aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorMalcrom <malcromdev@gmail.com>2013-12-12 16:39:30 -0330
committerMalcrom <malcromdev@gmail.com>2013-12-12 16:39:30 -0330
commit9d953511187d65d23c0d3dab2ebd8747319b32dd (patch)
tree3b923c764ff626addd290ffc751ac518bfbc26b0 /src
parent3cee0b7dc78055c8b582133b1c2f8b8a23703a16 (diff)
Core/SmartAI: Fixed issue where ranged caster would switch to combat ready state between cast.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index c367ba0a5ed..ef82c5022fe 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -618,7 +618,7 @@ void SmartAI::JustSummoned(Creature* creature)
void SmartAI::AttackStart(Unit* who)
{
- if (who && me->Attack(who, true))
+ if (who && me->Attack(who, me->IsWithinMeleeRange(who)))
{
SetRun(mRun);
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE)