aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authormegamage <none@none>2009-08-05 19:43:55 -0500
committermegamage <none@none>2009-08-05 19:43:55 -0500
commit9a8c60dbc7638a4ef8c85159b2b4a92d93fdd39b (patch)
tree7c131762093a3dc493b03c8143919aca6e437308 /src
parentf03cd942cdb1b5075734aef7aff20e2f2738cecf (diff)
*Do not allow dk to teleport out of start map without completing required quests.
*Remove some useless quest status enum. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp8
-rw-r--r--src/game/QuestDef.h4
2 files changed, 8 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 5957ba101c1..bea6ab66805 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1737,6 +1737,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
}
else
{
+ if(getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster()
+ && !IsActiveQuest(13188) && !IsActiveQuest(13189))
+ return false;
+
// far teleport to another map
Map* oldmap = IsInWorld() ? GetMap() : NULL;
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
@@ -12468,8 +12472,8 @@ void Player::PrepareQuestMenu( uint64 guid )
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
else if ( status == QUEST_STATUS_INCOMPLETE )
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
- else if (status == QUEST_STATUS_AVAILABLE )
- qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
+ //else if (status == QUEST_STATUS_AVAILABLE )
+ // qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
}
for(QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
diff --git a/src/game/QuestDef.h b/src/game/QuestDef.h
index c3285ec816c..412c66cf9fd 100644
--- a/src/game/QuestDef.h
+++ b/src/game/QuestDef.h
@@ -96,9 +96,9 @@ enum QuestStatus
{
QUEST_STATUS_NONE = 0,
QUEST_STATUS_COMPLETE = 1,
- QUEST_STATUS_UNAVAILABLE = 2,
+ //QUEST_STATUS_UNAVAILABLE = 2,
QUEST_STATUS_INCOMPLETE = 3,
- QUEST_STATUS_AVAILABLE = 4,
+ //QUEST_STATUS_AVAILABLE = 4,
MAX_QUEST_STATUS
};