diff options
author | jackpoz <giacomopoz@gmail.com> | 2016-09-24 14:43:18 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-03 22:31:28 +0100 |
commit | 9d09307e344fbfe7e0b7ac9b65de45229d11b483 (patch) | |
tree | 515b229c4a371006b84581e3dfb7b4a42758ef72 /src | |
parent | df3e8cab1256d74125bd2b32cb710e2681b5416d (diff) |
Scripts/ICC: Fix chest loot exploit
Fix an exploit at chest loot bosses Valithria and Deathbringer that allowed the first played to hit them to leave party at low hp % and loot the whole chest alone, without the party being able to loot anything.
(cherry picked from commit c4865fe63ee4bb9d401d09cb9543acaf9c853b56)
# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
Diffstat (limited to 'src')
3 files changed, 10 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 47391d8a6bb..d5931dc1718 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2304,7 +2304,7 @@ Group* GameObject::GetLootRecipientGroup() const return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup); } -void GameObject::SetLootRecipient(Unit* unit) +void GameObject::SetLootRecipient(Unit* unit, Group* group) { // set the player whose group should receive the right // to loot the creature after it dies @@ -2313,7 +2313,7 @@ void GameObject::SetLootRecipient(Unit* unit) if (!unit) { m_lootRecipient.Clear(); - m_lootRecipientGroup.Clear(); + m_lootRecipientGroup = group ? group->GetGUID() : ObjectGuid::Empty; return; } @@ -2325,8 +2325,12 @@ void GameObject::SetLootRecipient(Unit* unit) return; m_lootRecipient = player->GetGUID(); - if (Group* group = player->GetGroup()) + + // either get the group from the passed parameter or from unit's one + if (group) m_lootRecipientGroup = group->GetGUID(); + else if (Group* unitGroup = player->GetGroup()) + m_lootRecipientGroup = unitGroup->GetGUID(); } bool GameObject::IsLootAllowedFor(Player const* player) const diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index b2173ad170b..0e22c841022 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -1075,7 +1075,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> Player* GetLootRecipient() const; Group* GetLootRecipientGroup() const; - void SetLootRecipient(Unit* unit); + void SetLootRecipient(Unit* unit, Group* group = nullptr); bool IsLootAllowedFor(Player const* player) const; bool HasLootRecipient() const { return !m_lootRecipient.IsEmpty() || !m_lootRecipientGroup.IsEmpty(); } uint32 m_groupLootTimer; // (msecs)timer used for group loot diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index a9f029059ac..c4475ca53e7 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -636,7 +636,7 @@ class instance_icecrown_citadel : public InstanceMapScript case GO_CACHE_OF_THE_DREAMWALKER_10H: case GO_CACHE_OF_THE_DREAMWALKER_25H: if (Creature* valithria = instance->GetCreature(ValithriaDreamwalkerGUID)) - go->SetLootRecipient(valithria->GetLootRecipient()); + go->SetLootRecipient(valithria->GetLootRecipient(), valithria->GetLootRecipientGroup()); go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN); break; case GO_ARTHAS_PLATFORM: @@ -865,7 +865,7 @@ class instance_icecrown_citadel : public InstanceMapScript if (GameObject* loot = instance->GetGameObject(DeathbringersCacheGUID)) { if (Creature* deathbringer = instance->GetCreature(DeathbringerSaurfangGUID)) - loot->SetLootRecipient(deathbringer->GetLootRecipient()); + loot->SetLootRecipient(deathbringer->GetLootRecipient(), deathbringer->GetLootRecipientGroup()); loot->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN); } |