aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-04 10:28:24 -0600
committermegamage <none@none>2009-03-04 10:28:24 -0600
commit9f71a51827bd600d377dca14e0f5d85ffac4b916 (patch)
treeeec9b52152570f689f6e4ea32ef960ec0e6725a8 /src
parent0bba1e0551ecd6266c5844677208a55633c47b62 (diff)
*Revert 1136, nonattackable flag of spirit of redemption is handled with aura 27792,0 and should not be hard-coded.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c3073251f34..cd9ac475c6e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -12737,7 +12737,6 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// FORM_SPIRITOFREDEMPTION and related auras
pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
- pVictim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // should not be attackable
SpiritOfRedemption = true;
break;
}
@@ -12748,7 +12747,6 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
DEBUG_LOG("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
- pVictim->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // reactive attackable flag
}
// 10% durability loss on death