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authorSpp <none@none>2010-04-24 17:27:09 +0200
committerSpp <none@none>2010-04-24 17:27:09 +0200
commit9aa3fea85793a8fe44ea3619e11812af4841eaaa (patch)
treee1111dff9d034828b16ec16c03e4c4e5cc3c2c71 /src
parent30c842480c2279c0aa71d520d194c804e89ff379 (diff)
Remove unnecesary casts to Player in Player.cpp
Thanks to Shauren for pointing it out --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp116
1 files changed, 55 insertions, 61 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index cd0d12d4390..e441f274847 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2446,9 +2446,9 @@ bool Player::IsGroupVisibleFor(Player* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
- return (p == this || (GetGroup() != NULL &&
+ return p == this || (GetGroup() != NULL &&
GetGroup() == p->GetGroup() &&
- GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
+ GetGroup()->SameSubGroup(this, p));
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
@@ -9023,7 +9023,7 @@ uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap)
if (ItemPrototype const *mhWeaponProto = mhWeapon->GetProto())
if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
{
- const_cast<Player *>(this)->AutoUnequipOffhandIfNeed(true);
+ AutoUnequipOffhandIfNeed(true);
break;
}
if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
@@ -11015,7 +11015,7 @@ uint8 Player::CanUseItem(Item *pItem, bool not_loading) const
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
// binded to account items from off server.
- switch (this->getClass())
+ switch (getClass())
{
case CLASS_HUNTER:
case CLASS_SHAMAN:
@@ -12702,10 +12702,7 @@ void Player::ApplyEnchantment(Item *item,bool apply)
void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
{
- if (!item)
- return;
-
- if (!item->IsEquipped())
+ if (!item || !item->IsEquipped())
return;
if (!CanUseAttackType(Player::GetAttackBySlot(item->GetSlot())))
@@ -12722,17 +12719,14 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
if (!pEnchant)
return;
- if (!ignore_condition && pEnchant->EnchantmentCondition && !this->ToPlayer()->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
+ if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
return;
- if ((pEnchant->requiredLevel) > this->ToPlayer()->getLevel())
+ if (pEnchant->requiredLevel > getLevel())
return;
- if ((pEnchant->requiredSkill) > 0)
- {
- if ((pEnchant->requiredSkillValue) > (this->ToPlayer()->GetSkillValue(pEnchant->requiredSkill)))
+ if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
return;
- }
if (!item->IsBroken())
{
@@ -12864,111 +12858,111 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
break;
case ITEM_MOD_DEFENSE_SKILL_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
+ ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
sLog.outDebug("+ %u DEFENCE", enchant_amount);
break;
case ITEM_MOD_DODGE_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
+ ApplyRatingMod(CR_DODGE, enchant_amount, apply);
sLog.outDebug("+ %u DODGE", enchant_amount);
break;
case ITEM_MOD_PARRY_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
+ ApplyRatingMod(CR_PARRY, enchant_amount, apply);
sLog.outDebug("+ %u PARRY", enchant_amount);
break;
case ITEM_MOD_BLOCK_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
+ ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
break;
case ITEM_MOD_HIT_MELEE_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
+ ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_RANGED_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
+ ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_SPELL_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
+ ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_MELEE_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RANGED_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_SPELL_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
break;
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
// in Enchantments
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
+// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
+// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
// break;
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
+// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
+// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
+// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
+// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_HASTE_MELEE_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
+// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_HASTE_RANGED_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
+// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
// break;
case ITEM_MOD_HASTE_SPELL_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
+ ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
break;
case ITEM_MOD_HIT_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
+ ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
+ ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
+ ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u CRITICAL", enchant_amount);
break;
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
// case ITEM_MOD_HIT_TAKEN_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
-// this->ToPlayer()->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
-// this->ToPlayer()->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
+// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
+// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
+// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_RATING:
-// this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
-// this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
-// this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
+// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
+// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
+// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
// break;
case ITEM_MOD_RESILIENCE_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
+ ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
break;
case ITEM_MOD_HASTE_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
- this->ToPlayer()->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
+ ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
+ ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
+ ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u HASTE", enchant_amount);
break;
case ITEM_MOD_EXPERTISE_RATING:
- this->ToPlayer()->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
+ ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
break;
case ITEM_MOD_ATTACK_POWER:
@@ -12981,23 +12975,23 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
break;
// case ITEM_MOD_FERAL_ATTACK_POWER:
-// ((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
+// ApplyFeralAPBonus(enchant_amount, apply);
// sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
// break;
case ITEM_MOD_MANA_REGENERATION:
- ((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
+ ApplyManaRegenBonus(enchant_amount, apply);
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
break;
case ITEM_MOD_ARMOR_PENETRATION_RATING:
- ((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
+ ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
break;
case ITEM_MOD_SPELL_POWER:
- ((Player*)this)->ApplySpellPowerBonus(enchant_amount, apply);
+ ApplySpellPowerBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
break;
case ITEM_MOD_HEALTH_REGEN:
- ((Player*)this)->ApplyHealthRegenBonus(enchant_amount, apply);
+ ApplyHealthRegenBonus(enchant_amount, apply);
sLog.outDebug("+ %u HEALTH_REGENERATION", enchant_amount);
break;
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
@@ -13394,8 +13388,8 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
// Cast spells that teach dual spec
// Both are also ImplicitTarget self and must be cast by player
- this->CastSpell(this, 63680, true, NULL, NULL, this->GetGUID());
- this->CastSpell(this, 63624, true, NULL, NULL, this->GetGUID());
+ CastSpell(this, 63680, true, NULL, NULL, GetGUID());
+ CastSpell(this, 63624, true, NULL, NULL, GetGUID());
// Should show another Gossip text with "Congratulations..."
PlayerTalkClass->CloseGossip();
@@ -20798,7 +20792,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
// if RewSpellCast = -1 we remove aura do to SrcSpell from player.
if (spell_id == -1 && src_spell_id)
{
- this->RemoveAurasDueToSpell(src_spell_id);
+ RemoveAurasDueToSpell(src_spell_id);
return;
}
@@ -23361,7 +23355,7 @@ void Player::ActivateSpec(uint8 spec)
if (GetPet())
GetPet()->RemoveAllAurasOnDeath();*/
- //RemoveAllAuras(this->GetGUID(), NULL, false, true); // removes too many auras
+ //RemoveAllAuras(GetGUID(), NULL, false, true); // removes too many auras
//ExitVehicle(); // should be impossible to switch specs from inside a vehicle..
// Let client clear his current Actions