diff options
author | megamage <none@none> | 2009-08-15 22:48:52 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-08-15 22:48:52 -0500 |
commit | 9f3d1a4a3b86e7f97676580985c7d9668aa9daf1 (patch) | |
tree | 264a720597287ad2eb856f3528c7b39818d35090 /src | |
parent | f2a22871a2d33b8416a7c9a21a3e9f1d844ced02 (diff) |
*Fix the bug that player sometimes take fall damage when exit vehicle.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 038a8cdcb1a..179b1104ac3 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -14643,6 +14643,7 @@ void Unit::ExitVehicle() { //((Player*)this)->SetClientControl(this, 1); ((Player*)this)->SendTeleportAckMsg(); + ((Player*)this)->SetFallInformation(0, GetPositionZ()); } WorldPacket data; BuildHeartBeatMsg(&data); |