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authorShinDarth <borzifrancesco@gmail.com>2015-10-18 02:11:51 +0200
committerShinDarth <borzifrancesco@gmail.com>2015-10-18 02:11:51 +0200
commit9bd8522c0d626a83dacccaeb2dbb32861ec7e137 (patch)
tree6281fa146571e5b101005197bacf1f569845e1a1 /src
parent4204805d47078abf54e8a1c50321e63193a7c68d (diff)
Core/SpellHistory: Improved Cooldown Duel Reset
- Do not send useless data to the client - Fixed a rare visual bug
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellHistory.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index 0ae5fe97b13..3c157f0b17b 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -677,6 +677,10 @@ void SpellHistory::RestoreCooldownStateAfterDuel()
{
Clock::time_point now = Clock::now();
uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0;
+
+ if (cooldownDuration == 0)
+ continue;
+
cooldowns[itr->first] = cooldownDuration;
}