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authorMeji <alvaro.megias@outlook.com>2022-07-07 16:08:04 +0200
committerGitHub <noreply@github.com>2022-07-07 16:08:04 +0200
commit9ca8cf66e60c95ec3d20ed2c276623be2bb98713 (patch)
tree4c59a1f4eda527c8258d268b0a2efef7fa4449f4 /src
parent3d34febd6dc586e8daf8a11b72c831918ec688cd (diff)
Core/SAI: Allow using default npc_text from gossip_menu with SMART_ACTION_SEND_GOSSIP_MENU (#28097)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 5f1d187ad8d..63cd9e379dd 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1921,7 +1921,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
player->PlayerTalkClass->ClearMenus();
- player->PlayerTalkClass->SendGossipMenu(e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID());
+ uint32 gossipNpcTextId = e.action.sendGossipMenu.gossipNpcTextId;
+ if (!gossipNpcTextId)
+ gossipNpcTextId = player->GetGossipTextId(e.action.sendGossipMenu.gossipMenuId, GetBaseObject());
+
+ player->PlayerTalkClass->SendGossipMenu(gossipNpcTextId, GetBaseObject()->GetGUID());
}
}
break;