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authorNyeriah <sarah.trysan@live.com>2016-02-10 02:47:55 -0200
committerNyeriah <sarah.trysan@live.com>2016-02-10 02:47:55 -0200
commit9ddd596899e901b5644df200b7f2c31a780cfb11 (patch)
treee5858477b35da1f5cead5bcdd6d044ee6f4baeed /src
parentf8de1ab354fccfbeab36755eb5e471c88446fc6b (diff)
Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts) Closes #16506 (cherry-picked from commit 6904073c9cf2d6d1291bf976b8efff55edae74bc)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 02176cca13c..e27e59b723d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1442,7 +1442,10 @@ void GameObject::Use(Unit* user)
player->SendCinematicStart(info->camera.camera);
if (info->camera.eventID)
+ {
GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
+ EventInform(info->camera.eventID, user);
+ }
return;
}