diff options
| author | Shocker <shocker@freakz.ro> | 2013-01-19 20:13:27 -0800 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2013-01-19 20:13:27 -0800 |
| commit | 9f04720779f9553e3b61fb7c7272b7e02388325f (patch) | |
| tree | 15aabe00bc48b44ddd6c7597cec6a2006a9b83d9 /src | |
| parent | a5e7936a0fbaa0b5f0d76eb242b2f6d3fb670bb8 (diff) | |
| parent | 456d9a6cea801c013df0c784256a3ada9a813aed (diff) | |
Merge pull request #8997 from Souler/fix_mages_invisibility
Core/Spells: Mages should be able to see everything while on Invisibility
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index d86813c7023..4c6a13136eb 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2026,13 +2026,6 @@ bool WorldObject::CanDetectInvisibilityOf(WorldObject const* obj) const if (mask != obj->m_invisibility.GetFlags()) return false; - // It isn't possible in invisibility to detect something that can't detect the invisible object - // (it's at least true for spell: 66) - // It seems like that only Units are affected by this check (couldn't see arena doors with preparation invisibility) - if (obj->ToUnit()) - if ((m_invisibility.GetFlags() & obj->m_invisibilityDetect.GetFlags()) != m_invisibility.GetFlags()) - return false; - for (uint32 i = 0; i < TOTAL_INVISIBILITY_TYPES; ++i) { if (!(mask & (1 << i))) |
