen_ring_flamecallerAI>(creature);
+ }
+};
+
+class go_ahune_ice_stone : public GameObjectScript
+{
+public:
+ go_ahune_ice_stone() : GameObjectScript("go_ahune_ice_stone") { }
+
+ bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 /*action*/)
+ {
+ InstanceScript* instance = go->GetInstanceScript();
+ if (!instance)
+ return false;
+
+ player->PlayerTalkClass->ClearMenus();
+
+ if (Creature* ahuneBunny = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_AHUNE_BUNNY)))
+ {
+ ahuneBunny->AI()->DoAction(ACTION_START_EVENT);
+ ahuneBunny->SetInCombatWithZone();
+ }
+ if (Creature* luma = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_LUMA_SKYMOTHER)))
+ luma->CastSpell(player, SPELL_SUMMONING_RHYME_AURA, true);
+ player->CLOSE_GOSSIP_MENU();
+ go->Delete();
+
+ return true;
+ }
+};
+
+// 46430 - Synch Health
+class spell_ahune_synch_health : public SpellScriptLoader
+{
+public:
+ spell_ahune_synch_health() : SpellScriptLoader("spell_ahune_synch_health") { }
+
+ class spell_ahune_synch_health_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_ahune_synch_health_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SYNCH_HEALTH))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ if (Unit* caster = GetCaster())
+ target->SetHealth(caster->GetHealth());
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_ahune_synch_health_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ahune_synch_health_SpellScript();
+ }
+};
+
+// 45926 - Summoning Rhyme Aura
+class spell_summoning_rhyme_aura : public SpellScriptLoader
+{
+public:
+ spell_summoning_rhyme_aura() : SpellScriptLoader("spell_summoning_rhyme_aura") { }
+
+ class spell_summoning_rhyme_aura_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_summoning_rhyme_aura_AuraScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_WHISP_FLIGHT) || !sSpellMgr->GetSpellInfo(SPELL_SUMMONING_RHYME_BONFIRE))
+ return false;
+ return true;
+ }
+
+ void PeriodicTick(AuraEffect const* aurEff)
+ {
+ Creature* caster = GetCaster()->ToCreature();
+ Player* player = GetTarget()->ToPlayer();
+
+ if (!caster || !player)
+ return;
+
+ player->CastSpell(player, SPELL_FORCE_WHISP_FLIGHT);
+
+ switch (aurEff->GetTickNumber())
+ {
+ case 1:
+ sCreatureTextMgr->SendChat(caster, SAY_PLAYER_TEXT_1, NULL, CHAT_MSG_SAY, LANG_UNIVERSAL, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, player);
+ player->CastSpell(player, SPELL_SUMMONING_RHYME_BONFIRE, true);
+ break;
+ case 2:
+ sCreatureTextMgr->SendChat(caster, SAY_PLAYER_TEXT_2, NULL, CHAT_MSG_SAY, LANG_UNIVERSAL, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, player);
+ break;
+ case 3:
+ sCreatureTextMgr->SendChat(caster, SAY_PLAYER_TEXT_3, NULL, CHAT_MSG_SAY, LANG_UNIVERSAL, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, player);
+ Remove();
+ break;
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_summoning_rhyme_aura_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_summoning_rhyme_aura_AuraScript();
+ }
+};
+
+// 46878 - Summon Ice Spear Delayer
+class spell_summon_ice_spear_delayer : public SpellScriptLoader
+{
+public:
+ spell_summon_ice_spear_delayer() : SpellScriptLoader("spell_summon_ice_spear_delayer") { }
+
+ class spell_summon_ice_spear_delayer_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_summon_ice_spear_delayer_AuraScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ICE_SPEAR_GO) || !sSpellMgr->GetSpellInfo(SPELL_ICE_SPEAR_KNOCKBACK))
+ return false;
+ return true;
+ }
+
+ void PeriodicTick(AuraEffect const* aurEff)
+ {
+ if (Creature* caster = GetCaster()->ToCreature())
+ switch (aurEff->GetTickNumber())
+ {
+ case 1:
+ caster->CastSpell(caster, SPELL_SUMMON_ICE_SPEAR_GO);
+ break;
+ case 3:
+ if (GameObject* spike = caster->FindNearestGameObject(GO_ICE_SPEAR, 3.0f))
+ spike->UseDoorOrButton();
+ caster->AI()->DoCastAOE(SPELL_ICE_SPEAR_KNOCKBACK, true);
+ break;
+ case 5:
+ if (GameObject* spike = caster->FindNearestGameObject(GO_ICE_SPEAR, 3.0f))
+ spike->Delete();
+ caster->DespawnOrUnsummon();
+ break;
+ default:
+ break;
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_summon_ice_spear_delayer_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_summon_ice_spear_delayer_AuraScript();
+ }
+};
+
+// 46371 - Ice Spear Control Aura
+class spell_ice_spear_control_aura : public SpellScriptLoader
+{
+public:
+ spell_ice_spear_control_aura() : SpellScriptLoader("spell_ice_spear_control_aura") { }
+
+ class spell_ice_spear_control_aura_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_ice_spear_control_aura_AuraScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_ICE_SPEAR_TARGET_PICKER))
+ return false;
+ return true;
+ }
+
+ void PeriodicTick(AuraEffect const* /*aurEff*/)
+ {
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(caster, SPELL_ICE_SPEAR_TARGET_PICKER);
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_ice_spear_control_aura_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_ice_spear_control_aura_AuraScript();
+ }
+};
+
+// 46372 - Ice Spear Target Picker
+class spell_ice_spear_target_picker : public SpellScriptLoader
+{
+public:
+ spell_ice_spear_target_picker() : SpellScriptLoader("spell_ice_spear_target_picker") { }
+
+ class spell_ice_spear_target_picker_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_ice_spear_target_picker_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ICE_SPEAR_BUNNY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_SUMMON_ICE_SPEAR_BUNNY, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_ice_spear_target_picker_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ice_spear_target_picker_SpellScript();
+ }
+};
+
+// 46320 - Spell Slippery Floor Periodic
+class spell_slippery_floor_periodic : public SpellScriptLoader
+{
+public:
+ spell_slippery_floor_periodic() : SpellScriptLoader("spell_slippery_floor_periodic") { }
+
+ class spell_slippery_floor_periodic_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_slippery_floor_periodic_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SLIPPERY_FLOOR_SLIP))
+ return false;
+ return true;
+ }
+
+ void HandleScriptEffect(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ if (target->isMoving())
+ target->CastSpell(target, SPELL_SLIPPERY_FLOOR_SLIP, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_slippery_floor_periodic_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_slippery_floor_periodic_SpellScript();
+ }
+};
+
+// 46146 - Ahune Spanky Hands
+class spell_ahune_spanky_hands : public SpellScriptLoader
+{
+public:
+ spell_ahune_spanky_hands() : SpellScriptLoader("spell_ahune_spanky_hands") { }
+
+ class spell_ahune_spanky_hands_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_ahune_spanky_hands_AuraScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_COLD_SLAP))
+ return false;
+ return true;
+ }
+
+ void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_COLD_SLAP, true);
+ }
+
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_ahune_spanky_hands_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_ahune_spanky_hands_AuraScript();
+ }
+};
+
+class spell_ahune_minion_despawner : public SpellScriptLoader
+{
+public:
+ spell_ahune_minion_despawner() : SpellScriptLoader("spell_ahune_minion_despawner") { }
+
+ class spell_ahune_minion_despawner_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_ahune_minion_despawner_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (GetHitCreature())
+ GetHitCreature()->DespawnOrUnsummon();
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_ahune_minion_despawner_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ahune_minion_despawner_SpellScript();
+ }
+};
+
+// 46398 - Spell Ice Bombardment Dest Picker
+class spell_ice_bombardment_dest_picker : public SpellScriptLoader
+{
+public:
+ spell_ice_bombardment_dest_picker() : SpellScriptLoader("spell_ice_bombardment_dest_picker") { }
+
+ class spell_ice_bombardment_dest_picker_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_ice_bombardment_dest_picker_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_ICE_BOMBARDMENT))
+ return false;
+ return true;
+ }
+
+ void HandleScriptEffect(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitDest()->GetPositionX(), GetHitDest()->GetPositionY(), GetHitDest()->GetPositionZ(), SPELL_ICE_BOMBARDMENT, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHit += SpellEffectFn(spell_ice_bombardment_dest_picker_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ice_bombardment_dest_picker_SpellScript();
+ }
+};
+
+void AddSC_boss_ahune()
+{
+ new boss_ahune();
+ new npc_frozen_core();
+ new npc_earthen_ring_flamecaller();
+ new npc_ahune_bunny();
+ new go_ahune_ice_stone();
+ new spell_ahune_synch_health();
+ new spell_summoning_rhyme_aura();
+ new spell_summon_ice_spear_delayer();
+ new spell_ice_spear_control_aura();
+ new spell_slippery_floor_periodic();
+ new spell_ahune_spanky_hands();
+ new spell_ahune_minion_despawner();
+ new spell_ice_spear_target_picker();
+ new spell_ice_bombardment_dest_picker();
+}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/instance_the_slave_pens.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/instance_the_slave_pens.cpp
index 87a07cd1e5e..0d85a8f0d86 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/instance_the_slave_pens.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/instance_the_slave_pens.cpp
@@ -31,15 +31,125 @@ class instance_the_slave_pens : public InstanceMapScript
public:
instance_the_slave_pens() : InstanceMapScript(SPScriptName, 547) { }
+ struct instance_the_slave_pens_InstanceMapScript : public InstanceScript
+ {
+ instance_the_slave_pens_InstanceMapScript(Map* map) : InstanceScript(map)
+ {
+ counter = DATA_FLAMECALLER_000;
+ }
+
+ void OnCreatureCreate(Creature* creature) override
+ {
+ switch (creature->GetEntry())
+ {
+ case NPC_AHUNE:
+ AhuneGUID = creature->GetGUID();
+ break;
+ case NPC_FROZEN_CORE:
+ FrozenCoreGUID = creature->GetGUID();
+ break;
+ case NPC_AHUNE_LOC_BUNNY:
+ AhuneBunnyGUID = creature->GetGUID();
+ break;
+ case NPC_SHAMAN_BONFIRE_BUNNY_000:
+ BonfireBunnyGUIDs[0] = creature->GetGUID();
+ break;
+ case NPC_SHAMAN_BONFIRE_BUNNY_001:
+ BonfireBunnyGUIDs[1] = creature->GetGUID();
+ break;
+ case NPC_SHAMAN_BONFIRE_BUNNY_002:
+ BonfireBunnyGUIDs[2] = creature->GetGUID();
+ break;
+ case NPC_SHAMAN_BEAM_BUNNY_000:
+ BeamBunnyGUIDs[0] = creature->GetGUID();
+ break;
+ case NPC_SHAMAN_BEAM_BUNNY_001:
+ BeamBunnyGUIDs[1] = creature->GetGUID();
+ break;
+ case NPC_SHAMAN_BEAM_BUNNY_002:
+ BeamBunnyGUIDs[2] = creature->GetGUID();
+ break;
+ case NPC_LUMA_SKYMOTHER:
+ LumaGUID = creature->GetGUID();
+ break;
+ case NPC_EARTHEN_RING_FLAMECALLER:
+ SetGuidData(counter, creature->GetGUID());
+ ++counter;
+ break;
+ default:
+ break;
+ }
+ }
+
+ void SetGuidData(uint32 data, ObjectGuid guid)
+ {
+ switch (data)
+ {
+ case DATA_FLAMECALLER_000:
+ FlameCallerGUIDs[0] = guid;
+ break;
+ case DATA_FLAMECALLER_001:
+ FlameCallerGUIDs[1] = guid;
+ break;
+ case DATA_FLAMECALLER_002:
+ FlameCallerGUIDs[2] = guid;
+ break;
+ default:
+ break;
+ }
+ }
+
+ ObjectGuid GetGuidData(uint32 type) const override
+ {
+ switch (type)
+ {
+ case DATA_AHUNE:
+ return AhuneGUID;
+ case DATA_AHUNE_BUNNY:
+ return AhuneBunnyGUID;
+ case DATA_FROZEN_CORE:
+ return FrozenCoreGUID;
+ case DATA_FLAMECALLER_000:
+ return FlameCallerGUIDs[0];
+ case DATA_FLAMECALLER_001:
+ return FlameCallerGUIDs[1];
+ case DATA_FLAMECALLER_002:
+ return FlameCallerGUIDs[2];
+ case DATA_BONFIRE_BUNNY_000:
+ return BonfireBunnyGUIDs[0];
+ case DATA_BONFIRE_BUNNY_001:
+ return BonfireBunnyGUIDs[1];
+ case DATA_BONFIRE_BUNNY_002:
+ return BonfireBunnyGUIDs[2];
+ case DATA_BEAM_BUNNY_000:
+ return BeamBunnyGUIDs[0];
+ case DATA_BEAM_BUNNY_001:
+ return BeamBunnyGUIDs[1];
+ case DATA_BEAM_BUNNY_002:
+ return BeamBunnyGUIDs[2];
+ case DATA_LUMA_SKYMOTHER:
+ return LumaGUID;
+ default:
+ break;
+ }
+ return ObjectGuid::Empty;
+ }
+
+ protected:
+ ObjectGuid AhuneGUID;
+ ObjectGuid AhuneBunnyGUID;
+ ObjectGuid FrozenCoreGUID;
+ ObjectGuid LumaGUID;
+ ObjectGuid FlameCallerGUIDs[3];
+ ObjectGuid BonfireBunnyGUIDs[3];
+ ObjectGuid BeamBunnyGUIDs[3];
+ uint8 counter;
+ };
+
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_the_slave_pens_InstanceMapScript(map);
}
-
- struct instance_the_slave_pens_InstanceMapScript : public InstanceScript
- {
- instance_the_slave_pens_InstanceMapScript(Map* map) : InstanceScript(map) { }
- };
};
void AddSC_instance_the_slave_pens()
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h
index 95e6e44121e..544e98fd206 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h
@@ -27,7 +27,43 @@ enum DataTypes
{
DATA_MENNU_THE_BETRAYER = 1,
DATA_ROKMAR_THE_CRACKLER = 2,
- DATA_QUAGMIRRAN = 3
+ DATA_QUAGMIRRAN = 3,
+ DATA_AHUNE = 4,
+ DATA_AHUNE_BUNNY = 5,
+ DATA_FROZEN_CORE = 6,
+ DATA_FLAMECALLER_000 = 7,
+ DATA_FLAMECALLER_001 = 8,
+ DATA_FLAMECALLER_002 = 9,
+ DATA_BONFIRE_BUNNY_000 = 10,
+ DATA_BONFIRE_BUNNY_001 = 11,
+ DATA_BONFIRE_BUNNY_002 = 12,
+ DATA_BEAM_BUNNY_000 = 13,
+ DATA_BEAM_BUNNY_001 = 14,
+ DATA_BEAM_BUNNY_002 = 15,
+ DATA_LUMA_SKYMOTHER = 16
+};
+
+enum CreaturesIds
+{
+ NPC_AHUNE = 25740,
+ NPC_FROZEN_CORE = 25865,
+ NPC_LUMA_SKYMOTHER = 25697,
+ NPC_AHUNE_LOC_BUNNY = 25745,
+ NPC_EARTHEN_RING_FLAMECALLER = 25754,
+ NPC_SHAMAN_BONFIRE_BUNNY_000 = 25971,
+ NPC_SHAMAN_BONFIRE_BUNNY_001 = 25972,
+ NPC_SHAMAN_BONFIRE_BUNNY_002 = 25973,
+ NPC_SHAMAN_BEAM_BUNNY_000 = 25964,
+ NPC_SHAMAN_BEAM_BUNNY_001 = 25965,
+ NPC_SHAMAN_BEAM_BUNNY_002 = 25966,
+ NPC_WHISP_DEST_BUNNY = 26120,
+ NPC_WHISP_SOURCE_BUNNY = 26121
+};
+
+enum GameObjectIds
+{
+ GO_ICE_SPEAR = 188077,
+ GO_ICE_STONE = 187882
};
#endif // SLAVE_PENS_H
diff --git a/src/server/scripts/Outland/outland_script_loader.cpp b/src/server/scripts/Outland/outland_script_loader.cpp
index 91ba4e5689f..ed2c21da6c3 100644
--- a/src/server/scripts/Outland/outland_script_loader.cpp
+++ b/src/server/scripts/Outland/outland_script_loader.cpp
@@ -72,6 +72,7 @@ void AddSC_instance_the_slave_pens();
void AddSC_boss_mennu_the_betrayer();
void AddSC_boss_rokmar_the_crackler();
void AddSC_boss_quagmirran();
+void AddSC_boss_ahune();
// Coilfang Reservoir - The Underbog
void AddSC_instance_the_underbog();
@@ -193,6 +194,7 @@ void AddOutlandScripts()
AddSC_boss_mennu_the_betrayer();
AddSC_boss_rokmar_the_crackler();
AddSC_boss_quagmirran();
+ AddSC_boss_ahune();
// Coilfang Reservoir - The Underbog
AddSC_instance_the_underbog();