diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-05-16 23:39:01 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-05-16 23:39:01 +0200 |
| commit | a29044373877b56825917e59bcfdaa74cbac70b8 (patch) | |
| tree | 1b5ca978d38be714d3757f45430e68f93a1abbcc /src | |
| parent | def928a3bd7500f12e6db4342eda9f85b39ae523 (diff) | |
Core/Creatures: Allow triggers to move and made all current triggers not move in db
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 9fdb9c24fab..ef6d8c9f56f 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1558,8 +1558,6 @@ void ObjectMgr::LoadCreatures() sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } - else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) - data.movementType = IDLE_MOTION_TYPE; } else if (data.movementType == IDLE_MOTION_TYPE) { |
