diff options
author | Intel <chemicstry@gmail.com> | 2014-11-30 01:22:46 +0200 |
---|---|---|
committer | Intel <chemicstry@gmail.com> | 2014-11-30 01:38:27 +0200 |
commit | a00307ac36937a0a7ce161b56714aa217eb5bfd3 (patch) | |
tree | 3121f86677fe6b3e48bcd8084fed5fe1f69aece0 /src | |
parent | 96f9451b850994fe2e92db43b4bc6327ae7e1734 (diff) |
Core/Packets: Updated some of the movement flag opcodes
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DB2Structure.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 153 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MovementPacketBuilder.h | 3 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MovementPackets.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MovementPackets.h | 21 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 16 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.h | 12 |
7 files changed, 168 insertions, 52 deletions
diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 249f95d80e4..b6407b1a0ae 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -95,7 +95,7 @@ struct ItemSparseEntry { uint32 ID; // 0 uint32 Quality; // 1 - uint32 Flags[3]; // 2-4 + uint32 Flags[MAX_ITEM_PROTO_FLAGS]; // 2-4 float Unk1; // 5 float Unk2; // 6 uint32 BuyCount; // 7 diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f14d7daec21..290cab3d089 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10730,17 +10730,18 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) propagateSpeedChange(); - static OpcodeServer const moveTypeToOpcode[MAX_MOVE_TYPE][3] = - { - {SMSG_SPLINE_MOVE_SET_WALK_SPEED, SMSG_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED }, - {SMSG_SPLINE_MOVE_SET_RUN_SPEED, SMSG_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED }, - {SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED }, - {SMSG_SPLINE_MOVE_SET_SWIM_SPEED, SMSG_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED }, - {SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED }, - {SMSG_SPLINE_MOVE_SET_TURN_RATE, SMSG_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE }, - {SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED }, - {SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED}, - {SMSG_SPLINE_MOVE_SET_PITCH_RATE, SMSG_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE }, + // Spline packets are for creatures and move_update are for players + static OpcodeServer const moveTypeToOpcode[MAX_MOVE_TYPE][2] = + { + {SMSG_SPLINE_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED }, + {SMSG_SPLINE_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED }, + {SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED }, + {SMSG_SPLINE_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED }, + {SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED }, + {SMSG_SPLINE_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE }, + {SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED }, + {SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED}, + {SMSG_SPLINE_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE }, }; if (GetTypeId() == TYPEID_PLAYER) @@ -10756,12 +10757,10 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER) { - /// @todo fix SMSG_MOVE_SET packets (were they removed?) - //_selfOpcode = playerControl; - WorldPackets::Movement::MoveUpdate packet(moveTypeToOpcode[mtype][2]); + WorldPackets::Movement::MoveUpdate packet(moveTypeToOpcode[mtype][1]); packet.movementInfo = m_movementInfo; packet.Speed = rate; - SendMessageToSet(packet.Write(), false); + SendMessageToSet(packet.Write(), true); } else { @@ -16255,10 +16254,27 @@ bool Unit::SetDisableGravity(bool disable, bool packetOnly /*= false*/) } } - if (disable) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_DISABLE).Send(); + static OpcodeServer const gravityOpcodeTable[2][2] = + { + {SMSG_SPLINE_MOVE_GRAVITY_ENABLE, SMSG_MOVE_GRAVITY_ENABLE }, + {SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_DISABLE } + }; + + bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; + + if (player) + { + WorldPackets::Movement::MoveSetFlag packet(gravityOpcodeTable[disable][1]); + packet.MoverGUID = GetGUID(); + packet.SequenceIndex = m_movementCounter++; + SendMessageToSet(packet.Write(), true); + } else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_GRAVITY_ENABLE, SMSG_MOVE_GRAVITY_ENABLE).Send(); + { + WorldPackets::Movement::MoveSplineSetFlag packet(gravityOpcodeTable[disable][0]); + packet.MoverGUID = GetGUID(); + SendMessageToSet(packet.Write(), true); + } return true; } @@ -16289,10 +16305,11 @@ bool Unit::SetSwim(bool enable) else RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - if (enable) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_START_SWIM, static_cast<OpcodeServer>(NULL_OPCODE)).Send(); - else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_STOP_SWIM, static_cast<OpcodeServer>(NULL_OPCODE)).Send(); + static OpcodeServer const swimOpcodeTable[2] = {SMSG_SPLINE_MOVE_STOP_SWIM, SMSG_SPLINE_MOVE_START_SWIM}; + + WorldPackets::Movement::MoveSplineSetFlag packet(swimOpcodeTable[enable]); + packet.MoverGUID = GetGUID(); + SendMessageToSet(packet.Write(), true); return true; } @@ -16315,10 +16332,27 @@ bool Unit::SetCanFly(bool enable) SetFall(true); } - if (enable) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY).Send(); + static OpcodeServer const flyOpcodeTable[2][2] = + { + {SMSG_SPLINE_MOVE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY }, + {SMSG_SPLINE_MOVE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY } + }; + + bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; + + if (player) + { + WorldPackets::Movement::MoveSetFlag packet(flyOpcodeTable[enable][1]); + packet.MoverGUID = GetGUID(); + packet.SequenceIndex = m_movementCounter++; + SendMessageToSet(packet.Write(), true); + } else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY).Send(); + { + WorldPackets::Movement::MoveSplineSetFlag packet(flyOpcodeTable[enable][0]); + packet.MoverGUID = GetGUID(); + SendMessageToSet(packet.Write(), true); + } return true; } @@ -16336,10 +16370,27 @@ bool Unit::SetWaterWalking(bool enable, bool packetOnly /*= false */) RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING); } - if (enable) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK).Send(); + static OpcodeServer const waterWalkingOpcodeTable[2][2] = + { + {SMSG_SPLINE_MOVE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK }, + {SMSG_SPLINE_MOVE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK} + }; + + bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; + + if (player) + { + WorldPackets::Movement::MoveSetFlag packet(waterWalkingOpcodeTable[enable][1]); + packet.MoverGUID = GetGUID(); + packet.SequenceIndex = m_movementCounter++; + SendMessageToSet(packet.Write(), true); + } else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK).Send(); + { + WorldPackets::Movement::MoveSplineSetFlag packet(waterWalkingOpcodeTable[enable][0]); + packet.MoverGUID = GetGUID(); + SendMessageToSet(packet.Write(), true); + } return true; } @@ -16357,10 +16408,27 @@ bool Unit::SetFeatherFall(bool enable, bool packetOnly /*= false */) RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW); } - if (enable) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL).Send(); + static OpcodeServer const featherFallOpcodeTable[2][2] = + { + {SMSG_SPLINE_MOVE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL }, + {SMSG_SPLINE_MOVE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL } + }; + + bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; + + if (player) + { + WorldPackets::Movement::MoveSetFlag packet(featherFallOpcodeTable[enable][1]); + packet.MoverGUID = GetGUID(); + packet.SequenceIndex = m_movementCounter++; + SendMessageToSet(packet.Write(), true); + } else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL).Send(); + { + WorldPackets::Movement::MoveSplineSetFlag packet(featherFallOpcodeTable[enable][0]); + packet.MoverGUID = GetGUID(); + SendMessageToSet(packet.Write(), true); + } return true; } @@ -16393,10 +16461,27 @@ bool Unit::SetHover(bool enable, bool packetOnly /*= false*/) } } - if (enable) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_HOVER, SMSG_MOVE_SET_HOVER).Send(); + static OpcodeServer const hoverOpcodeTable[2][2] = + { + {SMSG_SPLINE_MOVE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER }, + {SMSG_SPLINE_MOVE_SET_HOVER, SMSG_MOVE_SET_HOVER } + }; + + bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; + + if (player) + { + WorldPackets::Movement::MoveSetFlag packet(hoverOpcodeTable[enable][1]); + packet.MoverGUID = GetGUID(); + packet.SequenceIndex = m_movementCounter++; + SendMessageToSet(packet.Write(), true); + } else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER).Send(); + { + WorldPackets::Movement::MoveSplineSetFlag packet(hoverOpcodeTable[enable][0]); + packet.MoverGUID = GetGUID(); + SendMessageToSet(packet.Write(), true); + } return true; } diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.h b/src/server/game/Movement/Spline/MovementPacketBuilder.h index 83172b2c3e0..720c0b3b244 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.h +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.h @@ -33,11 +33,8 @@ namespace Movement class MoveSpline; class PacketBuilder { - static void WriteCommonMonsterMovePart(const MoveSpline& mov, WorldPacket& data); public: - static void WriteMonsterMove(const MoveSpline& mov, WorldPackets::Movement::MovementMonsterSpline& movementMonsterSpline); - static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data); static void WriteCreate(MoveSpline const& moveSpline, ByteBuffer& data); }; } diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp index 972a52dc41c..1e77fea528d 100644 --- a/src/server/game/Server/Packets/MovementPackets.cpp +++ b/src/server/game/Server/Packets/MovementPackets.cpp @@ -277,6 +277,19 @@ WorldPacket const* WorldPackets::Movement::MoveUpdate::Write() return &_worldPacket; } +WorldPacket const* WorldPackets::Movement::MoveSplineSetFlag::Write() +{ + _worldPacket << MoverGUID; + return &_worldPacket; +} + +WorldPacket const* WorldPackets::Movement::MoveSetFlag::Write() +{ + _worldPacket << MoverGUID; + _worldPacket << SequenceIndex; + return &_worldPacket; +} + WorldPacket const* WorldPackets::Movement::ServerPlayerMovement::Write() { MovementInfo movementInfo = mover->m_movementInfo; diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h index 6f3b19a661d..494064a8a90 100644 --- a/src/server/game/Server/Packets/MovementPackets.h +++ b/src/server/game/Server/Packets/MovementPackets.h @@ -126,6 +126,27 @@ namespace WorldPackets float Speed; }; + class MoveSplineSetFlag final : public ServerPacket + { + public: + MoveSplineSetFlag(OpcodeServer opcode) : ServerPacket(opcode, 8) { } + + WorldPacket const* Write() override; + + ObjectGuid MoverGUID; + }; + + class MoveSetFlag final : public ServerPacket + { + public: + MoveSetFlag(OpcodeServer opcode) : ServerPacket(opcode, 12) { } + + WorldPacket const* Write() override; + + ObjectGuid MoverGUID; + uint32 SequenceIndex = 0; ///< Unit movement packet index, incremented each time + }; + class TransferPending final : public ServerPacket { struct ShipTransferPending diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 726a3068de6..b5e6e5d663e 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1101,20 +1101,20 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_FORCE_RUN_SPEED_CHANGE, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_FORCE_SWIM_SPEED_CHANGE, STATUS_UNHANDLED); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_UNHANDLED); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_UNHANDLED); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_COMPOUND_STATE, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_UNHANDLED); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_UNHANDLED); @@ -1124,9 +1124,9 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_TELEPORT, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_UNHANDLED); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_UNHANDLED); @@ -1139,7 +1139,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_NEVER); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_UNHANDLED); @@ -1324,7 +1324,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_DISABLE, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_ENABLE, STATUS_UNHANDLED); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_UNHANDLED); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT, STATUS_UNHANDLED); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_ANIM, STATUS_UNHANDLED); diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index 7af9a02fa9b..32362802b58 100644 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -1119,17 +1119,17 @@ enum OpcodeServer : uint32 SMSG_MOVE_GRAVITY_DISABLE = 0x02C6, SMSG_MOVE_GRAVITY_ENABLE = 0xBADD, SMSG_MOVE_KNOCK_BACK = 0xBADD, - SMSG_MOVE_LAND_WALK = 0xBADD, + SMSG_MOVE_LAND_WALK = 0x13DA, SMSG_MOVE_NORMAL_FALL = 0xBADD, SMSG_MOVE_ROOT = 0x1B5A, SMSG_MOVE_SET_ACTIVE_MOVER = 0xBADD, - SMSG_MOVE_SET_CAN_FLY = 0xBADD, + SMSG_MOVE_SET_CAN_FLY = 0x01F6, SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0xBADD, SMSG_MOVE_SET_COLLISION_HEIGHT = 0x008D, SMSG_MOVE_SET_COMPOUND_STATE = 0xBADD, SMSG_MOVE_SET_FLIGHT_BACK_SPEED = 0xBADD, SMSG_MOVE_SET_FLIGHT_SPEED = 0xBADD, - SMSG_MOVE_SET_HOVER = 0xBADD, + SMSG_MOVE_SET_HOVER = 0x0296, SMSG_MOVE_SET_PITCH_RATE = 0xBADD, SMSG_MOVE_SET_RUN_BACK_SPEED = 0xBADD, SMSG_MOVE_SET_RUN_SPEED = 0xBADD, @@ -1141,9 +1141,9 @@ enum OpcodeServer : uint32 SMSG_MOVE_SET_WALK_SPEED = 0xBADD, SMSG_MOVE_TELEPORT = 0x03A6, SMSG_MOVE_UNROOT = 0xBADD, - SMSG_MOVE_UNSET_CAN_FLY = 0xBADD, + SMSG_MOVE_UNSET_CAN_FLY = 0x0BAE, SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0xBADD, - SMSG_MOVE_UNSET_HOVER = 0xBADD, + SMSG_MOVE_UNSET_HOVER = 0x01A5, SMSG_MOVE_UNSET_WALK_IN_AIR = 0xBADD, SMSG_MOVE_UPDATE_COLLISION_HEIGHT = 0xBADD, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED = 0xBADD, @@ -1157,7 +1157,7 @@ enum OpcodeServer : uint32 SMSG_MOVE_UPDATE_TELEPORT = 0x03D5, SMSG_MOVE_UPDATE_TURN_RATE = 0x08BE, SMSG_MOVE_UPDATE_WALK_SPEED = 0x01E5, - SMSG_MOVE_WATER_WALK = 0xBADD, + SMSG_MOVE_WATER_WALK = 0x02A6, SMSG_MULTIPLE_PACKETS = 0xBADD, SMSG_NAME_QUERY_RESPONSE = 0x0828, SMSG_NEW_TAXI_PATH = 0xBADD, |