diff options
author | Nay <dnpd.dd@gmail.com> | 2013-09-15 14:57:12 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-09-15 14:57:12 +0100 |
commit | 99f5a6c3d6525696de25d153850e53f522f26982 (patch) | |
tree | 2e258e583ed79c38fe0c26d76f3dd850d28934f3 /src | |
parent | b72fd4c2093d1f4d5775efb0a003bc26321131aa (diff) |
Core/BGs: Fix a TC_LOG_ERROR call
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 337aeef9a0d..29d4e4124c0 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -546,7 +546,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target DelObject(nodePoint[i].gameobject_type); if (!AddObject(nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry, cords[0], cords[1], cords[2], cords[3], 0, 0, 0, 0, RESPAWN_ONE_DAY)) { - TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning a banner. Isle of Conquest BG canceled", nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry); + TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning a banner (type: %u, entry: %u). Isle of Conquest BG cancelled.", nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry); Battleground::EndBattleground(WINNER_NONE); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index 34d03a5d92c..6fdc97f25c5 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -818,7 +818,7 @@ const Position allianceGunshipPassengers[5] = struct ICNodePoint { uint32 gameobject_type; // with this we will get the GameObject of that point - uint32 gameobject_entry; // what gamoebject entry is active here. + uint32 gameobject_entry; // what gameobject entry is active here. uint8 faction; // who has this node ICNodePointType nodeType; // here we can specify if it is graveyards, hangar etc... uint32 banners[4]; // the banners that have this point |