diff options
author | Rat <none@none> | 2010-11-05 21:34:26 +0100 |
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committer | Rat <none@none> | 2010-11-05 21:34:26 +0100 |
commit | 9b3ce64f6e5c073a1e7a123af42c5cd1dee18a48 (patch) | |
tree | de9bfa4780f1ab251d297ac7ced3a34f0d078563 /src | |
parent | be25e38144ba5d89e82f22829c3143d3f4f0bef7 (diff) |
Core/SmartAI: added option to reset orientation (use ACTION_SET_ORIENTATION with TARGET_SELF to reset to spawn orientation)
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 2933f8b4109..b9bd0aeedea 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -870,7 +870,9 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u { if (!me) return; ObjectList* targets = GetTargets(e, unit); - if (e.GetTargetType() == SMART_TARGET_POSITION) + if (e.GetTargetType() == SMART_TARGET_SELF) + me->SetFacing(me->GetCreatureData()->orientation, NULL); + else if (e.GetTargetType() == SMART_TARGET_POSITION) me->SetFacing(e.target.o, NULL); else if (targets && !targets->empty()) me->SetFacing(0, (*targets->begin())); |