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authorShauren <shauren.trinity@gmail.com>2011-05-16 23:39:01 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-16 23:39:01 +0200
commita29044373877b56825917e59bcfdaa74cbac70b8 (patch)
tree1b5ca978d38be714d3757f45430e68f93a1abbcc /src
parentdef928a3bd7500f12e6db4342eda9f85b39ae523 (diff)
Core/Creatures: Allow triggers to move and made all current triggers not move in db
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 9fdb9c24fab..ef6d8c9f56f 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1558,8 +1558,6 @@ void ObjectMgr::LoadCreatures()
sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
- else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
- data.movementType = IDLE_MOTION_TYPE;
}
else if (data.movementType == IDLE_MOTION_TYPE)
{