diff options
| author | Ovahlord <dreadkiller@gmx.de> | 2023-11-16 10:32:27 +0100 | 
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2023-11-16 10:51:59 +0100 | 
| commit | 9dd8ced81c21af34c3b578b66768f04701b23a44 (patch) | |
| tree | 76b29dcc69e335b87df3e05fceff9429237a8e68 /src | |
| parent | 59af16fd047fe3f5c2857b1a17705f0ddc9e6a1d (diff) | |
Core/Players: fixed structure of CMSG_SET_ACTION_BUTTON and downgraded player actions
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 18 | ||||
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/SpellPackets.h | 2 | 
4 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f17561bd77b..46554a6f506 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6120,7 +6120,7 @@ void Player::SendActionButtons(uint32 state) const      SendDirectMessage(packet.Write());  } -bool Player::IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) const +bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const  {      if (button >= MAX_ACTION_BUTTONS)      { @@ -6196,7 +6196,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) co      return true;  } -ActionButton* Player::AddActionButton(uint8 button, uint64 action, uint8 type) +ActionButton* Player::AddActionButton(uint8 button, uint32 action, uint8 type)  {      if (!IsActionButtonDataValid(button, action, type))          return nullptr; @@ -17713,7 +17713,7 @@ void Player::_LoadActions(PreparedQueryResult result)          {              Field* fields = result->Fetch();              uint8 button = fields[0].GetUInt8(); -            uint64 action = fields[1].GetUInt64(); +            uint32 action = fields[1].GetUInt32();              uint8 type = fields[2].GetUInt8();              if (ActionButton* ab = AddActionButton(button, action, type)) @@ -19505,7 +19505,7 @@ void Player::_SaveActions(CharacterDatabaseTransaction trans)                  stmt->setUInt8(1, GetActiveTalentGroup());                  stmt->setInt32(2, traitConfigId);                  stmt->setUInt8(3, itr->first); -                stmt->setUInt64(4, itr->second.GetAction()); +                stmt->setUInt32(4, itr->second.GetAction());                  stmt->setUInt8(5, uint8(itr->second.GetType()));                  trans->Append(stmt); @@ -19514,7 +19514,7 @@ void Player::_SaveActions(CharacterDatabaseTransaction trans)                  break;              case ACTIONBUTTON_CHANGED:                  stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION); -                stmt->setUInt64(0, itr->second.GetAction()); +                stmt->setUInt32(0, itr->second.GetAction());                  stmt->setUInt8(1, uint8(itr->second.GetType()));                  stmt->setUInt64(2, GetGUID().GetCounter());                  stmt->setUInt8(3, itr->first); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 2fd292adc0d..bc583322569 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -304,9 +304,9 @@ enum ReputationSource      REPUTATION_SOURCE_SPELL  }; -#define ACTION_BUTTON_ACTION(X) (uint64(X) & 0x00FFFFFFFFFFFFFF) -#define ACTION_BUTTON_TYPE(X)   ((uint64(X) & 0xFF00000000000000) >> 56) -#define MAX_ACTION_BUTTON_ACTION_VALUE UI64LIT(0xFFFFFFFFFFFFFF) +#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF) +#define ACTION_BUTTON_TYPE(X)   ((uint32(X) & 0xFF000000) >> 24) +#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)  struct ActionButton  { @@ -317,10 +317,10 @@ struct ActionButton      // helpers      ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); } -    uint64 GetAction() const { return ACTION_BUTTON_ACTION(packedData); } -    void SetActionAndType(uint64 action, ActionButtonType type) +    uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); } +    void SetActionAndType(uint32 action, ActionButtonType type)      { -        uint64 newData = uint64(action) | (uint64(type) << 56); +        uint32 newData = action | (uint32(type) << 24);          if (newData != packedData || uState == ACTIONBUTTON_DELETED)          {              packedData = newData; @@ -330,7 +330,7 @@ struct ActionButton      }  }; -#define MAX_ACTION_BUTTONS 180 +#define MAX_ACTION_BUTTONS 180  //checked in 3.4.3  typedef std::map<uint8, ActionButton> ActionButtonList; @@ -1903,12 +1903,12 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>          uint32 GetMovie() const { return m_movie; }          void SetMovie(uint32 movie) { m_movie = movie; } -        ActionButton* AddActionButton(uint8 button, uint64 action, uint8 type); +        ActionButton* AddActionButton(uint8 button, uint32 action, uint8 type);          void RemoveActionButton(uint8 button);          ActionButton const* GetActionButton(uint8 button);          void SendInitialActionButtons() const { SendActionButtons(0); }          void SendActionButtons(uint32 state) const; -        bool IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) const; +        bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const;          void SetMultiActionBars(uint8 mask) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MultiActionBars), mask); }          PvPInfo pvpInfo; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 40a1626edb4..7f230a2bb8f 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -748,8 +748,8 @@ void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestA  void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet)  { -    uint64 action = ACTION_BUTTON_ACTION(packet.Action); -    uint8 type = ACTION_BUTTON_TYPE(packet.Action); +    uint32 action = ACTION_BUTTON_ACTION(packet.Action); +    uint32 type = ACTION_BUTTON_TYPE(packet.Action);      TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: {} Action: {} Type: {}", packet.Index, action, uint32(type)); diff --git a/src/server/game/Server/Packets/SpellPackets.h b/src/server/game/Server/Packets/SpellPackets.h index bc0e8a6f24b..8b882666a91 100644 --- a/src/server/game/Server/Packets/SpellPackets.h +++ b/src/server/game/Server/Packets/SpellPackets.h @@ -141,7 +141,7 @@ namespace WorldPackets              void Read() override; -            uint64 Action = 0; ///< two packed values (action and type) +            uint32 Action = 0; ///< two packed uint16 (action and type)              uint8 Index = 0;          };  | 
