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authorOvahlord <dreadkiller@gmx.de>2024-11-21 23:10:32 +0100
committerOvahlord <dreadkiller@gmx.de>2024-11-21 23:10:32 +0100
commit9954a294bee7028676554dd953c623573750a2ca (patch)
treeb98ccb601ab6cc94d9de1bbf1857e9cce63f4e23 /src
parentad695a7b2579338a9c52568b45dd09a375833f73 (diff)
Core/Spells: removed an ancient code remnant which involved ammo requirements for thrown weapons
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index da4b89dedd6..09547367244 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7754,23 +7754,6 @@ SpellCastResult Spell::CheckItems(int32* param1 /*= nullptr*/, int32* param2 /*=
if (!item || item->IsBroken())
return SPELL_FAILED_EQUIPPED_ITEM;
- switch (item->GetTemplate()->GetSubClass())
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- {
- uint32 const ammo = item->GetEntry();
- if (!player->HasItemCount(ammo))
- return SPELL_FAILED_NO_AMMO;
- break;
- }
- case ITEM_SUBCLASS_WEAPON_GUN:
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- case ITEM_SUBCLASS_WEAPON_WAND:
- break;
- default:
- break;
- }
break;
}
case SPELL_EFFECT_RECHARGE_ITEM: