diff options
author | megamage <none@none> | 2009-04-02 16:49:52 -0600 |
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committer | megamage <none@none> | 2009-04-02 16:49:52 -0600 |
commit | 9f65886787ef60eac063fd4abc59d172f9149761 (patch) | |
tree | ab464833dae3ea0d38e30b56a3c30d13632776d8 /src | |
parent | 03f482fb8ebc55ca2bd0fec88c5b84dadaa66979 (diff) |
[7600] Apply at far teleport AURA_INTERRUPT_FLAG_MOVE and AURA_INTERRUPT_FLAG_TURNING in simlar to near teleport case. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 34e9ff8de8a..38e3f903778 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1834,7 +1834,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // if the player is saved before worldportack (at logout for example) // this will be used instead of the current location in SaveToDB - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); // move packet sent by client always after far teleport // SetPosition(final_x, final_y, final_z, final_o, true); |