diff options
| author | Tuxity <kevin.darcel@gmail.com> | 2012-11-17 00:23:33 +0100 |
|---|---|---|
| committer | Tuxity <kevin.darcel@gmail.com> | 2012-11-17 00:23:33 +0100 |
| commit | 98ba51f2e2fe1103f7b1a337d87910f236a40960 (patch) | |
| tree | cb8f286655341aef5bef5ea1ee3f8d2a0343cb8a /src | |
| parent | 572788c3c048bb4319956d527505a8159674656e (diff) | |
Revert "Core/Player: Reset emote state when player stop attacking"
This reverts commit d3b12738a75607fced3d1da73741b479fc6fe6de.
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 66926d94e0a..4c30d0b196a 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8487,9 +8487,6 @@ bool Unit::AttackStop() SendMeleeAttackStop(victim); - if (GetTypeId() == TYPEID_PLAYER) - HandleEmoteCommand(EMOTE_STATE_NONE); - return true; } |
