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authorAokromes <aokromes@gmail.com>2017-07-09 20:44:25 +0200
committerAokromes <aokromes@gmail.com>2017-07-09 20:44:25 +0200
commit9c5f689cd5a7ee3c7097b8cce5386e3a8733f355 (patch)
treeffc706b324c4f086d5eb10955ea0bcafdc398909 /src
parentf098598dbc1dc34fcd8d1f64edf8a40eb329b1a1 (diff)
Formation idle: Remove more shitty code. Fixes #19995 for real this time.
cherry pick from 88543c0eaad932950ebf72a1c43e6b583318b38a
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index e6f1f65a004..3e36b6b78d0 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -237,8 +237,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature* member = itr->first;
- uint8 groupAI = sFormationMgr->CreatureGroupMap[member->GetSpawnId()]->groupAI;
- if (member == m_leader || !member->IsAlive() || member->GetVictim() || !(groupAI & FLAG_IDLE_IN_FORMATION))
+ if (member == m_leader || !member->IsAlive() || member->GetVictim() || !(itr->second->groupAI & FLAG_IDLE_IN_FORMATION))
continue;
if (itr->second->point_1)