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authorMrSmite <no_mail@email.com>2012-03-16 15:53:07 -0400
committerMrSmite <no_mail@email.com>2012-03-16 15:53:07 -0400
commita26e145ae755173af574d1f4c8a9b66e8e435b86 (patch)
tree32d083864d3f79d43d9ad670d98aa488d27702ca /src
parentc0165ec7f84845c511ad426e318e96e5420687db (diff)
Fix for pets moving from stay during combat
Closes #5612
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index eedba4d8b7e..985eafaf703 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -457,7 +457,7 @@ bool PetAI::CanAttack(Unit* target)
// Stay - can attack if target is within range or commanded to
if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY))
- return (me->IsWithinMeleeRange(target, MIN_MELEE_REACH) || me->GetCharmInfo()->IsCommandAttack());
+ return (me->IsWithinMeleeRange(target, MELEE_RANGE) || me->GetCharmInfo()->IsCommandAttack());
// Follow
if (me->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))