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authorMalcrom <malcromdev@gmail.com>2013-12-24 12:15:41 -0330
committerMalcrom <malcromdev@gmail.com>2013-12-24 12:15:41 -0330
commit9d2d4ba921757d6aaa3d06e5bab2be1a288f3ffd (patch)
tree9c30872e7a3ec37cc910489b7856ceece31d31e1 /src
parenteacc165a12d8bda6a2353b426704617be8a2028a (diff)
Scripting/Hellfire: Moved some gossip to db and fix some magic numbers.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp364
1 files changed, 108 insertions, 256 deletions
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index 672cf51bdb7..01f0f938501 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -19,18 +19,15 @@
/* ScriptData
SDName: Hellfire_Peninsula
SD%Complete: 100
-SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
+SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths) "Needs update"
SDCategory: Hellfire Peninsula
EndScriptData */
/* ContentData
npc_aeranas
npc_ancestral_wolf
-go_haaleshi_altar
-npc_naladu
-npc_tracy_proudwell
-npc_trollbane
npc_wounded_blood_elf
+npc_fel_guard_hound
EndContentData */
#include "ScriptMgr.h"
@@ -46,14 +43,12 @@ EndContentData */
enum Aeranas
{
- SAY_SUMMON = 0,
- SAY_FREE = 1,
-
- FACTION_HOSTILE = 16,
- FACTION_FRIENDLY = 35,
-
- SPELL_ENVELOPING_WINDS = 15535,
- SPELL_SHOCK = 12553
+ SAY_SUMMON = 0,
+ SAY_FREE = 1,
+ FACTION_HOSTILE = 16,
+ FACTION_FRIENDLY = 35,
+ SPELL_ENVELOPING_WINDS = 15535,
+ SPELL_SHOCK = 12553
};
class npc_aeranas : public CreatureScript
@@ -61,24 +56,15 @@ class npc_aeranas : public CreatureScript
public:
npc_aeranas() : CreatureScript("npc_aeranas") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
- {
- return new npc_aeranasAI(creature);
- }
-
struct npc_aeranasAI : public ScriptedAI
{
npc_aeranasAI(Creature* creature) : ScriptedAI(creature) { }
- uint32 Faction_Timer;
- uint32 EnvelopingWinds_Timer;
- uint32 Shock_Timer;
-
void Reset() OVERRIDE
{
- Faction_Timer = 8000;
- EnvelopingWinds_Timer = 9000;
- Shock_Timer = 5000;
+ faction_Timer = 8000;
+ envelopingWinds_Timer = 9000;
+ shock_Timer = 5000;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
@@ -88,13 +74,13 @@ public:
void UpdateAI(uint32 diff) OVERRIDE
{
- if (Faction_Timer)
+ if (faction_Timer)
{
- if (Faction_Timer <= diff)
+ if (faction_Timer <= diff)
{
me->setFaction(FACTION_HOSTILE);
- Faction_Timer = 0;
- } else Faction_Timer -= diff;
+ faction_Timer = 0;
+ } else faction_Timer -= diff;
}
if (!UpdateVictim())
@@ -111,21 +97,31 @@ public:
return;
}
- if (Shock_Timer <= diff)
+ if (shock_Timer <= diff)
{
DoCastVictim(SPELL_SHOCK);
- Shock_Timer = 10000;
- } else Shock_Timer -= diff;
+ shock_Timer = 10000;
+ } else shock_Timer -= diff;
- if (EnvelopingWinds_Timer <= diff)
+ if (envelopingWinds_Timer <= diff)
{
DoCastVictim(SPELL_ENVELOPING_WINDS);
- EnvelopingWinds_Timer = 25000;
- } else EnvelopingWinds_Timer -= diff;
+ envelopingWinds_Timer = 25000;
+ } else envelopingWinds_Timer -= diff;
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 faction_Timer;
+ uint32 envelopingWinds_Timer;
+ uint32 shock_Timer;
};
+
+ CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ {
+ return new npc_aeranasAI(creature);
+ }
};
/*######
@@ -134,13 +130,11 @@ public:
enum AncestralWolf
{
- EMOTE_WOLF_LIFT_HEAD = 0,
- EMOTE_WOLF_HOWL = 1,
- SAY_WOLF_WELCOME = 2,
-
- SPELL_ANCESTRAL_WOLF_BUFF = 29981,
-
- NPC_RYGA = 17123
+ EMOTE_WOLF_LIFT_HEAD = 0,
+ EMOTE_WOLF_HOWL = 1,
+ SAY_WOLF_WELCOME = 2,
+ SPELL_ANCESTRAL_WOLF_BUFF = 29981,
+ NPC_RYGA = 17123
};
class npc_ancestral_wolf : public CreatureScript
@@ -148,11 +142,6 @@ class npc_ancestral_wolf : public CreatureScript
public:
npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
- {
- return new npc_ancestral_wolfAI(creature);
- }
-
struct npc_ancestral_wolfAI : public npc_escortAI
{
npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
@@ -166,20 +155,18 @@ public:
Reset();
}
- Creature* pRyga;
-
void Reset() OVERRIDE
{
- pRyga = NULL;
+ ryga = NULL;
DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
}
void MoveInLineOfSight(Unit* who) OVERRIDE
{
- if (!pRyga && who->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(who, 15.0f))
+ if (!ryga && who->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(who, 15.0f))
if (Creature* temp = who->ToCreature())
- pRyga = temp;
+ ryga = temp;
npc_escortAI::MoveInLineOfSight(who);
}
@@ -195,154 +182,19 @@ public:
Talk(EMOTE_WOLF_HOWL);
break;
case 50:
- if (pRyga && pRyga->IsAlive() && !pRyga->IsInCombat())
- pRyga->AI()->Talk(SAY_WOLF_WELCOME);
+ if (ryga && ryga->IsAlive() && !ryga->IsInCombat())
+ ryga->AI()->Talk(SAY_WOLF_WELCOME);
break;
}
}
- };
-};
-
-/*######
-## npc_naladu
-######*/
-
-#define GOSSIP_NALADU_ITEM1 "Why don't you escape?"
-
-enum Naladu
-{
- GOSSIP_TEXTID_NALADU1 = 9788
-};
-
-class npc_naladu : public CreatureScript
-{
-public:
- npc_naladu() : CreatureScript("npc_naladu") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, creature->GetGUID());
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-};
-
-/*######
-## npc_tracy_proudwell
-######*/
-
-#define GOSSIP_TEXT_REDEEM_MARKS "I have marks to redeem!"
-#define GOSSIP_TRACY_PROUDWELL_ITEM1 "I heard that your dog Fei Fei took Klatu's prayer beads..."
-#define GOSSIP_TRACY_PROUDWELL_ITEM2 "<back>"
-
-enum Tracy
-{
- GOSSIP_TEXTID_TRACY_PROUDWELL1 = 10689,
- QUEST_DIGGING_FOR_PRAYER_BEADS = 10916
-};
-
-class npc_tracy_proudwell : public CreatureScript
-{
-public:
- npc_tracy_proudwell() : CreatureScript("npc_tracy_proudwell") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- break;
- case GOSSIP_ACTION_TRADE:
- player->GetSession()->SendListInventory(creature->GetGUID());
- break;
- }
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (creature->IsVendor())
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
-
- if (player->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-};
-
-/*######
-## npc_trollbane
-######*/
-
-#define GOSSIP_TROLLBANE_ITEM1 "Tell me of the Sons of Lothar."
-#define GOSSIP_TROLLBANE_ITEM2 "<more>"
-#define GOSSIP_TROLLBANE_ITEM3 "Tell me of your homeland."
-
-enum Trollbane
-{
- GOSSIP_TEXTID_TROLLBANE1 = 9932,
- GOSSIP_TEXTID_TROLLBANE2 = 9933,
- GOSSIP_TEXTID_TROLLBANE3 = 8772
-};
-
-class npc_trollbane : public CreatureScript
-{
-public:
- npc_trollbane() : CreatureScript("npc_trollbane") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, creature->GetGUID());
- break;
- }
-
- return true;
- }
+ private:
+ Creature* ryga;
+ };
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
+ return new npc_ancestral_wolfAI(creature);
}
};
@@ -358,8 +210,10 @@ enum WoundedBloodElf
SAY_ELF_SUMMON2 = 3,
SAY_ELF_COMPLETE = 4,
SAY_ELF_AGGRO = 5,
-
- QUEST_ROAD_TO_FALCON_WATCH = 9375
+ QUEST_ROAD_TO_FALCON_WATCH = 9375,
+ NPC_HAALESHI_WINDWALKER = 16966,
+ NPC_HAALESHI_TALONGUARD = 16967,
+ FACTION_FALCON_WATCH_QUEST = 775
};
class npc_wounded_blood_elf : public CreatureScript
@@ -367,28 +221,22 @@ class npc_wounded_blood_elf : public CreatureScript
public:
npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) OVERRIDE
+ struct npc_wounded_blood_elfAI : public npc_escortAI
{
- if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
- {
- if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elf::npc_wounded_blood_elfAI, creature->AI()))
- pEscortAI->Start(true, false, player->GetGUID());
-
- // Change faction so mobs attack
- creature->setFaction(775);
- }
+ npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) { }
- return true;
- }
+ void Reset() OVERRIDE { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
- {
- return new npc_wounded_blood_elfAI(creature);
- }
+ void EnterCombat(Unit* /*who*/) OVERRIDE
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ Talk(SAY_ELF_AGGRO);
+ }
- struct npc_wounded_blood_elfAI : public npc_escortAI
- {
- npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) { }
+ void JustSummoned(Creature* summoned) OVERRIDE
+ {
+ summoned->AI()->AttackStart(me);
+ }
void WaypointReached(uint32 waypointId) OVERRIDE
{
@@ -404,8 +252,8 @@ public:
case 9:
Talk(SAY_ELF_SUMMON1, player);
// Spawn two Haal'eshi Talonguard
- DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 13:
Talk(SAY_ELF_RESTING, player);
@@ -413,8 +261,8 @@ public:
case 14:
Talk(SAY_ELF_SUMMON2, player);
// Spawn two Haal'eshi Windwalker
- DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 27:
Talk(SAY_ELF_COMPLETE, player);
@@ -423,20 +271,26 @@ public:
break;
}
}
+ };
- void Reset() OVERRIDE { }
-
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) OVERRIDE
+ {
+ if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- Talk(SAY_ELF_AGGRO);
- }
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elf::npc_wounded_blood_elfAI, creature->AI()))
+ pEscortAI->Start(true, false, player->GetGUID());
- void JustSummoned(Creature* summoned) OVERRIDE
- {
- summoned->AI()->AttackStart(me);
+ // Change faction so mobs attack
+ creature->setFaction(FACTION_FALCON_WATCH_QUEST);
}
- };
+
+ return true;
+ }
+
+ CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ {
+ return new npc_wounded_blood_elfAI(creature);
+ }
};
/*######
@@ -445,9 +299,8 @@ public:
enum FelGuard
{
- SPELL_SUMMON_POO = 37688,
-
- NPC_DERANGED_HELBOAR = 16863
+ SPELL_SUMMON_POO = 37688,
+ NPC_DERANGED_HELBOAR = 16863
};
class npc_fel_guard_hound : public CreatureScript
@@ -455,32 +308,24 @@ class npc_fel_guard_hound : public CreatureScript
public:
npc_fel_guard_hound() : CreatureScript("npc_fel_guard_hound") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
- {
- return new npc_fel_guard_houndAI(creature);
- }
-
struct npc_fel_guard_houndAI : public ScriptedAI
{
npc_fel_guard_houndAI(Creature* creature) : ScriptedAI(creature) { }
- uint32 uiCheckTimer;
- uint64 uiHelboarGUID;
-
void Reset() OVERRIDE
{
- uiCheckTimer = 5000; //check for creature every 5 sec
- uiHelboarGUID = 0;
+ checkTimer = 5000; //check for creature every 5 sec
+ helboarGUID = 0;
}
- void MovementInform(uint32 uiType, uint32 uiId) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) OVERRIDE
{
- if (uiType != POINT_MOTION_TYPE || uiId != 1)
+ if (type != POINT_MOTION_TYPE || id != 1)
return;
- if (Creature* pHelboar = me->GetCreature(*me, uiHelboarGUID))
+ if (Creature* helboar = me->GetCreature(*me, helboarGUID))
{
- pHelboar->RemoveCorpse();
+ helboar->RemoveCorpse();
DoCast(SPELL_SUMMON_POO);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
@@ -488,36 +333,43 @@ public:
}
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 diff) OVERRIDE
{
- if (uiCheckTimer <= uiDiff)
+ if (checkTimer <= diff)
{
- if (Creature* pHelboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
+ if (Creature* helboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
{
- if (pHelboar->GetGUID() != uiHelboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
+ if (helboar->GetGUID() != helboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
{
- uiHelboarGUID = pHelboar->GetGUID();
- me->GetMotionMaster()->MovePoint(1, pHelboar->GetPositionX(), pHelboar->GetPositionY(), pHelboar->GetPositionZ());
+ helboarGUID = helboar->GetGUID();
+ me->GetMotionMaster()->MovePoint(1, helboar->GetPositionX(), helboar->GetPositionY(), helboar->GetPositionZ());
}
}
- uiCheckTimer = 5000;
- }else uiCheckTimer -= uiDiff;
+ checkTimer = 5000;
+ }
+ else checkTimer -= diff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 checkTimer;
+ uint64 helboarGUID;
};
+
+ CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ {
+ return new npc_fel_guard_houndAI(creature);
+ }
};
void AddSC_hellfire_peninsula()
{
new npc_aeranas();
new npc_ancestral_wolf();
- new npc_naladu();
- new npc_tracy_proudwell();
- new npc_trollbane();
new npc_wounded_blood_elf();
new npc_fel_guard_hound();
}