diff options
author | Discover- <amort11@hotmail.com> | 2013-08-15 01:22:22 +0100 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2013-08-15 01:22:22 +0100 |
commit | a0ff0233c59a4c12c229a0d02d728819b18c7ed0 (patch) | |
tree | 321df4336e852541779c63f40cb0a278a2dda3af /src | |
parent | 8c961687a00970eb7c3f347262e56f0e9a58cf83 (diff) |
Core/SmartAI: Implement SMART_TARGET_CLOSEST_FRIENDLY.
Parameter is distance to search for.
Closes #10521
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 22 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 9 |
4 files changed, 31 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 755b4afe5db..b4e18b66a69 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1401,7 +1401,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE || e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT || e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER || - e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY) + e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY) { ObjectList* targets = GetTargets(e, unit); if (!targets) @@ -2506,6 +2506,14 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* break; } + case SMART_TARGET_CLOSEST_FRIENDLY: + { + if (me) + if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist)) + l->push_back(target); + + break; + } case SMART_TARGET_POSITION: default: break; @@ -3374,6 +3382,18 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range); } +Unit* SmartScript::DoFindClosestFriendlyInRange(float range) +{ + if (!me) + return NULL; + + Unit* unit = NULL; + Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(me, me, range); + Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, unit, u_check); + me->VisitNearbyObject(range, searcher); + return unit; +} + void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry) { mTimedActionList.clear(); diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index 6801c132331..b22f2d81b26 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -89,6 +89,7 @@ class SmartScript Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff); void DoFindFriendlyCC(std::list<Creature*>& _list, float range); void DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid); + Unit* DoFindClosestFriendlyInRange(float range); void StoreTargetList(ObjectList* targets, uint32 id) { diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 52585309cf9..1e20d2e6fbb 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -301,6 +301,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e) case SMART_TARGET_CLOSEST_GAMEOBJECT: case SMART_TARGET_CLOSEST_CREATURE: case SMART_TARGET_CLOSEST_ENEMY: + case SMART_TARGET_CLOSEST_FRIENDLY: case SMART_TARGET_STORED: break; default: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index ac4865c8fcb..05880c07ff4 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -1010,7 +1010,9 @@ enum SMARTAI_TARGETS SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner SMART_TARGET_THREAT_LIST = 24, // All units on creature's threat list SMART_TARGET_CLOSEST_ENEMY = 25, // maxDist - SMART_TARGET_END = 26 + SMART_TARGET_CLOSEST_FRIENDLY = 26, // maxDist + + SMART_TARGET_END = 27 }; struct SmartTarget @@ -1099,6 +1101,11 @@ struct SmartTarget struct { + uint32 maxDist; + } closestFriendly; + + struct + { uint32 param1; uint32 param2; uint32 param3; |