diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-02-22 20:02:26 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-03-12 23:49:39 +0100 |
commit | 9fc5c4bc41b2738836ce99eb42ddbb88fb398884 (patch) | |
tree | 06fe8a150475127098250f0ec3f9a3518f069c1c /src | |
parent | 67aa8cabce360e42fa1cd4a4d425ed4f655d0d34 (diff) |
Core/PacketIO: Requeue packets handled with STATUS_LOGGEDIN received before player is fully loaded in one step after packet processing loop - reduces used locks from 3 per packet to 1 per packet
(cherry picked from commit 8086a39210659c44d52fb463f5a39f047aa45685)
Diffstat (limited to 'src')
-rw-r--r-- | src/common/Threading/LockedQueue.h | 8 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 17 |
2 files changed, 13 insertions, 12 deletions
diff --git a/src/common/Threading/LockedQueue.h b/src/common/Threading/LockedQueue.h index c6faaaf81ca..21a29d7e53b 100644 --- a/src/common/Threading/LockedQueue.h +++ b/src/common/Threading/LockedQueue.h @@ -57,6 +57,14 @@ public: unlock(); } + //! Adds items back to front of the queue + template<class Iterator> + void readd(Iterator begin, Iterator end) + { + std::lock_guard<std::mutex> lock(_lock); + _queue.insert(_queue.begin(), begin, end); + } + //! Gets the next result in the queue, if any. bool next(T& result) { diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index de68bf53cc7..457c8619ae6 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -272,17 +272,11 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) WorldPacket* packet = NULL; //! Delete packet after processing by default bool deletePacket = true; - //! To prevent infinite loop - WorldPacket* firstDelayedPacket = NULL; - //! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all - //! *properly timed* packets, and we're now at the part of the queue where we find - //! delayed packets that were re-enqueued due to improper timing. To prevent an infinite - //! loop caused by re-enqueueing the same packets over and over again, we stop updating this session - //! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session. + std::vector<WorldPacket*> requeuePackets; uint32 processedPackets = 0; time_t currentTime = time(NULL); - while (m_Socket && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater)) + while (m_Socket && _recvQueue.next(packet, updater)) { if (packet->GetOpcode() >= NUM_MSG_TYPES) { @@ -305,10 +299,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later. if (!m_playerRecentlyLogout) { - //! Prevent infinite loop - if (!firstDelayedPacket) - firstDelayedPacket = packet; - //! Because checking a bool is faster than reallocating memory + requeuePackets.push_back(packet); deletePacket = false; QueuePacket(packet); //! Log @@ -400,6 +391,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) break; } + _recvQueue.readd(requeuePackets.begin(), requeuePackets.end()); + if (m_Socket && m_Socket->IsOpen() && _warden) _warden->Update(); |