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authorShauren <shauren.trinity@gmail.com>2011-05-16 15:36:02 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-16 15:36:02 +0200
commita28da3582ea1db873d0760d4967d58ed44094f0c (patch)
tree4b4e47c390ab65e9029f2dbb709ff46d3b7374ee /src
parent9650ba678bad77bc3b401e71b209cbf4dd5debb2 (diff)
Core/Objects: Fixed linked respawn cases when linking to itself in order to prevent respawning
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp4
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 28b8753b2aa..2013f2403a5 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -459,8 +459,8 @@ void Creature::Update(uint32 diff)
Respawn();
else // the master is dead
{
- uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(GetGUID());
- if (targetGuid == GetGUID()) // if linking self, never respawn (check delayed to next day)
+ uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
+ if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
SetRespawnTime(DAY);
else
m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5, MINUTE); // else copy time from master and add a little
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b329123cc0b..f79b2ddbb23 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -332,7 +332,7 @@ void GameObject::Update(uint32 diff)
if (linkedRespawntime) // Can't respawn, the master is dead
{
uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
- if (targetGuid == GetGUID()) // if linking self, never respawn (check delayed to next day)
+ if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
SetRespawnTime(DAY);
else
m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5, MINUTE); // else copy time from master and add a little