diff options
| author | Ovahlord <dreadkiller@gmx.de> | 2024-11-21 23:10:32 +0100 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2024-11-21 23:10:32 +0100 |
| commit | 9954a294bee7028676554dd953c623573750a2ca (patch) | |
| tree | b98ccb601ab6cc94d9de1bbf1857e9cce63f4e23 /src | |
| parent | ad695a7b2579338a9c52568b45dd09a375833f73 (diff) | |
Core/Spells: removed an ancient code remnant which involved ammo requirements for thrown weapons
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index da4b89dedd6..09547367244 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7754,23 +7754,6 @@ SpellCastResult Spell::CheckItems(int32* param1 /*= nullptr*/, int32* param2 /*= if (!item || item->IsBroken()) return SPELL_FAILED_EQUIPPED_ITEM; - switch (item->GetTemplate()->GetSubClass()) - { - case ITEM_SUBCLASS_WEAPON_THROWN: - { - uint32 const ammo = item->GetEntry(); - if (!player->HasItemCount(ammo)) - return SPELL_FAILED_NO_AMMO; - break; - } - case ITEM_SUBCLASS_WEAPON_GUN: - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - case ITEM_SUBCLASS_WEAPON_WAND: - break; - default: - break; - } break; } case SPELL_EFFECT_RECHARGE_ITEM: |
