diff options
author | XTZGZoReX <none@none> | 2010-01-23 22:24:41 +0100 |
---|---|---|
committer | XTZGZoReX <none@none> | 2010-01-23 22:24:41 +0100 |
commit | 9f00ca3eb884399479009ae5d5a1224c047d0650 (patch) | |
tree | 1ba2681bb2ca1c7e4ad9b4334f1b725d222b44ed /src | |
parent | fe07518bafe3f0a52630ce09ee5742453f2f6801 (diff) |
* Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.
--HG--
branch : trunk
Diffstat (limited to 'src')
24 files changed, 110 insertions, 212 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 66c5b2ecd30..cae836c4b6f 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -626,8 +626,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); + cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); } WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); diff --git a/src/game/Cell.h b/src/game/Cell.h index fa321e728e7..a558b754b83 100644 --- a/src/game/Cell.h +++ b/src/game/Cell.h @@ -45,8 +45,6 @@ enum District ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT) }; -template<class T> struct CellLock; - struct TRINITY_DLL_DECL CellArea { CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {} @@ -164,33 +162,16 @@ struct TRINITY_DLL_DECL Cell uint32 All; } data; - template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const; - template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const; - template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float radius, float x_off, float y_off) const; + template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const; + template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, const WorldObject&, float) const; + template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float, float, float) const; static CellArea CalculateCellArea(const WorldObject &obj, float radius); static CellArea CalculateCellArea(float x, float y, float radius); private: - template<class LOCK_TYPE, class T, class CONTAINER> void VisitCircle(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair& , const CellPair& ) const; + template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair&, const CellPair&) const; }; -template<class T> -struct TRINITY_DLL_DECL CellLock -{ - const Cell& i_cell; - const CellPair &i_cellPair; - CellLock(const Cell &c, const CellPair &p) : i_cell(c), i_cellPair(p) {} - CellLock(const CellLock<T> &cell) : i_cell(cell.i_cell), i_cellPair(cell.i_cellPair) {} - const Cell* operator->(void) const { return &i_cell; } - const Cell* operator->(void) { return &i_cell; } - operator const Cell &(void) const { return i_cell; } - CellLock<T>& operator=(const CellLock<T> &cell) - { - this->~CellLock(); - new (this) CellLock<T>(cell); - return *this; - } -}; #endif diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h index c34bdab7c8a..5ab4859541a 100644 --- a/src/game/CellImpl.h +++ b/src/game/CellImpl.h @@ -37,18 +37,17 @@ inline Cell::Cell(CellPair const& p) data.Part.reserved = 0; } -template<class LOCK_TYPE,class T, class CONTAINER> +template<class T, class CONTAINER> inline void -Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const +Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const { - const CellPair &standing_cell = l.i_cellPair; if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) return; uint16 district = (District)this->data.Part.reserved; if(district == CENTER_DISTRICT) { - m.Visit(l, visitor); + m.Visit(*this, visitor); return; } @@ -125,9 +124,8 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi { CellPair cell_pair(x,y); Cell r_zone(cell_pair); - r_zone.data.Part.nocreate = l->data.Part.nocreate; - CellLock<LOCK_TYPE> lock(r_zone, cell_pair); - m.Visit(lock, visitor); + r_zone.data.Part.nocreate = this->data.Part.nocreate; + m.Visit(r_zone, visitor); } } } @@ -171,11 +169,10 @@ inline CellArea Cell::CalculateCellArea(float x, float y, float radius) return CellArea(right, left, upper, lower); } -template<class LOCK_TYPE, class T, class CONTAINER> +template<class T, class CONTAINER> inline void -Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const +Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const { - const CellPair &standing_cell = l.i_cellPair; if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) return; @@ -184,7 +181,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi //maybe it is better to just return when radius <= 0.0f? if (radius <= 0.0f) { - m.Visit(l, visitor); + m.Visit(*this, visitor); return; } //lets limit the upper value for search radius @@ -196,7 +193,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi //if radius fits inside standing cell if (!area) { - m.Visit(l, visitor); + m.Visit(*this, visitor); return; } @@ -210,13 +207,13 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi //there are nothing to optimize because SIZE_OF_GRID_CELL is too big... if (((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4)) { - VisitCircle(l, visitor, m, begin_cell, end_cell); + VisitCircle(visitor, m, begin_cell, end_cell); return; } //ALWAYS visit standing cell first!!! Since we deal with small radiuses //it is very essential to call visitor for standing cell firstly... - m.Visit(l, visitor); + m.Visit(*this, visitor); // loop the cell range for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) @@ -228,26 +225,25 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi if(cell_pair != standing_cell) { Cell r_zone(cell_pair); - r_zone.data.Part.nocreate = l->data.Part.nocreate; - CellLock<LOCK_TYPE> lock(r_zone, cell_pair); - m.Visit(lock, visitor); + r_zone.data.Part.nocreate = this->data.Part.nocreate; + m.Visit(r_zone, visitor); } } } } -template<class LOCK_TYPE, class T, class CONTAINER> +template<class T, class CONTAINER> inline void -Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const +Cell::Visit(const CellPair& l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const { //we should increase search radius by object's radius, otherwise //we could have problems with huge creatures, which won't attack nearest players etc - Cell::Visit(l, visitor, m, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY()); + Visit(l, visitor, m, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY()); } -template<class LOCK_TYPE, class T, class CONTAINER> +template<class T, class CONTAINER> inline void -Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const +Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const { //here is an algorithm for 'filling' circum-squared octagon uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f); @@ -262,9 +258,8 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE { CellPair cell_pair(x,y); Cell r_zone(cell_pair); - r_zone.data.Part.nocreate = l->data.Part.nocreate; - CellLock<LOCK_TYPE> lock(r_zone, cell_pair); - m.Visit(lock, visitor); + r_zone.data.Part.nocreate = this->data.Part.nocreate; + m.Visit(r_zone, visitor); } } @@ -287,16 +282,14 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE //e.g. filling 2 trapezoids after filling central cell strip... CellPair cell_pair_left(x_start - step, y); Cell r_zone_left(cell_pair_left); - r_zone_left.data.Part.nocreate = l->data.Part.nocreate; - CellLock<LOCK_TYPE> lock_left(r_zone_left, cell_pair_left); - m.Visit(lock_left, visitor); + r_zone_left.data.Part.nocreate = this->data.Part.nocreate; + m.Visit(r_zone_left, visitor); //right trapezoid cell visit CellPair cell_pair_right(x_end + step, y); Cell r_zone_right(cell_pair_right); - r_zone_right.data.Part.nocreate = l->data.Part.nocreate; - CellLock<LOCK_TYPE> lock_right(r_zone_right, cell_pair_right); - m.Visit(lock_right, visitor); + r_zone_right.data.Part.nocreate = this->data.Part.nocreate; + m.Visit(r_zone_right, visitor); } } } diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 3cc868a2b3e..f5e85b467b3 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -2086,8 +2086,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pl,obj,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *pl->GetMap()); + cell.Visit(p, object_checker, *pl->GetMap()); } return obj; diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index 42c4b0b019f..4d2636afa02 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -673,8 +673,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),emote_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > >, WorldTypeMapContainer > message(emote_worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); + cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 29ed9983cd2..c486592e54b 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -698,8 +698,7 @@ void Creature::DoFleeToGetAssistance() TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap(), *this, radius); + cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); SetNoSearchAssistance(true); UpdateSpeed(MOVE_RUN, false); @@ -1778,9 +1777,8 @@ Unit* Creature::SelectNearestTarget(float dist) const TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE); - cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE); + cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE); + cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE); } return target; @@ -1821,8 +1819,7 @@ void Creature::CallAssistance() TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap(), *this, radius); + cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); } if (!assistList.empty()) @@ -1855,8 +1852,7 @@ void Creature::CallForHelp(float fRadius) TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap(), *this, fRadius); + cell.Visit(p, grid_creature_searcher, *GetMap(), *this, fRadius); } bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index a18b9441705..debcdfb8056 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -1196,8 +1196,7 @@ Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) */ TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap(), *m_creature, range); + cell.Visit(p, grid_unit_searcher, *m_creature->GetMap(), *m_creature, range); return pUnit; } @@ -1213,8 +1212,7 @@ void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range) TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap()); + cell.Visit(p, grid_creature_searcher, *m_creature->GetMap()); } void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid) @@ -1229,8 +1227,7 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap()); + cell.Visit(p, grid_creature_searcher, *m_creature->GetMap()); } //********************************* diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 5d6f730a045..2b69dac6134 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -883,8 +883,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check); TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *GetMap(), *target, range); + cell.Visit(p, object_checker, *GetMap(), *target, range); } // found correct GO @@ -903,10 +902,8 @@ GameObject* GameObject::LookupFishingHoleAround(float range) Trinity::NearestGameObjectFishingHole u_check(*this, range); Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(this, ok, u_check); - CellLock<GridReadGuard> cell_lock(cell, p); - TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker); - cell_lock->Visit(cell_lock, grid_object_checker, *GetMap(), *this, range); + cell.Visit(p, grid_object_checker, *GetMap(), *this, range); return ok; } diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 0e179825da2..6654bb0545a 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -101,12 +101,12 @@ namespace Trinity struct TRINITY_DLL_DECL DelayedUnitRelocation { - typedef GridReadGuard ReadGuard; Map &i_map; - CellLock<ReadGuard> &i_lock; + const Cell& i_cell; + const CellPair& i_cellPair; const float i_radius; - DelayedUnitRelocation(CellLock<ReadGuard> &lock, Map &map, float radius) : - i_lock(lock), i_map(map), i_radius(radius) {} + DelayedUnitRelocation(const Cell& cell, const CellPair& cellp, Map &map, float radius) : + i_cell(cell), i_cellPair(cellp), i_map(map), i_radius(radius) {} template<class T> void Visit(GridRefManager<T> &) {} void Visit(CreatureMapType &m) { Notify<Creature,CreatureRelocationNotifier >(m); } void Visit(PlayerMapType &m) { Notify<Player,PlayerRelocationNotifier >(m); } diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 1409e770270..94f4de0e937 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -99,8 +99,8 @@ Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m) TypeContainerVisitor<VISITOR, WorldTypeMapContainer > c2world_relocation(relocate); TypeContainerVisitor<VISITOR, GridTypeMapContainer > c2grid_relocation(relocate); - i_lock->Visit(i_lock, c2world_relocation, i_map, *unit, i_radius); - i_lock->Visit(i_lock, c2grid_relocation, i_map, *unit, i_radius); + i_cell.Visit(i_cellPair, c2world_relocation, i_map, *unit, i_radius); + i_cell.Visit(i_cellPair, c2grid_relocation, i_map, *unit, i_radius); unit->SetNotified(NOTIFY_AI_RELOCATION); } diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 2755cb9c9b5..3f71bbdfc16 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -6192,8 +6192,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/) Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(pl,u_do); TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, obj_worker, *pl->GetMap()); + cell.Visit(p, obj_worker, *pl->GetMap()); return true; } diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 0a6498e5c58..db09156d8b7 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -665,9 +665,8 @@ void Map::Update(const uint32 &t_diff) Cell cell(pair); cell.data.Part.reserved = CENTER_DISTRICT; //cell.SetNoCreate(); - CellLock<NullGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, grid_object_update, *this); - cell_lock->Visit(cell_lock, world_object_update, *this); + cell.Visit(pair, grid_object_update, *this); + cell.Visit(pair, world_object_update, *this); } } } @@ -714,9 +713,8 @@ void Map::Update(const uint32 &t_diff) Cell cell(pair); cell.data.Part.reserved = CENTER_DISTRICT; //cell.SetNoCreate(); - CellLock<NullGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, grid_object_update, *this); - cell_lock->Visit(cell_lock, world_object_update, *this); + cell.Visit(pair, grid_object_update, *this); + cell.Visit(pair, world_object_update, *this); } } } @@ -785,8 +783,7 @@ void Map::ProcesssPlayersVisibility() cell.data.Part.reserved = ALL_DISTRICT; //cell.SetNoCreate(); TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > world_notifier(notifier); - CellLock<ReadGuard> cell_lock(cell, cellpair); - cell_lock->Visit(cell_lock, world_notifier, *this, *viewPoint, GetVisibilityDistance()); + cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance()); // send data notifier.SendToSelf(); @@ -821,9 +818,8 @@ void Map::ProcessObjectsVisibility() TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); - CellLock<ReadGuard> cell_lock(cell, cellpair); - cell_lock->Visit(cell_lock, world_notifier, *this, *viewPoint, GetVisibilityDistance()); - cell_lock->Visit(cell_lock, grid_notifier, *this, *viewPoint, GetVisibilityDistance()); + cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance()); + cell.Visit(cellpair, grid_notifier, *this, *viewPoint, GetVisibilityDistance()); // send data notifier.SendToSelf(); @@ -858,12 +854,11 @@ void Map::ProcessRelocationNotifies() cell.data.Part.reserved = CENTER_DISTRICT; cell.SetNoCreate(); - CellLock<ReadGuard> cell_lock(cell, pair); - Trinity::DelayedUnitRelocation cell_relocation(cell_lock, *this, GetVisibilityDistance()); + Trinity::DelayedUnitRelocation cell_relocation(cell, pair, *this, GetVisibilityDistance()); TypeContainerVisitor<Trinity::DelayedUnitRelocation, GridTypeMapContainer > grid_object_relocation(cell_relocation); TypeContainerVisitor<Trinity::DelayedUnitRelocation, WorldTypeMapContainer > world_object_relocation(cell_relocation); - cell_lock->Visit(cell_lock, grid_object_relocation, *this); - cell_lock->Visit(cell_lock, world_object_relocation, *this); + cell.Visit(pair, grid_object_relocation, *this); + cell.Visit(pair, world_object_relocation, *this); } } } @@ -906,9 +901,8 @@ void Map::ResetNotifies(uint16 notify_mask) Cell cell(pair); cell.data.Part.reserved = CENTER_DISTRICT; cell.SetNoCreate(); - CellLock<NullGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, grid_notifier, *this); - cell_lock->Visit(cell_lock, world_notifier, *this); + cell.Visit(pair, grid_notifier, *this); + cell.Visit(pair, world_notifier, *this); } } } @@ -2181,8 +2175,7 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair cell.SetNoCreate(); Trinity::VisibleChangesNotifier notifier(*obj); TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier); - CellLock<GridReadGuard> cell_lock(cell, cellpair); - cell_lock->Visit(cell_lock, player_notifier, *this, *obj, GetVisibilityDistance()); + cell.Visit(cellpair, player_notifier, *this, *obj, GetVisibilityDistance()); } @@ -2193,8 +2186,7 @@ void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) Trinity::Player2PlayerNotifier pl_notifier(*player); TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier); - CellLock<ReadGuard> cell_lock(cell, cellpair); - cell_lock->Visit(cell_lock, player_notifier, *this, *player, GetVisibilityDistance()); + cell.Visit(cellpair, player_notifier, *this, *player, GetVisibilityDistance()); pl_notifier.SendToSelf(); } @@ -2206,9 +2198,8 @@ void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpa cell.SetNoCreate(); TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); - CellLock<GridReadGuard> cell_lock(cell, cellpair); - cell_lock->Visit(cell_lock, world_notifier, *this, *player, GetVisibilityDistance()); - cell_lock->Visit(cell_lock, grid_notifier, *this, *player, GetVisibilityDistance()); + cell.Visit(cellpair, world_notifier, *this, *player, GetVisibilityDistance()); + cell.Visit(cellpair, grid_notifier, *this, *player, GetVisibilityDistance()); // send data notifier.SendToSelf(); @@ -2216,20 +2207,18 @@ void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpa /* void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) { - CellLock<ReadGuard> cell_lock(cell, cellpair); Trinity::PlayerRelocationNotifier relocationNotifier(*player); cell.data.Part.reserved = ALL_DISTRICT; TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); - cell_lock->Visit(cell_lock, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); - cell_lock->Visit(cell_lock, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); + cell.Visit(cellpair, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); + cell.Visit(cellpair, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); } void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) { - CellLock<ReadGuard> cell_lock(cell, cellpair); Trinity::CreatureRelocationNotifier relocationNotifier(*creature); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); // not trigger load unloaded grids at notifier call @@ -2237,8 +2226,8 @@ void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellp TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); - cell_lock->Visit(cell_lock, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); - cell_lock->Visit(cell_lock, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); + cell.Visit(cellpair, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); + cell.Visit(cellpair, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); } */ @@ -3390,8 +3379,7 @@ void Map::ScriptsProcess() Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap()); + cell.Visit(p, object_checker, *summoner->GetMap()); if ( !go ) { @@ -3450,8 +3438,7 @@ void Map::ScriptsProcess() Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); + cell.Visit(p, object_checker, *caster->GetMap()); if (!door) { @@ -3506,8 +3493,7 @@ void Map::ScriptsProcess() Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); + cell.Visit(p, object_checker, *caster->GetMap()); if ( !door ) { @@ -3726,8 +3712,7 @@ void Map::ScriptsProcess() Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check); TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, unit_checker, *(((Unit*)source)->GetMap())); + cell.Visit(p, unit_checker, *(((Unit*)source)->GetMap())); } else //check hashmap holders { diff --git a/src/game/Map.h b/src/game/Map.h index 1dc19cf0aa3..df3a0fbaef1 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -53,26 +53,6 @@ struct ScriptAction; struct Position; class BattleGround; -typedef ACE_RW_Thread_Mutex GridRWLock; - -template<class MUTEX, class LOCK_TYPE> -struct RGuard -{ - RGuard(MUTEX &l) : i_lock(l.getReadLock()) {} - Trinity::GeneralLock<LOCK_TYPE> i_lock; -}; - -template<class MUTEX, class LOCK_TYPE> -struct WGuard -{ - WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {} - Trinity::GeneralLock<LOCK_TYPE> i_lock; -}; - -typedef RGuard<GridRWLock, ACE_Thread_Mutex> GridReadGuard; -typedef WGuard<GridRWLock, ACE_Thread_Mutex> GridWriteGuard; -typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard; - //****************************************** // Map file format defines //****************************************** @@ -294,7 +274,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O void PlayerRelocation(Player *, float x, float y, float z, float orientation); void CreatureRelocation(Creature *creature, float x, float y, float z, float ang); - template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor); + template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor); bool IsRemovalGrid(float x, float y) const { @@ -531,9 +511,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O //InstanceMaps and BattleGroundMaps... Map* m_parentMap; - typedef GridReadGuard ReadGuard; - typedef GridWriteGuard WriteGuard; - NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells; @@ -659,19 +636,18 @@ Map::CalculateGridMask(const uint32 &y) const } */ -template<class LOCK_TYPE, class T, class CONTAINER> +template<class T, class CONTAINER> inline void -Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor) +Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor) { - const uint32 x = cell->GridX(); - const uint32 y = cell->GridY(); - const uint32 cell_x = cell->CellX(); - const uint32 cell_y = cell->CellY(); + const uint32 x = cell.GridX(); + const uint32 y = cell.GridY(); + const uint32 cell_x = cell.CellX(); + const uint32 cell_y = cell.CellY(); - if( !cell->NoCreate() || loaded(GridPair(x,y)) ) + if( !cell.NoCreate() || loaded(GridPair(x,y)) ) { EnsureGridLoaded(cell); - //LOCK_TYPE guard(i_info[x][y]->i_lock); getNGrid(x, y)->Visit(cell_x, cell_y, visitor); } } @@ -684,12 +660,11 @@ Map::VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier) Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - CellLock<GridReadGuard> cell_lock(cell, p); TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier); - cell_lock->Visit(cell_lock, world_object_notifier, *this, radius, x, y); + cell.Visit(p, world_object_notifier, *this, radius, x, y); TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier); - cell_lock->Visit(cell_lock, grid_object_notifier, *this, radius, x, y); + cell.Visit(p, grid_object_notifier, *this, radius, x, y); } template<class NOTIFIER> @@ -700,10 +675,9 @@ Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - CellLock<GridReadGuard> cell_lock(cell, p); TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier); - cell_lock->Visit(cell_lock, world_object_notifier, *this, radius, x, y); + cell.Visit(p, world_object_notifier, *this, radius, x, y); } template<class NOTIFIER> @@ -714,9 +688,8 @@ Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier) Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - CellLock<GridReadGuard> cell_lock(cell, p); TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier); - cell_lock->Visit(cell_lock, grid_object_notifier, *this, radius, x, y); + cell.Visit(p, grid_object_notifier, *this, radius, x, y); } #endif diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 7433113f051..c875f17fd9a 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1546,8 +1546,7 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); + cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); } void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) @@ -1562,8 +1561,7 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); + cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); } void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) @@ -1591,8 +1589,7 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); + cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); } void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) @@ -1984,8 +1981,7 @@ void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); + cell.Visit(pair, visitor, *(this->GetMap())); } void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) @@ -1999,8 +1995,7 @@ void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, ui Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); + cell.Visit(pair, visitor, *(this->GetMap())); } /* diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 787a40252e2..92cdb81ea24 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -238,10 +238,9 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType cell.SetNoCreate(); WorldObjectChangeAccumulator notifier(*obj, update_players); TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); - CellLock<GridReadGuard> cell_lock(cell, p); Map& map = *obj->GetMap(); //we must build packets for all visible players - cell_lock->Visit(cell_lock, player_notifier, map, *obj, map.GetVisibilityDistance()); + cell.Visit(p, player_notifier, map, *obj, map.GetVisibilityDistance()); } Pet* diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp index 204b5b266b1..5868b7e2fe9 100644 --- a/src/game/ScriptedCreature.cpp +++ b/src/game/ScriptedCreature.cpp @@ -501,8 +501,7 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float fMinimumRange) Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(m_creature, pPlayer, check); TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap())); + cell.Visit(pair, visitor, *(m_creature->GetMap())); return pPlayer; } diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 362c9c7bf21..b213aa71a88 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -516,13 +516,12 @@ WorldObject* Spell::FindCorpseUsing() Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check); TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); + cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); if (!result) { TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher); - cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap(), *m_caster, max_range); + cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range); } return result; @@ -5687,9 +5686,8 @@ SpellCastResult Spell::CheckItems() Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); Map& map = *m_caster->GetMap(); - cell_lock->Visit(cell_lock, object_checker, map, *m_caster, map.GetVisibilityDistance()); + cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance()); if(!ok) return SPELL_FAILED_REQUIRES_SPELL_FOCUS; diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp index 4ec66906aab..c78c9815913 100644 --- a/src/game/SpellAuraEffects.cpp +++ b/src/game/SpellAuraEffects.cpp @@ -1814,10 +1814,8 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - - cell_lock->Visit(cell_lock, grid_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius); - cell_lock->Visit(cell_lock, world_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius); + cell.Visit(p, grid_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius); + cell.Visit(p, world_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius); } if(targets.empty()) diff --git a/src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp b/src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp index 12014ffdbe3..6e680a16f19 100644 --- a/src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp +++ b/src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp @@ -530,8 +530,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, cSearcher, *(m_creature->GetMap())); + cell.Visit(pair, cSearcher, *(m_creature->GetMap())); } for (std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) diff --git a/src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp b/src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp index 578d8af0c3a..d85af40496e 100644 --- a/src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp +++ b/src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp @@ -341,10 +341,11 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI AllOrbsInGrid check; Trinity::GameObjectListSearcher<AllOrbsInGrid> searcher(me, orbList, check); TypeContainerVisitor<Trinity::GameObjectListSearcher<AllOrbsInGrid>, GridTypeMapContainer> visitor(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap())); + cell.Visit(pair, visitor, *(m_creature->GetMap())); + if (orbList.empty()) return; + uint8 i = 0; for (std::list<GameObject*>::iterator itr = orbList.begin(); itr != orbList.end(); ++itr, ++i){ Orb[i] = pInstance ? pInstance->instance->GetGameObject(pInstance->GetData64((*itr)->GetGUID())) : NULL; diff --git a/src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp b/src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp index 40bff5f552f..825059efd67 100644 --- a/src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp +++ b/src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp @@ -193,9 +193,8 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, world_unit_searcher, *(m_creature->GetMap())); - cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap())); + cell.Visit(p, world_unit_searcher, *(m_creature->GetMap())); + cell.Visit(p, grid_unit_searcher, *(m_creature->GetMap())); } //dealdamege for (std::list<Unit*>::iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i) diff --git a/src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp b/src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp index aef4b337a97..905fd45d420 100644 --- a/src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp +++ b/src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp @@ -239,8 +239,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, cSearcher, *(m_creature->GetMap())); + cell.Visit(pair, cSearcher, *(m_creature->GetMap())); } //error_log("Eggs %d at middle", templist.size()); @@ -274,8 +273,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, cSearcher, *(m_creature->GetMap())); + cell.Visit(pair, cSearcher, *(m_creature->GetMap())); } for (std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) { @@ -507,8 +505,7 @@ struct TRINITY_DLL_DECL mob_amanishi_hatcherAI : public ScriptedAI TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, cSearcher, *(m_creature->GetMap())); + cell.Visit(pair, cSearcher, *(m_creature->GetMap())); } //error_log("Eggs %d at %d", templist.size(), side); diff --git a/src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp b/src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp index 1c234716fe4..a694ba8d346 100644 --- a/src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp +++ b/src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp @@ -161,8 +161,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> cSearcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, cSearcher, *(m_creature->GetMap())); + cell.Visit(pair, cSearcher, *(m_creature->GetMap())); } if (!templist.size()) diff --git a/src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp b/src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp index ea73232072b..c6d77c0f966 100644 --- a/src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp +++ b/src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp @@ -945,9 +945,8 @@ void hyjalAI::HideNearPos(float x, float y) <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); // Get Creatures - cell_lock->Visit(cell_lock, creature_visitor, *(m_creature->GetMap())); + cell.Visit(pair, creature_visitor, *(m_creature->GetMap())); if (!creatures.empty()) { @@ -968,8 +967,7 @@ void hyjalAI::RespawnNearPos(float x, float y) Trinity::RespawnDo u_do; Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(m_creature, u_do); TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, obj_worker, *m_creature->GetMap()); + cell.Visit(p, obj_worker, *m_creature->GetMap()); } void hyjalAI::WaypointReached(uint32 i) { @@ -1005,8 +1003,7 @@ void hyjalAI::WaypointReached(uint32 i) <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, creature_visitor, *(m_creature->GetMap())); + cell.Visit(pair, creature_visitor, *(m_creature->GetMap())); if (!creatures.empty()) { @@ -1047,8 +1044,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher); - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, creature_visitor, *(m_creature->GetMap())); + cell.Visit(pair, creature_visitor, *(m_creature->GetMap())); if (!creatures.empty()) { |