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authorccrs <ccrs@users.noreply.github.com>2025-10-14 11:55:15 +0200
committerccrs <ccrs@users.noreply.github.com>2025-10-14 11:55:15 +0200
commita1940abbc9fbe1e1d9441a7386bf9ae461ef7b54 (patch)
tree340c4aeb7a11d0fcbf207b1df37f37a59a423014 /src
parent8562ef1dfd5183f52f6f1a61d6443be5ea49d159 (diff)
Scripts/ICC: adjust random movement initialization on Vile Spirit's summon initialization
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 995cb8d78bb..8e3728ac0a0 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -736,7 +736,7 @@ struct boss_the_lich_king : public BossAI
summons.Summon(summon);
summon->SetReactState(REACT_PASSIVE);
summon->SetSpeedRate(MOVE_FLIGHT, 0.5f);
- summon->GetMotionMaster()->MoveRandom(10.0f);
+ summon->GetMotionMaster()->MoveRandom(5.0f, true);
if (!events.IsInPhase(PHASE_FROSTMOURNE))
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15s));
return;