aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authormegamage <none@none>2009-01-03 11:18:19 -0600
committermegamage <none@none>2009-01-03 11:18:19 -0600
commit9dfcd5ba5e0b801f39a2a4c1b71154d9724f7935 (patch)
tree627370d0f5859d4635026f731a8c38244d054411 /src
parent9438625a19c070ec20d392fa57f1de6a61b7b985 (diff)
parent59f85167ab387a8e8b69aaf1d65f9b6994de9ca0 (diff)
*Merge with Trinity 768.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp3
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp388
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h2
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/boss_stalagg.cpp35
-rw-r--r--src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp120
-rw-r--r--src/game/GridNotifiers.h13
-rw-r--r--src/game/ObjectMgr.cpp36
-rw-r--r--src/game/ObjectMgr.h8
-rw-r--r--src/game/Transports.cpp29
-rw-r--r--src/game/Transports.h9
-rw-r--r--src/game/World.cpp96
-rw-r--r--src/game/World.h3
14 files changed, 448 insertions, 298 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index d46d5b68716..b54f91a113d 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -736,7 +736,7 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
- if (!i_pl->isAlive())
+ if (i_pl->isAlive())
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
index a797be68b06..06947376619 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
@@ -183,9 +183,6 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
float attackRadius = m_creature->GetAttackDistance(who);
if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
{
- //if(who->HasStealthAura())
- // who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
-
AttackStart(who);
}
}
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index 17fec0d2e75..ab2f4807551 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Nightbane
-SD%Complete: 50
-SDComment: skelleton adds, optimice some "if"s, timers, rain of bones applied self(!?)
+SD%Complete: 80
+SDComment: SDComment: skelleton adds need 2 more, timers,
SDCategory: Karazhan
EndScriptData */
@@ -26,7 +26,7 @@ EndScriptData */
//phase 1
#define SPELL_BELLOWING_ROAR 39427
-#define SPELL_CHARRED_EARTH 30129 //Also 30209 (Target Charred Earth) triggers this
+#define SPELL_CHARRED_EARTH 30129
#define SPELL_DISTRACTING_ASH 30130
#define SPELL_SMOLDERING_BREATH 30210
#define SPELL_TAIL_SWEEP 25653
@@ -35,6 +35,14 @@ EndScriptData */
#define SPELL_SMOKING_BLAST 37057
#define SPELL_FIREBALL_BARRAGE 30282
#define SPELL_SEARING_CINDERS 30127
+#define SPELL_SUMMON_SKELETON 30170
+
+#define EMOTE_SUMMON "An ancient being awakens in the distance..."
+#define YELL_AGGRO "What fools! I shall bring a quick end to your suffering!"
+#define YELL_FLY_PHASE "Miserable vermin. I shall exterminate you from the air!"
+#define YELL_LAND_PHASE_1 "Enough! I shall land and crush you myself!"
+#define YELL_LAND_PHASE_2 "Insects! Let me show you my strength up close!"
+#define EMOTE_BREATH "takes a deep breath."
float IntroWay[8][3] =
{
@@ -62,76 +70,96 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
boss_nightbaneAI(Creature* c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
- intro = true;
+ Intro = true;
Reset();
}
ScriptedInstance* pInstance;
- uint32 phase;
+ uint32 Phase;
+
+ bool RainBones;
+ bool Skeletons;
- bool rainbones;
+ uint32 BellowingRoarTimer;
+ uint32 CharredEarthTimer;
+ uint32 DistractingAshTimer;
+ uint32 SmolderingBreathTimer;
+ uint32 TailSweepTimer;
+ uint32 RainofBonesTimer;
+ uint32 SmokingBlastTimer;
+ uint32 FireballBarrageTimer;
+ uint32 SearingCindersTimer;
- uint32 bellowingroar_timer;
- uint32 charredearth_timer;
- uint32 distractingash_timer;
- uint32 smolderingbreath_timer;
- uint32 tailsweep_timer;
- uint32 rainofbones_timer;
- uint32 smokingblast_timer;
- uint32 fireballbarrage_timer;
- uint32 searingcinders_timer;
+ uint32 FlyCount;
+ uint32 FlyTimer;
- uint32 fly_count;
- uint32 fly_timer;
+ bool Intro;
+ bool Flying;
+ bool Movement;
- bool intro;
- bool flying;
- uint32 wait_timer;
+ uint32 WaitTimer;
uint32 MovePhase;
void Reset()
{
- phase =1;
- bellowingroar_timer = 30000;
- charredearth_timer = 15000;
- distractingash_timer = 20000;
- smolderingbreath_timer = 10000;
- tailsweep_timer = 12000;
- rainofbones_timer = 10000;
- smokingblast_timer = 20000;
- fireballbarrage_timer = 13000;
- searingcinders_timer = 14000;
-
- fly_count = 0;
+ BellowingRoarTimer = 30000;
+ CharredEarthTimer = 15000;
+ DistractingAshTimer = 20000;
+ SmolderingBreathTimer = 10000;
+ TailSweepTimer = 12000;
+ RainofBonesTimer = 10000;
+ SmokingBlastTimer = 20000;
+ FireballBarrageTimer = 13000;
+ SearingCindersTimer = 14000;
+ WaitTimer = 1000;
+
+ Phase =1;
+ FlyCount = 0;
+ MovePhase = 0;
- m_creature->SetSpeed(MOVE_RUN,2);
+ m_creature->SetSpeed(MOVE_RUN, 2.0f);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
- wait_timer = 1000;
- MovePhase = 0;
- if(pInstance)
+ if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE)
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ else
pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
- flying = false;
+ HandleTerraceDoors(true);
+
+ Flying = false;
+ Movement = false;
- if(!intro)
+ if(!Intro)
{
m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
m_creature->GetMotionMaster()->MoveTargetedHome();
}
}
+ void HandleTerraceDoors(bool open)
+ {
+ if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1)))
+ Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
+ if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2)))
+ Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
+ }
+
void Aggro(Unit *who)
{
if(pInstance)
pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS);
+
+ HandleTerraceDoors(false);
+ DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
}
+
void AttackStart(Unit* who)
{
- if(!intro && !flying)
+ if(!Intro && !Flying)
ScriptedAI::AttackStart(who);
}
@@ -139,10 +167,13 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if(pInstance)
pInstance->SetData(DATA_NIGHTBANE_EVENT, DONE);
+
+ HandleTerraceDoors(true);
}
+
void MoveInLineOfSight(Unit *who)
{
- if(!intro && !flying)
+ if(!Intro && !Flying)
{
if(!m_creature->getVictim() && m_creature->canStartAttack(who))
ScriptedAI::AttackStart(who);
@@ -154,49 +185,78 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
if(type != POINT_MOTION_TYPE)
return;
- if(intro)
+ if(Intro)
{
if(id >= 8)
{
- intro = false;
+ Intro = false;
m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
return;
}
- wait_timer = 1;
+ WaitTimer = 1;
}
- if(flying)
+ if(Flying)
{
if(id == 0)
{
- flying = false;
- phase = 2;
+ DoTextEmote(EMOTE_BREATH, NULL, true);
+ Flying = false;
+ Phase = 2;
return;
}
+
if(id == 3)
{
MovePhase = 4;
- wait_timer = 1;
+ WaitTimer = 1;
return;
}
+
if(id == 8)
{
- flying = false;
- phase = 1;
+ Flying = false;
+ Phase = 1;
+ Movement = true;
return;
}
- wait_timer = 1;
+ WaitTimer = 1;
}
}
+ void JustSummoned(Creature *summoned)
+ {
+ summoned->AI()->AttackStart(m_creature->getVictim());
+ }
+
+ void TakeOff()
+ {
+ DoYell(YELL_FLY_PHASE, LANG_UNIVERSAL, NULL);
+
+ m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
+
+ Flying = true;
+
+ FlyTimer = 45000+rand()%15000; //timer wrong between 45 and 60 seconds
+ ++FlyCount;
+
+ RainofBonesTimer = 5000; //timer wrong (maybe)
+ RainBones = false;
+ Skeletons = false;
+ }
+
void UpdateAI(const uint32 diff)
{
- if(wait_timer)
- if(wait_timer < diff)
+ if(WaitTimer)
+ if(WaitTimer < diff)
{
- if(intro)
+ if(Intro)
{
if(MovePhase >= 7)
{
@@ -207,12 +267,11 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
else
{
m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
- MovePhase++;
+ ++MovePhase;
}
}
-
- if(flying)
+ if(Flying)
{
if(MovePhase >= 7)
{
@@ -223,168 +282,133 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
else
{
m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
- MovePhase++;
+ ++MovePhase;
}
}
- wait_timer = 0;
- }else wait_timer -= diff;
+ WaitTimer = 0;
+ }else WaitTimer -= diff;
if(!m_creature->SelectHostilTarget())
return;
- if(flying)
+ if(Flying)
return;
// Phase 1 "GROUND FIGHT"
- if(phase == 1)
+ if(Phase == 1)
{
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
- if (bellowingroar_timer < diff)
- {
- DoCast(m_creature->getVictim(),SPELL_BELLOWING_ROAR);
- bellowingroar_timer = 30000+rand()%10000 ; //Timer
- }else bellowingroar_timer -= diff;
-
- if (smolderingbreath_timer < diff)
- {
- DoCast(m_creature->getVictim(),SPELL_SMOLDERING_BREATH);
- smolderingbreath_timer = 20000;//timer
-
- }else smolderingbreath_timer -= diff;
-
- if (charredearth_timer < diff)
- {
- Unit* target = NULL;
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
- DoCast(target,SPELL_CHARRED_EARTH);
- charredearth_timer = 20000; //timer
- }else charredearth_timer -= diff;
-
- if (tailsweep_timer < diff)
- {
- Unit* target = NULL;
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
-
- if (!m_creature->HasInArc( M_PI, target))
- DoCast(target,SPELL_TAIL_SWEEP);
- tailsweep_timer = 15000;//timer
- }else tailsweep_timer -= diff;
-
- if (searingcinders_timer < diff)
+ if(Movement)
+ {
+ DoStartMovement(m_creature->getVictim());
+ Movement = false;
+ }
+
+ if (BellowingRoarTimer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_BELLOWING_ROAR);
+ BellowingRoarTimer = 30000+rand()%10000 ; //Timer
+ }else BellowingRoarTimer -= diff;
+
+ if (SmolderingBreathTimer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_SMOLDERING_BREATH);
+ SmolderingBreathTimer = 20000;//timer
+ }else SmolderingBreathTimer -= diff;
+
+ if (CharredEarthTimer < diff)
+ {
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target,SPELL_CHARRED_EARTH);
+ CharredEarthTimer = 20000; //timer
+ }else CharredEarthTimer -= diff;
+
+ if (TailSweepTimer < diff)
+ {
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (!m_creature->HasInArc( M_PI, target))
+ DoCast(target,SPELL_TAIL_SWEEP);
+ TailSweepTimer = 15000;//timer
+ }else TailSweepTimer -= diff;
+
+ if (SearingCindersTimer < diff)
{
- Unit* target = NULL;
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
-
- DoCast(target,SPELL_SEARING_CINDERS);
- searingcinders_timer = 10000; //timer
- }else searingcinders_timer -= diff;
-
- uint32 prozent;
- prozent = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
-
- if (prozent < 75 && fly_count == 0) // first take off 75%
- {
- m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
- m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
- (*m_creature).GetMotionMaster()->Clear(false);
- (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
- flying = true;
-
- fly_timer = 45000+rand()%15000;
- fly_count++;
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target,SPELL_SEARING_CINDERS);
+ SearingCindersTimer = 10000; //timer
+ }else SearingCindersTimer -= diff;
- rainofbones_timer = 5000;
- rainbones = false;
- }
+ uint32 Prozent;
+ Prozent = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
- if (prozent < 50 && fly_count == 1) // secound take off 50%
- {
- m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
- m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
- (*m_creature).GetMotionMaster()->Clear(false);
- (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
-
- flying = true;
- fly_timer = 45000+rand()%15000;
- fly_count++;
-
- rainofbones_timer = 5000;
- rainbones = false;
- }
+ if (Prozent < 75 && FlyCount == 0) // first take off 75%
+ TakeOff();
- if (prozent < 25 && fly_count == 2) // third take off 25%
- {
- m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
- m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
- (*m_creature).GetMotionMaster()->Clear(false);
- (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
-
- flying = true;
- //phase = 2;
- fly_timer = 45000+rand()%15000;
- fly_count++;
-
- rainofbones_timer = 5000;
- rainbones = false;
- }
+ if (Prozent < 50 && FlyCount == 1) // secound take off 50%
+ TakeOff();
+ if (Prozent < 25 && FlyCount == 2) // third take off 25%
+ TakeOff();
+
DoMeleeAttackIfReady();
}
//Phase 2 "FLYING FIGHT"
- if (phase == 2)
+ if (Phase == 2)
{
- if (!rainbones)
+ if (!RainBones)
{
- if (rainofbones_timer < diff && !rainbones) // only once at the beginning of phase 2
+ if (!Skeletons)
+ {
+ DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
+ DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
+ DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
+ Skeletons = true;
+ }
+
+ if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
{
- DoCast(m_creature->getVictim(),SPELL_RAIN_OF_BONES);
- rainbones = true;
- smokingblast_timer = 20000;
- }else rainofbones_timer -= diff;
+ DoCast(m_creature->getVictim(),SPELL_RAIN_OF_BONES);
+ RainBones = true;
+ SmokingBlastTimer = 20000;
+ }else RainofBonesTimer -= diff;
- if (distractingash_timer < diff)
+ if (DistractingAshTimer < diff)
{
- Unit* target = NULL;
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
-
- DoCast(target,SPELL_DISTRACTING_ASH);
- distractingash_timer = 2000;//timer wrong
- }else distractingash_timer -= diff;
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target,SPELL_DISTRACTING_ASH);
+ DistractingAshTimer = 2000;//timer wrong
+ }else DistractingAshTimer -= diff;
}
- if (rainbones)
+ if (RainBones)
{
- if (smokingblast_timer < diff)
+ if (SmokingBlastTimer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SMOKING_BLAST);
- smokingblast_timer = 1500 ; //timer wrong
- }else smokingblast_timer -= diff;
+ SmokingBlastTimer = 1500 ; //timer wrong
+ }else SmokingBlastTimer -= diff;
}
- if (fireballbarrage_timer < diff)
+ if (FireballBarrageTimer < diff)
{
- Unit* target = NULL;
- target = SelectUnit(SELECT_TARGET_FARTHEST,0);
+ if (Unit* target = SelectUnit(SELECT_TARGET_FARTHEST, 0))
+ DoCast(target,SPELL_FIREBALL_BARRAGE);
+ FireballBarrageTimer = 20000; //Timer
+ }else FireballBarrageTimer -= diff;
- DoCast(target,SPELL_FIREBALL_BARRAGE);
- fireballbarrage_timer = 20000; //Timer
- }else fireballbarrage_timer -= diff;
-
- if (fly_timer < diff) //landing
+ if (FlyTimer < diff) //landing
{
- //m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
- //m_creature->SetHover(false);
+ if(rand()%2 == 0)
+ DoYell(YELL_LAND_PHASE_1, LANG_UNIVERSAL, NULL);
+ else
+ DoYell(YELL_LAND_PHASE_2, LANG_UNIVERSAL, NULL);
+
(*m_creature).GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]);
- flying = true;
- //wait_timer = 1;
- //phase = 1;
- }else fly_timer -= diff;
+
+ Flying = true;
+ }else FlyTimer -= diff;
}
}
};
@@ -399,6 +423,6 @@ void AddSC_boss_nightbane()
Script *newscript;
newscript = new Script;
newscript->Name="boss_nightbane";
- newscript->GetAI = GetAI_boss_nightbane;
+ newscript->GetAI = &GetAI_boss_nightbane;
newscript->RegisterSelf();
} \ No newline at end of file
diff --git a/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h b/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h
index 78c1c488637..29660dd6426 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h
+++ b/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h
@@ -31,6 +31,8 @@
#define DATA_GAMEOBJECT_GAME_DOOR 24
#define DATA_GAMEOBJECT_GAME_EXIT_DOOR 25
#define DATA_IMAGE_OF_MEDIVH 26
+#define DATA_MASTERS_TERRACE_DOOR_1 27
+#define DATA_MASTERS_TERRACE_DOOR_2 28
// Opera Performances
#define EVENT_OZ 1
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index 9fea30e1c93..1d2760be73c 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -149,6 +149,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_GAMEOBJECT_GAME_DOOR: return GamesmansDoor;
case DATA_GAMEOBJECT_GAME_EXIT_DOOR: return GamesmansExitDoor;
case DATA_GAMEOBJECT_NETHER_DOOR: return NetherspaceDoor;
+ case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
+ case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
}
return 0;
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_stalagg.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_stalagg.cpp
deleted file mode 100644
index b5b2c357597..00000000000
--- a/src/bindings/scripts/scripts/zone/naxxramas/boss_stalagg.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Boss_Stalagg
-SD%Complete: 0
-SDComment: Merge with Thaddius
-SDCategory: Naxxramas
-EndScriptData */
-
-#include "precompiled.h"
-
-//Stalagg
-//8864 aggro - Stalagg crush you!
-//8866 slay - Stalagg Kill!
-//8865 death - Master save me...
-
-#define SPELL_WARSTOMP 28125
-#define SPELL_POWERSURGE 28134
-#define SPELL_CHAIN_LIGHTNING 28900
-
-//Not sure how to "force" crushing blows or to knock tank to the opposite platform
diff --git a/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp b/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp
index c5297963c71..90f680cf82a 100644
--- a/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp
+++ b/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp
@@ -130,20 +130,20 @@ CreatureAI* GetAI_mob_aquementas(Creature *_Creature)
## npc_custodian_of_time
######*/
-#define WHISPER_CUSTODIAN_1 "Greetings, $N. I will guide you through the cavern. Please try and keep up."
-#define WHISPER_CUSTODIAN_2 "We do not know if the Caverns of Time have always been accessible to mortals. Truly, it is impossible to tell as the Timeless One is in perpetual motion, changing our timeways as he sees fit. What you see now may very well not exist tomorrow. You may wake up and have no memory of this place."
-#define WHISPER_CUSTODIAN_3 "It is strange, I know... Most mortals cannot actually comprehend what they see here, as often, what they see is not anchored within their own perception of reality."
-#define WHISPER_CUSTODIAN_4 "Follow me, please."
-#define WHISPER_CUSTODIAN_5 "There are only two truths to be found here: First, that time is chaotic, always in flux, and completely malleable and second, perception does not dictate reality."
-#define WHISPER_CUSTODIAN_6 "As custodians of time, we watch over and care for Nozdormu's realm. The master is away at the moment, which means that attempts are being made to dramatically alter time. The master never meddles in the affairs of mortals but instead corrects the alterations made to time by others. He is reactionary in this regard."
-#define WHISPER_CUSTODIAN_7 "For normal maintenance of time, the Keepers of Time are sufficient caretakers. We are able to deal with most ordinary disturbances. I speak of little things, such as rogue mages changing something in the past to elevate their status or wealth in the present."
-#define WHISPER_CUSTODIAN_8 "These tunnels that you see are called timeways. They are infinite in number. The ones that currently exist in your reality are what the master has deemed as 'trouble spots.' These trouble spots may differ completely in theme but they always share a cause. That is, their existence is a result of the same temporal disturbance. Remember that should you venture inside one..."
-#define WHISPER_CUSTODIAN_9 "This timeway is in great disarray! We have agents inside right now attempting to restore order. What information I have indicates that Thrall's freedom is in jeopardy. A malevolent organization known as the Infinite Dragonflight is trying to prevent his escape. I fear without outside assistance, all will be lost."
-#define WHISPER_CUSTODIAN_10 "We have very little information on this timeway. Sa'at has been dispatched and is currently inside. The data we have gathered from his correspondence is that the Infinite Dragonflight are once again attempting to alter time. Could it be that the opening of the Dark Portal is being targeted for sabotage? Let us hope not..."
-#define WHISPER_CUSTODIAN_11 "This timeway is currently collapsing. What that may hold for the past, present and future is currently unknown..."
-#define WHISPER_CUSTODIAN_12 "The timeways are currently ranked in order from least catastrophic to most catastrophic. Note that they are all classified as catastrophic, meaning that any single one of these timeways collapsing would mean that your world would end. We only classify them in such a way so that the heroes and adventurers that are sent here know which timeway best suits their abilities."
-#define WHISPER_CUSTODIAN_13 "All we know of this timeway is that it leads to Mount Hyjal. The Infinite Dragonflight have gone to great lengths to prevent our involvement. We know next to nothing, mortal. Soridormi is currently attempting to break through the timeway's defenses but has thus far been unsuccessful. You might be our only hope of breaking through and resolving the conflict."
-#define WHISPER_CUSTODIAN_14 "Our time is at an end $N. I would wish you luck, if such a thing existed."
+#define WHISPER_CUSTODIAN_1 -1000150
+#define WHISPER_CUSTODIAN_2 -1000151
+#define WHISPER_CUSTODIAN_3 -1000152
+#define WHISPER_CUSTODIAN_4 -1000153
+#define WHISPER_CUSTODIAN_5 -1000154
+#define WHISPER_CUSTODIAN_6 -1000155
+#define WHISPER_CUSTODIAN_7 -1000156
+#define WHISPER_CUSTODIAN_8 -1000157
+#define WHISPER_CUSTODIAN_9 -1000158
+#define WHISPER_CUSTODIAN_10 -1000159
+#define WHISPER_CUSTODIAN_11 -1000160
+#define WHISPER_CUSTODIAN_12 -1000161
+#define WHISPER_CUSTODIAN_13 -1000162
+#define WHISPER_CUSTODIAN_14 -1000163
struct TRINITY_DLL_DECL npc_custodian_of_timeAI : public npc_escortAI
{
@@ -157,25 +157,25 @@ struct TRINITY_DLL_DECL npc_custodian_of_timeAI : public npc_escortAI
switch( i )
{
- case 0: DoWhisper(WHISPER_CUSTODIAN_1, pTemp); break;
- case 1: DoWhisper(WHISPER_CUSTODIAN_2, pTemp); break;
- case 2: DoWhisper(WHISPER_CUSTODIAN_3, pTemp); break;
- case 3: DoWhisper(WHISPER_CUSTODIAN_4, pTemp); break;
- case 5: DoWhisper(WHISPER_CUSTODIAN_5, pTemp); break;
- case 6: DoWhisper(WHISPER_CUSTODIAN_6, pTemp); break;
- case 7: DoWhisper(WHISPER_CUSTODIAN_7, pTemp); break;
- case 8: DoWhisper(WHISPER_CUSTODIAN_8, pTemp); break;
- case 9: DoWhisper(WHISPER_CUSTODIAN_9, pTemp); break;
- case 10: DoWhisper(WHISPER_CUSTODIAN_4, pTemp); break;
- case 13: DoWhisper(WHISPER_CUSTODIAN_10, pTemp); break;
- case 14: DoWhisper(WHISPER_CUSTODIAN_4, pTemp); break;
- case 16: DoWhisper(WHISPER_CUSTODIAN_11, pTemp); break;
- case 17: DoWhisper(WHISPER_CUSTODIAN_12, pTemp); break;
- case 18: DoWhisper(WHISPER_CUSTODIAN_4, pTemp); break;
- case 22: DoWhisper(WHISPER_CUSTODIAN_13, pTemp); break;
- case 23: DoWhisper(WHISPER_CUSTODIAN_4, pTemp); break;
- case 24:
- DoWhisper(WHISPER_CUSTODIAN_14, pTemp);
+ case 2: DoScriptText(WHISPER_CUSTODIAN_1, m_creature, pTemp); break;
+ case 3: DoScriptText(WHISPER_CUSTODIAN_2, m_creature, pTemp); break;
+ case 4: DoScriptText(WHISPER_CUSTODIAN_3, m_creature, pTemp); break;
+ case 5: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pTemp); break;
+ case 7: DoScriptText(WHISPER_CUSTODIAN_5, m_creature, pTemp); break;
+ case 8: DoScriptText(WHISPER_CUSTODIAN_6, m_creature, pTemp); break;
+ case 9: DoScriptText(WHISPER_CUSTODIAN_7, m_creature, pTemp); break;
+ case 10: DoScriptText(WHISPER_CUSTODIAN_8, m_creature, pTemp); break;
+ case 11: DoScriptText(WHISPER_CUSTODIAN_9, m_creature, pTemp); break;
+ case 12: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pTemp); break;
+ case 15: DoScriptText(WHISPER_CUSTODIAN_10, m_creature, pTemp); break;
+ case 16: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pTemp); break;
+ case 18: DoScriptText(WHISPER_CUSTODIAN_11, m_creature, pTemp); break;
+ case 19: DoScriptText(WHISPER_CUSTODIAN_12, m_creature, pTemp); break;
+ case 20: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pTemp); break;
+ case 24: DoScriptText(WHISPER_CUSTODIAN_13, m_creature, pTemp); break;
+ case 25: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pTemp); break;
+ case 26:
+ DoScriptText(WHISPER_CUSTODIAN_14, m_creature, pTemp);
DoCast(pTemp,34883);
//below here is temporary workaround, to be removed when spell works properly
((Player*)pTemp)->AreaExploredOrEventHappens(10277);
@@ -214,32 +214,34 @@ CreatureAI* GetAI_npc_custodian_of_time(Creature *_Creature)
{
npc_custodian_of_timeAI* custodian_of_timeAI = new npc_custodian_of_timeAI(_Creature);
- custodian_of_timeAI->AddWaypoint(0, -8374.93,-4250.21, -204.38,5000);
- custodian_of_timeAI->AddWaypoint(1, -8374.93,-4250.21, -204.38,16000);
- custodian_of_timeAI->AddWaypoint(2, -8374.93,-4250.21, -204.38,10000);
- custodian_of_timeAI->AddWaypoint(3, -8374.93,-4250.21, -204.38,2000);
- custodian_of_timeAI->AddWaypoint(4, -8439.40,-4180.05, -209.25);
- custodian_of_timeAI->AddWaypoint(5, -8437.82,-4120.84, -208.59,10000);
- custodian_of_timeAI->AddWaypoint(6, -8437.82,-4120.84, -208.59,16000);
- custodian_of_timeAI->AddWaypoint(7, -8437.82,-4120.84, -208.59,13000);
- custodian_of_timeAI->AddWaypoint(8, -8437.82,-4120.84, -208.59,18000);
- custodian_of_timeAI->AddWaypoint(9, -8437.82,-4120.84, -208.59,15000);
- custodian_of_timeAI->AddWaypoint(10, -8437.82,-4120.84, -208.59,2000);
- custodian_of_timeAI->AddWaypoint(11, -8467.26,-4198.63, -214.21);
- custodian_of_timeAI->AddWaypoint(12, -8667.76,-4252.13, -209.56);
- custodian_of_timeAI->AddWaypoint(13, -8703.71,-4234.58, -209.5,14000);
- custodian_of_timeAI->AddWaypoint(14, -8703.71,-4234.58, -209.5,2000);
- custodian_of_timeAI->AddWaypoint(15, -8642.81,-4304.37, -209.57);
- custodian_of_timeAI->AddWaypoint(16, -8649.06,-4394.36, -208.46,6000);
- custodian_of_timeAI->AddWaypoint(17, -8649.06,-4394.36, -208.46,18000);
- custodian_of_timeAI->AddWaypoint(18, -8649.06,-4394.36, -208.46,2000);
- custodian_of_timeAI->AddWaypoint(19, -8468.72,-4437.67, -215.45);
- custodian_of_timeAI->AddWaypoint(20, -8427.54,-4426, -211.13);
- custodian_of_timeAI->AddWaypoint(21, -8364.83,-4393.32, -205.91);
- custodian_of_timeAI->AddWaypoint(22, -8304.54,-4357.2, -208.2,18000);
- custodian_of_timeAI->AddWaypoint(23, -8304.54,-4357.2, -208.2,2000);
- custodian_of_timeAI->AddWaypoint(24, -8375.42,-4250.41, -205.14,5000);
- custodian_of_timeAI->AddWaypoint(25, -8375.42,-4250.41, -205.14,5000);
+ custodian_of_timeAI->AddWaypoint(0, -8535.57,-4212.61, -212.04);
+ custodian_of_timeAI->AddWaypoint(1, -8456.48,-4211.77, -213.30);
+ custodian_of_timeAI->AddWaypoint(2, -8374.93,-4250.21, -205.05,5000);
+ custodian_of_timeAI->AddWaypoint(3, -8374.93,-4250.21, -204.38,16000);
+ custodian_of_timeAI->AddWaypoint(4, -8374.93,-4250.21, -204.38,10000);
+ custodian_of_timeAI->AddWaypoint(5, -8374.93,-4250.21, -204.38,2000);
+ custodian_of_timeAI->AddWaypoint(6, -8439.40,-4180.05, -209.25);
+ custodian_of_timeAI->AddWaypoint(7, -8437.82,-4120.84, -208.59,10000);
+ custodian_of_timeAI->AddWaypoint(8, -8437.82,-4120.84, -208.59,16000);
+ custodian_of_timeAI->AddWaypoint(9, -8437.82,-4120.84, -208.59,13000);
+ custodian_of_timeAI->AddWaypoint(10, -8437.82,-4120.84, -208.59,18000);
+ custodian_of_timeAI->AddWaypoint(11, -8437.82,-4120.84, -208.59,15000);
+ custodian_of_timeAI->AddWaypoint(12, -8437.82,-4120.84, -208.59,2000);
+ custodian_of_timeAI->AddWaypoint(13, -8467.26,-4198.63, -214.21);
+ custodian_of_timeAI->AddWaypoint(14, -8667.76,-4252.13, -209.56);
+ custodian_of_timeAI->AddWaypoint(15, -8703.71,-4234.58, -209.5,14000);
+ custodian_of_timeAI->AddWaypoint(16, -8703.71,-4234.58, -209.5,2000);
+ custodian_of_timeAI->AddWaypoint(17, -8642.81,-4304.37, -209.57);
+ custodian_of_timeAI->AddWaypoint(18, -8649.06,-4394.36, -208.46,6000);
+ custodian_of_timeAI->AddWaypoint(19, -8649.06,-4394.36, -208.46,18000);
+ custodian_of_timeAI->AddWaypoint(20, -8649.06,-4394.36, -208.46,2000);
+ custodian_of_timeAI->AddWaypoint(21, -8468.72,-4437.67, -215.45);
+ custodian_of_timeAI->AddWaypoint(22, -8427.54,-4426, -211.13);
+ custodian_of_timeAI->AddWaypoint(23, -8364.83,-4393.32, -205.91);
+ custodian_of_timeAI->AddWaypoint(24, -8304.54,-4357.2, -208.2,18000);
+ custodian_of_timeAI->AddWaypoint(25, -8304.54,-4357.2, -208.2,2000);
+ custodian_of_timeAI->AddWaypoint(26, -8375.42,-4250.41, -205.14,5000);
+ custodian_of_timeAI->AddWaypoint(27, -8375.42,-4250.41, -205.14,5000);
return (CreatureAI*)custodian_of_timeAI;
}
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 5dd863493a8..b00bd33bd24 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -595,6 +595,19 @@ namespace Trinity
Unit const* i_funit;
float i_range;
};
+
+ class CreatureWithDbGUIDCheck
+ {
+ public:
+ CreatureWithDbGUIDCheck(WorldObject const* obj, uint32 lowguid) : i_obj(obj), i_lowguid(lowguid) {}
+ bool operator()(Creature* u)
+ {
+ return u->GetDBTableGUIDLow() == i_lowguid;
+ }
+ private:
+ WorldObject const* i_obj;
+ uint32 i_lowguid;
+ };
class AnyFriendlyUnitInObjectRangeCheck
{
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 3ec944f7f22..a2445a3e1cb 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -7655,3 +7655,39 @@ ObjectMgr::ScriptNameMap & GetScriptNames()
{
return objmgr.GetScriptNames();
}
+
+void ObjectMgr::LoadTransportEvents()
+{
+
+ QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events");
+
+ if( !result )
+ {
+ barGoLink bar1( 1 );
+ bar1.step();
+ sLog.outString( "\n>> Transport events table is empty \n" );
+ return;
+ }
+
+ barGoLink bar1( result->GetRowCount() );
+
+ do
+ {
+ bar1.step();
+
+ Field *fields = result->Fetch();
+
+ //Load event values
+ uint32 entry = fields[0].GetUInt32();
+ uint32 waypoint_id = fields[1].GetUInt32();
+ uint32 event_id = fields[2].GetUInt32();
+
+ uint32 event_count = (entry*100)+waypoint_id;
+ TransportEventMap[event_count] = event_id;
+ }
+ while(result->NextRow());
+
+ sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() );
+
+ delete result;
+} \ No newline at end of file
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index d7851275b84..4216792743c 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -323,7 +323,9 @@ class ObjectMgr
typedef std::vector<std::string> ScriptNameMap;
- Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
+ UNORDERED_MAP<uint32, uint32> TransportEventMap;
+
+ Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
@@ -536,6 +538,8 @@ class ObjectMgr
void LoadEventScripts();
void LoadSpellScripts();
void LoadWaypointScripts();
+
+ void LoadTransportEvents();
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
@@ -592,7 +596,7 @@ class ObjectMgr
void LoadVendors();
void LoadTrainerSpell();
void LoadCompletedAchievements();
-
+
std::string GeneratePetName(uint32 entry);
uint32 GetBaseXP(uint32 level);
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index be71fcc3f98..c04218ca157 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -29,6 +29,8 @@
#include "Database/DBCStores.h"
#include "ProgressBar.h"
+#include "World.h"
+
void MapManager::LoadTransports()
{
QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports");
@@ -317,7 +319,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
if (keyFrames[keyFrames.size() - 1].mapid != keyFrames[0].mapid)
teleport = true;
- WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport);
+ WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport, 0);
m_WayPoints[0] = pos;
t += keyFrames[0].delay * 1000;
@@ -351,7 +353,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
}
// sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ);
- WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport);
+ WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport, i);
if (teleport)
m_WayPoints[t] = pos;
}
@@ -397,13 +399,13 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
cM = keyFrames[i + 1].mapid;
}
- WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport);
+ WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport, i);
// sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
-
+/*
if(keyFrames[i+1].delay > 5)
pos.delayed = true;
-
+*/
//if (teleport)
m_WayPoints[t] = pos;
@@ -486,6 +488,13 @@ bool Transport::RemovePassenger(Player* passenger)
return true;
}
+void Transport::CheckForEvent(uint32 entry, uint32 wp_id)
+{
+ uint32 key = entry*100+wp_id;
+ if(objmgr.TransportEventMap.find(key) != objmgr.TransportEventMap.end())
+ sWorld.ScriptsStart(sEventScripts, objmgr.TransportEventMap[key], this, NULL);
+}
+
void Transport::Update(uint32 /*p_time*/)
{
if (m_WayPoints.size() <= 1)
@@ -507,7 +516,7 @@ void Transport::Update(uint32 /*p_time*/)
//MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, this->m_orientation);
Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z);
}
-
+/*
if(m_curr->second.delayed)
{
switch (GetEntry())
@@ -527,7 +536,7 @@ void Transport::Update(uint32 /*p_time*/)
SendPlaySound(5154, false); break; // ShipDocked
}
}
-
+*/
/*
for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
{
@@ -548,5 +557,9 @@ void Transport::Update(uint32 /*p_time*/)
if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
- }
+
+ //Transport Event System
+ CheckForEvent(this->GetEntry(), m_curr->second.id);
+ sLog.outDetail("%s is at wp id: %u", this->m_name.c_str(), m_curr->second.id);
+ }
}
diff --git a/src/game/Transports.h b/src/game/Transports.h
index 0e39d57c089..5fb15dbe98f 100644
--- a/src/game/Transports.h
+++ b/src/game/Transports.h
@@ -78,6 +78,7 @@ class Transport : private GameObject
void Update(uint32 p_time);
bool AddPassenger(Player* passenger);
bool RemovePassenger(Player* passenger);
+ void CheckForEvent(uint32 entry, uint32 wp_id);
typedef std::set<Player*> PlayerSet;
PlayerSet const& GetPassengers() const { return m_passengers; }
@@ -86,15 +87,15 @@ class Transport : private GameObject
private:
struct WayPoint
{
- WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
- WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) :
- mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), delayed(false) {}
+ WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false), id(0) {}
+ WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _id) :
+ mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), id(_id) {}
uint32 mapid;
float x;
float y;
float z;
bool teleport;
- bool delayed;
+ uint32 id;
};
typedef std::map<uint32, WayPoint> WayPointMap;
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 028ec804ab4..9bb936be6af 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -63,6 +63,7 @@
#include "Util.h"
#include "Language.h"
#include "CreatureGroups.h"
+#include "Transports.h"
INSTANTIATE_SINGLETON_1( World );
@@ -1398,6 +1399,9 @@ void World::SetInitialWorldSettings()
//Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
sLog.outString( "Loading Transports..." );
MapManager::Instance().LoadTransports();
+
+ sLog.outString( "Loading Transports Events..." );
+ objmgr.LoadTransportEvents();
sLog.outString("Deleting expired bans..." );
loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
@@ -1656,7 +1660,7 @@ void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source,
return;
// prepare static data
- uint64 sourceGUID = source->GetGUID();
+ uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
@@ -1685,7 +1689,7 @@ void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* s
// NOTE: script record _must_ exist until command executed
// prepare static data
- uint64 sourceGUID = source->GetGUID();
+ uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
@@ -1742,12 +1746,22 @@ void World::ScriptsProcess()
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
- source = HashMapHolder<GameObject>::Find(step.sourceGUID);
+ source = HashMapHolder<GameObject>::Find(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
break;
- default:
+ case HIGHGUID_MO_TRANSPORT:
+ for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
+ {
+ if((*iter)->GetGUID() == step.sourceGUID)
+ {
+ source = reinterpret_cast<Object*>(*iter);
+ break;
+ }
+ }
+ break;
+ default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
break;
}
@@ -2316,6 +2330,80 @@ void World::ScriptsProcess()
break;
}
+ case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
+ {
+ if(!step.script->datalong || !step.script->datalong2)
+ {
+ sLog.outError("SCRIPT_COMMAND_CALLSCRIPT calls invallid db_script_id or lowguid not present: skipping.");
+ break;
+ }
+ Creature* target = NULL;
+
+ if(source) //using grid searcher
+ {
+ CellPair p(Trinity::ComputeCellPair(((Unit*)source)->GetPositionX(), ((Unit*)source)->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ //sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong);
+ Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong);
+ Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(target,target_check);
+
+ TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, unit_checker, *(((Unit*)source)->GetMap()));
+ }
+ else //check hashmap holders
+ {
+ if(CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
+ target = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), target);
+ }
+
+ if(!target)
+ break;
+
+ //Lets choose our ScriptMap map
+ ScriptMapMap datamap;
+ switch(step.script->dataint)
+ {
+ case 1:
+ datamap = sQuestEndScripts;
+ break;
+ case 2:
+ datamap = sQuestStartScripts;
+ break;
+ case 3:
+ datamap = sSpellScripts;
+ break;
+ case 4:
+ datamap = sGameObjectScripts;
+ break;
+ case 5:
+ datamap = sEventScripts;
+ break;
+ case 6:
+ datamap = sWaypointScripts;
+ break;
+ default:
+ sLog.outError("SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring");
+ m_scriptSchedule.erase(iter);
+ return;
+ }
+ uint32 script_id = step.script->datalong2;
+ m_scriptSchedule.erase(iter);
+ ScriptsStart(datamap, script_id, target, NULL);
+ return;
+ }
+
+ case SCRIPT_COMMAND_PLAYSOUND:
+ {
+ if(!source)
+ break;
+ //datalong sound_id, datalong2 onlyself
+ ((WorldObject*)source)->SendPlaySound(step.script->datalong, step.script->datalong2);
+ break;
+ }
+
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;
diff --git a/src/game/World.h b/src/game/World.h
index 977e0aef173..66ea7791ec0 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -333,6 +333,9 @@ enum RealmZone
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
#define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
#define SCRIPT_COMMAND_LOAD_PATH 16 // source = unit, path = datalong, repeatable datalong2
+#define SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT 17 // datalong scriptid, lowguid datalong2, dataint table
+#define SCRIPT_COMMAND_PLAYSOUND 18 // datalong soundid, datalong2 play only self
+
/// Storage class for commands issued for delayed execution
struct CliCommandHolder